Fix T57554: texture bake object to active error after recent changes.
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blender-bot
2023-02-21 17:59:30 +01:00
Referenced by issue #57554, Texture bake running out of memory.
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@ -514,9 +514,9 @@ bool RE_bake_pixels_populate_from_objects(
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tris_high[i] = mesh_calc_tri_tessface(highpoly[i].me, false, NULL);
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me_highpoly[i] = highpoly[i].me;
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BKE_mesh_runtime_looptri_ensure(me_highpoly[i]);
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BKE_mesh_tessface_ensure(me_highpoly[i]);
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if (me_highpoly[i]->runtime.looptris.len != 0) {
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if (me_highpoly[i]->totface != 0) {
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/* Create a bvh-tree for each highpoly object */
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BKE_bvhtree_from_mesh_get(&treeData[i], me_highpoly[i], BVHTREE_FROM_FACES, 2);
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