Eevee: Fix luma calculation for lamp fresnel.

This commit is contained in:
Clément Foucault 2017-06-30 16:26:33 +02:00
parent e571e6d60e
commit 9b66a320bf
1 changed files with 1 additions and 1 deletions

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@ -257,7 +257,7 @@ vec3 F_schlick(vec3 f0, float cos_theta)
/* Unreal specular matching : if specular color is below 2% intensity,
* (using green channel for intensity) treat as shadowning */
return saturate(50.0 * f0.g) * fac + (1.0 - fac) * f0;
return saturate(50.0 * dot(f0, vec3(0.3, 0.6, 0.1))) * fac + (1.0 - fac) * f0;
}
/* Fresnel approximation for LTC area lights (not MRP) */