Cleanup: spelling in comments
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@ -15,7 +15,7 @@ CCL_NAMESPACE_BEGIN
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#define TEX_IMAGE_MISSING_A 1
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/* Interpolation types for textures
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* cuda also use texture space to store other objects */
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* CUDA also use texture space to store other objects. */
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typedef enum InterpolationType {
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INTERPOLATION_NONE = -1,
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INTERPOLATION_LINEAR = 0,
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@ -601,7 +601,8 @@ bool BKE_id_can_be_asset(const struct ID *id);
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*
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* NOTE: Execution of this function can be somewhat expensive currently. If this becomes an issue,
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* we should either cache that status info also in virtual override IDs, or address the
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* long-standing TODO of geting an efficient 'owner_id' access for all embeded ID types. */
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* long-standing TODO of getting an efficient 'owner_id' access for all embedded ID types.
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*/
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bool BKE_id_is_editable(struct Main *bmain, struct ID *id);
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/**
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@ -352,7 +352,7 @@ static void setup_app_data(bContext *C,
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do_versions_ipos_to_animato(bmain);
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}
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/* NOTE: readfile's `do_version` does not allow to create new IDs, and only operates on a single
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/* NOTE: readfile's `do_versions` does not allow to create new IDs, and only operates on a single
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* library at a time. This code needs to operate on the whole Main at once. */
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/* NOTE: Check bmain version (i.e. current blend file version), AND the versions of all the
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* linked libraries. */
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@ -3184,7 +3184,7 @@ static void calchandleNurb_intern(BezTriple *bezt,
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len *= 2.5614f;
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if (len != 0.0f) {
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/* only for fcurves */
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/* Only for F-curves. */
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bool leftviolate = false, rightviolate = false;
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if (!is_fcurve || fcurve_smoothing == FCURVE_SMOOTH_NONE) {
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@ -1027,11 +1027,11 @@ bool BKE_gpencil_stroke_smooth_point(bGPDstroke *gps,
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* smooth. To solve that problem, choose a different n/2, which does not match the range and
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* normalize the weights on finish. This may cause some artifacts at low values.
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*
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* keep_shape is a new option to stop the stroke from severly deforming.
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* keep_shape is a new option to stop the stroke from severely deforming.
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* It uses different partially negative weights.
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* w = 2 * (nCr(n, j + n/2) / 2^n) - (nCr(3*n, j + n) / 2^(3*n))
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* ~ 2 * sqrt(2/(pi*n)) * exp(-2*j*j/n) - sqrt(2/(pi*3*n)) * exp(-2*j*j/(3*n))
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* All weigths still sum up to 1.
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* All weights still sum up to 1.
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* Note these weights only work because the averaging is done in relative coordinates.
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*/
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float sco[3] = {0.0f, 0.0f, 0.0f};
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@ -122,7 +122,7 @@ IDOverrideLibrary *BKE_lib_override_library_init(ID *local_id, ID *reference_id)
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local_id->override_library->reference = reference_id;
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id_us_plus(local_id->override_library->reference);
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local_id->tag &= ~LIB_TAG_OVERRIDE_LIBRARY_REFOK;
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/* By default initialized libioverrides are 'system overrides', higher-level code is responsible
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/* By default initialized liboverrides are 'system overrides', higher-level code is responsible
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* to unset this flag for specific IDs. */
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local_id->override_library->flag |= IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED;
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/* TODO: do we want to add tag or flag to referee to mark it as such? */
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@ -139,7 +139,7 @@ static void scene_init_data(ID *id)
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scene->toolsettings->autokey_mode = (uchar)U.autokey_mode;
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/* grease pencil multiframe falloff curve */
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/* Grease pencil multi-frame falloff curve. */
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scene->toolsettings->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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CurveMapping *gp_falloff_curve = scene->toolsettings->gp_sculpt.cur_falloff;
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BKE_curvemapping_init(gp_falloff_curve);
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@ -423,7 +423,7 @@ static void scene_free_data(ID *id)
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scene->display.shading.prop = nullptr;
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}
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/* These are freed on doversion. */
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/* These are freed on `do_versions`. */
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BLI_assert(scene->layer_properties == nullptr);
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}
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@ -967,7 +967,7 @@ static void scene_blend_write(BlendWriter *writer, ID *id, const void *id_addres
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if (tos->gp_interpolate.custom_ipo) {
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BKE_curvemapping_blend_write(writer, tos->gp_interpolate.custom_ipo);
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}
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/* write grease-pencil multiframe falloff curve to file */
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/* write grease-pencil multi-frame falloff curve to file */
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if (tos->gp_sculpt.cur_falloff) {
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BKE_curvemapping_blend_write(writer, tos->gp_sculpt.cur_falloff);
