Multi-Objects: UV_OT_align and UV_OT_weld
This commit is contained in:
parent
de187c0ba7
commit
994f438af3
Notes:
blender-bot
2023-02-21 17:59:30 +01:00
Referenced by issue #54645, Multi-Object-Mode: EditMesh UV Tools
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@ -1499,222 +1499,249 @@ static void UV_OT_select_less(wmOperatorType *ot)
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static void uv_weld_align(bContext *C, int tool)
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{
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Object *obedit = CTX_data_edit_object(C);
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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SpaceImage *sima;
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Scene *scene;
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Image *ima;
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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SpaceImage *sima = CTX_wm_space_image(C);
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Image *ima = CTX_data_edit_image(C);
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ToolSettings *ts = scene->toolsettings;
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const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
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float cent[2], min[2], max[2];
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const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
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scene = CTX_data_scene(C);
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ima = CTX_data_edit_image(C);
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sima = CTX_wm_space_image(C);
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INIT_MINMAX2(min, max);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len);
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if (tool == 'a') {
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BMIter iter, liter;
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BMFace *efa;
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BMLoop *l;
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa))
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if (synced_selection && (em->bm->totvertsel == 0)) {
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continue;
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}
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BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
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if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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minmax_v2v2_v2(min, max, luv->uv);
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const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
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BMIter iter, liter;
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BMFace *efa;
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BMLoop *l;
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa))
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continue;
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BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
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if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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minmax_v2v2_v2(min, max, luv->uv);
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}
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}
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}
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}
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tool = (max[0] - min[0] >= max[1] - min[1]) ? 'y' : 'x';
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}
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ED_uvedit_center(scene, ima, obedit, cent, 0);
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ED_uvedit_center_multi(scene, ima, objects, objects_len, cent, 0);
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if (tool == 'x' || tool == 'w') {
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BMIter iter, liter;
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BMFace *efa;
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BMLoop *l;
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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bool changed = false;
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa))
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continue;
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BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
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if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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luv->uv[0] = cent[0];
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}
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}
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if (synced_selection && (em->bm->totvertsel == 0)) {
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continue;
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}
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}
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if (tool == 'y' || tool == 'w') {
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BMIter iter, liter;
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BMFace *efa;
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BMLoop *l;
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const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa))
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continue;
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if (tool == 'x' || tool == 'w') {
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BMIter iter, liter;
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BMFace *efa;
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BMLoop *l;
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BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
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if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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luv->uv[1] = cent[1];
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}
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}
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}
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}
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if (tool == 's' || tool == 't' || tool == 'u') {
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BMEdge *eed;
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BMLoop *l;
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BMVert *eve;
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BMVert *eve_start;
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BMIter iter, liter, eiter;
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/* clear tag */
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BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
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/* tag verts with a selected UV */
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BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
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BM_ITER_ELEM (l, &liter, eve, BM_LOOPS_OF_VERT) {
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if (!uvedit_face_visible_test(scene, obedit, ima, l->f))
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa))
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continue;
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if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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BM_elem_flag_enable(eve, BM_ELEM_TAG);
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BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
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if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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luv->uv[0] = cent[0];
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changed = true;
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}
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}
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}
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}
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if (tool == 'y' || tool == 'w') {
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BMIter iter, liter;
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BMFace *efa;
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BMLoop *l;
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa))
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continue;
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BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
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if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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luv->uv[1] = cent[1];
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changed = true;
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}
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}
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}
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}
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if (tool == 's' || tool == 't' || tool == 'u') {
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BMEdge *eed;
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BMLoop *l;
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BMVert *eve;
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BMVert *eve_start;
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BMIter iter, liter, eiter;
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/* clear tag */
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BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
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/* tag verts with a selected UV */
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BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
