Fix T72063: Workbench Sculpt Render
When sculpting and doing a image render the workbench used the sculpt batch what is created by a different GPU context and would not show up. In debug builds an assert for this case is checked. I rechecked all `use_sculpt_pbvh` that it also checked if it was rendering. Only the workbench deferred didn't do this for the default render mode. With this change the user can render a workbench render directly from sculpt mode.
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blender-bot
2023-02-21 17:59:30 +01:00
Referenced by issue #72063, Workbench crashes when rendering from sculpt mode the second time
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@ -1027,7 +1027,8 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
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WORKBENCH_MaterialData *material;
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if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
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const bool is_active = (ob == draw_ctx->obact);
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const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
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const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
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!DRW_state_is_image_render();
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const bool use_hide = is_active && DRW_object_use_hide_faces(ob);
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const int materials_len = MAX2(1, ob->totcol);
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const Mesh *me = (ob->type == OB_MESH) ? ob->data : NULL;
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