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}
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@ -1058,7 +1058,7 @@ static void scene_blend_write(BlendWriter *writer, ID *id, const void *id_addres
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BKE_collection_blend_write_nolib(writer, sce->master_collection);
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}
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/* Eevee Lightcache */
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/* Eevee Light-cache */
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if (sce->eevee.light_cache_data && !BLO_write_is_undo(writer)) {
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BLO_write_struct(writer, LightCache, sce->eevee.light_cache_data);
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EEVEE_lightcache_blend_write(writer, sce->eevee.light_cache_data);
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@ -1066,7 +1066,7 @@ static void scene_blend_write(BlendWriter *writer, ID *id, const void *id_addres
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BKE_screen_view3d_shading_blend_write(writer, &sce->display.shading);
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/* Freed on doversion. */
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/* Freed on `do_versions()`. */
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BLI_assert(sce->layer_properties == nullptr);
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}
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@ -1147,23 +1147,23 @@ static void scene_blend_read_data(BlendDataReader *reader, ID *id)
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sce->toolsettings->particle.object = nullptr;
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sce->toolsettings->gp_sculpt.paintcursor = nullptr;
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/* relink grease pencil interpolation curves */
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/* Relink grease pencil interpolation curves. */
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BLO_read_data_address(reader, &sce->toolsettings->gp_interpolate.custom_ipo);
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if (sce->toolsettings->gp_interpolate.custom_ipo) {
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BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_interpolate.custom_ipo);
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}
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/* relink grease pencil multiframe falloff curve */
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/* Relink grease pencil multi-frame falloff curve. */
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BLO_read_data_address(reader, &sce->toolsettings->gp_sculpt.cur_falloff);
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if (sce->toolsettings->gp_sculpt.cur_falloff) {
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BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_sculpt.cur_falloff);
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}
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/* relink grease pencil primitive curve */
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/* Relink grease pencil primitive curve. */
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BLO_read_data_address(reader, &sce->toolsettings->gp_sculpt.cur_primitive);
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if (sce->toolsettings->gp_sculpt.cur_primitive) {
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BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_sculpt.cur_primitive);
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}
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/* Relink toolsettings curve profile */
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/* Relink toolsettings curve profile. */
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BLO_read_data_address(reader, &sce->toolsettings->custom_bevel_profile_preset);
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if (sce->toolsettings->custom_bevel_profile_preset) {
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BKE_curveprofile_blend_read(reader, sce->toolsettings->custom_bevel_profile_preset);
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@ -1729,7 +1729,7 @@ ToolSettings *BKE_toolsettings_copy(ToolSettings *toolsettings, const int flag)
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/* duplicate Grease Pencil interpolation curve */
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ts->gp_interpolate.custom_ipo = BKE_curvemapping_copy(ts->gp_interpolate.custom_ipo);
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/* Duplicate Grease Pencil multiframe falloff. */
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/* Duplicate Grease Pencil multi-frame falloff. */
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ts->gp_sculpt.cur_falloff = BKE_curvemapping_copy(ts->gp_sculpt.cur_falloff);
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ts->gp_sculpt.cur_primitive = BKE_curvemapping_copy(ts->gp_sculpt.cur_primitive);
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@ -1786,7 +1786,7 @@ void BKE_toolsettings_free(ToolSettings *toolsettings)
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if (toolsettings->gp_interpolate.custom_ipo) {
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BKE_curvemapping_free(toolsettings->gp_interpolate.custom_ipo);
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}
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/* free Grease Pencil multiframe falloff curve */
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/* free Grease Pencil multi-frame falloff curve */
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if (toolsettings->gp_sculpt.cur_falloff) {
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BKE_curvemapping_free(toolsettings->gp_sculpt.cur_falloff);
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}
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@ -2030,7 +2030,7 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
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/* check for cyclic sets, for reading old files but also for definite security (py?) */
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BKE_scene_validate_setscene(bmain, scene);
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/* deselect objects (for dataselect) */
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/* Deselect objects (for data select). */
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LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
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ob->flag &= ~SELECT;
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}
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@ -2625,7 +2625,7 @@ void BKE_scene_graph_update_for_newframe_ex(Depsgraph *depsgraph, const bool cle
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BKE_sound_set_cfra(scene->r.cfra);
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DEG_graph_relations_update(depsgraph);
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/* Update all objects: drivers, matrices, #DispList, etc. flags set
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* by depgraph or manual, no layer check here, gets correct flushed.
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* by depsgraph or manual, no layer check here, gets correct flushed.
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*
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* NOTE: Only update for new frame on first iteration. Second iteration is for ensuring user
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* edits from callback are properly taken into account. Doing a time update on those would
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@ -2437,7 +2437,7 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
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if (!MAIN_VERSION_ATLEAST(bmain, 302, 7)) {
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/* Generate 'system' liboverrides IDs.