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BM_ITER_ELEM (l, &liter, eve, BM_LOOPS_OF_VERT) {
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if (!uvedit_face_visible_test(scene, obedit, ima, l->f))
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continue;
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if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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BM_elem_flag_enable(eve, BM_ELEM_TAG);
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break;
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}
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}
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}
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/* flush vertex tags to edges */
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BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
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BM_elem_flag_set(
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eed, BM_ELEM_TAG,
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(BM_elem_flag_test(eed->v1, BM_ELEM_TAG) &&
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BM_elem_flag_test(eed->v2, BM_ELEM_TAG)));
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}
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/* find a vertex with only one tagged edge */
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eve_start = NULL;
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BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
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int tot_eed_tag = 0;
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BM_ITER_ELEM (eed, &eiter, eve, BM_EDGES_OF_VERT) {
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if (BM_elem_flag_test(eed, BM_ELEM_TAG)) {
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tot_eed_tag++;
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}
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}
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if (tot_eed_tag == 1) {
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eve_start = eve;
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break;
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}
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}
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}
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/* flush vertex tags to edges */
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BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
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BM_elem_flag_set(
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eed, BM_ELEM_TAG,
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(BM_elem_flag_test(eed->v1, BM_ELEM_TAG) &&
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BM_elem_flag_test(eed->v2, BM_ELEM_TAG)));
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}
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if (eve_start) {
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BMVert **eve_line = NULL;
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BMVert *eve_next = NULL;
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BLI_array_declare(eve_line);
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int i;
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/* find a vertex with only one tagged edge */
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eve_start = NULL;
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BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
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int tot_eed_tag = 0;
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BM_ITER_ELEM (eed, &eiter, eve, BM_EDGES_OF_VERT) {
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if (BM_elem_flag_test(eed, BM_ELEM_TAG)) {
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tot_eed_tag++;
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eve = eve_start;
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/* walk over edges, building an array of verts in a line */
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while (eve) {
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BLI_array_append(eve_line, eve);
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/* don't touch again */
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BM_elem_flag_disable(eve, BM_ELEM_TAG);
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eve_next = NULL;
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/* find next eve */
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BM_ITER_ELEM (eed, &eiter, eve, BM_EDGES_OF_VERT) {
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if (BM_elem_flag_test(eed, BM_ELEM_TAG)) {
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BMVert *eve_other = BM_edge_other_vert(eed, eve);
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if (BM_elem_flag_test(eve_other, BM_ELEM_TAG)) {
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/* this is a tagged vert we didnt walk over yet, step onto it */
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eve_next = eve_other;
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break;
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}
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}
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}
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eve = eve_next;
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}
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}
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if (tot_eed_tag == 1) {
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eve_start = eve;
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break;
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}
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}
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/* now we have all verts, make into a line */
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if (BLI_array_len(eve_line) > 2) {
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if (eve_start) {
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BMVert **eve_line = NULL;
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BMVert *eve_next = NULL;
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BLI_array_declare(eve_line);
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int i;
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/* we know the returns from these must be valid */
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const float *uv_start = uv_sel_co_from_eve(
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scene, obedit, ima, em, eve_line[0]);
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const float *uv_end = uv_sel_co_from_eve(
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scene, obedit, ima, em, eve_line[BLI_array_len(eve_line) - 1]);
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/* For t & u modes */
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float a = 0.0f;
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int tool_local = tool;
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eve = eve_start;
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if (tool_local == 't') {
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if (uv_start[1] == uv_end[1])
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tool_local = 's';
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else
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a = (uv_end[0] - uv_start[0]) / (uv_end[1] - uv_start[1]);
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}
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else if (tool_local == 'u') {
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if (uv_start[0] == uv_end[0])
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tool_local = 's';
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else
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a = (uv_end[1] - uv_start[1]) / (uv_end[0] - uv_start[0]);
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}
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/* walk over edges, building an array of verts in a line */
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while (eve) {
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BLI_array_append(eve_line, eve);
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/* don't touch again */
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BM_elem_flag_disable(eve, BM_ELEM_TAG);
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/* go over all verts except for endpoints */
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for (i = 0; i < BLI_array_len(eve_line); i++) {
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BM_ITER_ELEM (l, &liter, eve_line[i], BM_LOOPS_OF_VERT) {
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if (!uvedit_face_visible_test(scene, obedit, ima, l->f))
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continue;
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eve_next = NULL;
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/* find next eve */
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BM_ITER_ELEM (eed, &eiter, eve, BM_EDGES_OF_VERT) {
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if (BM_elem_flag_test(eed, BM_ELEM_TAG)) {
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BMVert *eve_other = BM_edge_other_vert(eed, eve);
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if (BM_elem_flag_test(eve_other, BM_ELEM_TAG)) {
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/* this is a tagged vert we didnt walk over yet, step onto it */
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eve_next = eve_other;
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break;
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if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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/* Projection of point (x, y) over line (x1, y1, x2, y2) along X axis:
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* new_y = (y2 - y1) / (x2 - x1) * (x - x1) + y1
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* Maybe this should be a BLI func? Or is it already existing?
