Sculpt: Fix scene spacing mode (phase 1)

The scene spacing code was failing to
check if a raycast failed, which can happen
when sculpting the edges of objects in negative
mode.

Note I removed what I suspect was a hack put
in to fix this, spacing was clamped
to 0.001 scene units.

Scene spacing mode is actually quite broken,
so it will be fixed in a series of phases.
This commit is contained in:
Joseph Eagar 2022-07-16 16:45:41 -07:00
parent d136a996ca
commit 9a14887905
4 changed files with 17 additions and 6 deletions

@ -1 +1 @@
Subproject commit 9a85b13795157560b319235c63f5a13b0107ba41
Subproject commit a2eb507891449a0b67582be9561840075513661d

@ -1 +1 @@
Subproject commit bdf75cb276dfd3b5266c909de4c099c00c68a659
Subproject commit 7a8502871c34db0343cc7de52d6b49b15a84238a

View File

@ -79,6 +79,8 @@ typedef struct PaintStroke {
float last_mouse_position[2];
float last_world_space_position[3];
float last_scene_spacing_delta[3];
bool stroke_over_mesh;
/* space distance covered so far */
float stroke_distance;
@ -550,8 +552,15 @@ static void paint_brush_stroke_add_step(
stroke->last_pressure = pressure;
if (paint_stroke_use_scene_spacing(brush, mode)) {
SCULPT_stroke_get_location(C, stroke->last_world_space_position, stroke->last_mouse_position);
mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
float world_space_position[3];
if (SCULPT_stroke_get_location(C, world_space_position, stroke->last_mouse_position)) {
copy_v3_v3(stroke->last_world_space_position, world_space_position);
mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
}
else {
add_v3_v3(stroke->last_world_space_position, stroke->last_scene_spacing_delta);
}
}
if (paint_stroke_use_jitter(mode, brush, stroke->stroke_mode == BRUSH_STROKE_INVERT)) {
@ -698,7 +707,7 @@ static float paint_space_stroke_spacing(bContext *C,
spacing *= stroke->zoom_2d;
if (paint_stroke_use_scene_spacing(brush, mode)) {
return max_ff(0.001f, size_clamp * spacing / 50.0f);
return size_clamp * spacing / 50.0f;
}
return max_ff(stroke->zoom_2d, size_clamp * spacing / 50.0f);
}
@ -838,6 +847,8 @@ static int paint_space_stroke(bContext *C,
stroke->last_world_space_position,
final_world_space_position);
ED_view3d_project_v2(region, final_world_space_position, mouse);
mul_v3_v3fl(stroke->last_scene_spacing_delta, d_world_space_position, spacing);
}
else {
mouse[0] = stroke->last_mouse_position[0] + dmouse[0] * spacing;

@ -1 +1 @@
Subproject commit 01b4c0e4a172819414229445c314be34527bf412
Subproject commit da8bdd7244c7b6c2eadf4c949ff391d0cc430275