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* NOTE: This is a fairly rough process, based on very basic euristics. Should be enough for a
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* NOTE: This is a fairly rough process, based on very basic heuristics. Should be enough for a
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* do_version code though, this is a new optional feature, not a critical conversion. */
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ID *id;
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FOREACH_MAIN_ID_BEGIN (bmain, id) {
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@ -1254,7 +1254,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
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}
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cam = cam->id.next;
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}
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/* Force oops draw if depgraph was set. */
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/* Force oops draw if depsgraph was set. */
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/* Set time line var. */
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/* softbody init new vars */
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@ -1839,9 +1839,8 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
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/* We do not have to update the objects final transform after the simulation if it is
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* passive or controlled by the animation system in blender.
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* (Bullet doesn't move the object at all in these cases).
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* But we can't update the depgraph when the animated property in changed during playback.
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* So always assume that active bodies needs updating.
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*/
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* But we can't update the depsgraph when the animated property in changed during playback.
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* So always assume that active bodies needs updating. */
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OperationKey rb_transform_copy_key(
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&object->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_TRANSFORM_COPY);
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/* Rigid body synchronization depends on the actual simulation. */
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@ -1401,7 +1401,7 @@ static void gpencil_primitive_interaction_end(bContext *C,
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BKE_gpencil_stroke_geometry_update(tgpi->gpd, gps);
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}
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/* In Multiframe mode, duplicate the stroke in other frames. */
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/* In Multi-frame mode, duplicate the stroke in other frames. */
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if (GPENCIL_MULTIEDIT_SESSIONS_ON(tgpi->gpd)) {
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const bool tail = (ts->gpencil_flags & GP_TOOL_FLAG_PAINT_ONBACK);
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BKE_gpencil_stroke_copy_to_keyframes(tgpi->gpd, tgpi->gpl, gpf, gps, tail);
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@ -1423,7 +1423,7 @@ void ED_gpencil_add_defaults(bContext *C, Object *ob)
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/* ensure a color exists and is assigned to object */
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BKE_gpencil_object_material_ensure_from_active_input_toolsettings(bmain, ob, ts);
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/* ensure multiframe falloff curve */
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/* Ensure multi-frame falloff curve. */
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if (ts->gp_sculpt.cur_falloff == NULL) {
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ts->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff;
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@ -738,7 +738,7 @@ static bool gpencil_vertexpaint_brush_init(bContext *C, wmOperator *op)
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/* Save mask. */
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gso->mask = ts->gpencil_selectmode_vertex;
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/* Multiframe settings. */
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/* Multi-frame settings. */
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gso->is_multiframe = (bool)GPENCIL_MULTIEDIT_SESSIONS_ON(gso->gpd);
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gso->use_multiframe_falloff = (ts->gp_sculpt.flag & GP_SCULPT_SETT_FLAG_FRAME_FALLOFF) != 0;
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@ -38,10 +38,10 @@
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/**
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* The code below uses a prefix naming convention to indicate the coordinate space:
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* cu: Local space of the curves object that is being edited.
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* su: Local space of the surface object.
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* wo: World space.
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* re: 2D coordinates within the region.
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* - `cu`: Local space of the curves object that is being edited.
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* - `su`: Local space of the surface object.
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* - `wo`: World space.
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* - `re`: 2D coordinates within the region.
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*/
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namespace blender::ed::sculpt_paint {
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@ -1115,7 +1115,7 @@ int transformEvent(TransInfo *t, const wmEvent *event)
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initSelectConstraint(t);
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/* Use #TREDRAW_SOFT so that #selectConstraint is only called on the next event.
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* This allows us to "deselect" the contraint. */
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* This allows us to "deselect" the constraint. */
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t->redraw = TREDRAW_SOFT;
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}
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}
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@ -33,7 +33,7 @@
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#include "ED_transverts.h" /* own include */
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/* copied from editobject.c, now uses (almost) proper depgraph */
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/* copied from editobject.c, now uses (almost) proper depsgraph. */
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void ED_transverts_update_obedit(TransVertStore *tvs, Object *obedit)
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{
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const int mode = tvs->mode;
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@ -1113,7 +1113,7 @@ typedef struct GP_Sculpt_Settings {
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/** Threshold for intersections */
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float isect_threshold;
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char _pad[4];
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/** Multiframe edit falloff effect by frame. */
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/** Multi-frame edit falloff effect by frame. */
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struct CurveMapping *cur_falloff;
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/** Curve used for primitive tools. */
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struct CurveMapping *cur_primitive;
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@ -540,7 +540,7 @@ enum {
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AREA_FLAG_STACKED_FULLSCREEN = (1 << 7),
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/** Update action zones (even if the mouse is not intersecting them). */
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AREA_FLAG_ACTIONZONES_UPDATE = (1 << 8),
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/** For offscreen areas. */
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/** For off-screen areas. */
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AREA_FLAG_OFFSCREEN = (1 << 9),
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};
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