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* Could use interp_v2_v2v2, but not sure it's worth it here...*/
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if (tool_local == 't')
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luv->uv[0] = a * (luv->uv[1] - uv_start[1]) + uv_start[0];
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else if (tool_local == 'u')
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luv->uv[1] = a * (luv->uv[0] - uv_start[0]) + uv_start[1];
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else
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closest_to_line_segment_v2(luv->uv, luv->uv, uv_start, uv_end);
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changed = true;
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}
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}
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}
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}
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eve = eve_next;
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}
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/* now we have all verts, make into a line */
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if (BLI_array_len(eve_line) > 2) {
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/* we know the returns from these must be valid */
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const float *uv_start = uv_sel_co_from_eve(
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scene, obedit, ima, em, eve_line[0]);
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const float *uv_end = uv_sel_co_from_eve(
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scene, obedit, ima, em, eve_line[BLI_array_len(eve_line) - 1]);
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/* For t & u modes */
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float a = 0.0f;
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if (tool == 't') {
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if (uv_start[1] == uv_end[1])
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tool = 's';
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else
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a = (uv_end[0] - uv_start[0]) / (uv_end[1] - uv_start[1]);
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}
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else if (tool == 'u') {
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if (uv_start[0] == uv_end[0])
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tool = 's';
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else
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a = (uv_end[1] - uv_start[1]) / (uv_end[0] - uv_start[0]);
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else {
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/* error - not a line, needs 3+ points */
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}
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/* go over all verts except for endpoints */
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for (i = 0; i < BLI_array_len(eve_line); i++) {
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BM_ITER_ELEM (l, &liter, eve_line[i], BM_LOOPS_OF_VERT) {
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if (!uvedit_face_visible_test(scene, obedit, ima, l->f))
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continue;
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if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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/* Projection of point (x, y) over line (x1, y1, x2, y2) along X axis:
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* new_y = (y2 - y1) / (x2 - x1) * (x - x1) + y1
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* Maybe this should be a BLI func? Or is it already existing?
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* Could use interp_v2_v2v2, but not sure it's worth it here...*/
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if (tool == 't')
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luv->uv[0] = a * (luv->uv[1] - uv_start[1]) + uv_start[0];
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else if (tool == 'u')
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luv->uv[1] = a * (luv->uv[0] - uv_start[0]) + uv_start[1];
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else
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closest_to_line_segment_v2(luv->uv, luv->uv, uv_start, uv_end);
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}
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}
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if (eve_line) {
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MEM_freeN(eve_line);
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}
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}
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else {
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/* error - not a line, needs 3+ points */
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}
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if (eve_line) {
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MEM_freeN(eve_line);
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/* error - cant find an endpoint */
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}
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}
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else {
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/* error - cant find an endpoint */
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if (changed) {
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uvedit_live_unwrap_update(sima, scene, obedit);
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DEG_id_tag_update(obedit->data, 0);
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WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
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}
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}
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uvedit_live_unwrap_update(sima, scene, obedit);
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DEG_id_tag_update(obedit->data, 0);
|
||||
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
|
||||
MEM_freeN(objects);
|
||||
}
|
||||
|
||||
static int uv_align_exec(bContext *C, wmOperator *op)
|
||||
|
|
Loading…
Reference in New Issue