Cleanup: spelling

This commit is contained in:
Campbell Barton 2021-01-24 16:06:58 +11:00
parent 2b0d08961a
commit 9c088b1b97
5 changed files with 7 additions and 7 deletions

View File

@ -18,7 +18,7 @@
/* Data type to replace `double` used in the NanoVDB headers. Cycles don't need doubles, and is
* safer and more portable to never use double datatype on GPU.
* Use a special structure, so that the following is true:
* - No unnoticed implicit cast or mathermatical operations used on scalar 64bit type
* - No unnoticed implicit cast or mathematical operations used on scalar 64bit type
* (which rules out trick like using `uint64_t` as a drop-in replacement for double).
* - Padding rules are matching exactly `double`
* (which rules out array of `uint8_t`). */

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@ -1275,8 +1275,8 @@ void GeometryManager::device_update_bvh(Device *device,
dscene->prim_tri_verts.give_data(pack.prim_tri_verts);
}
else {
/* it is not stricly necessary to skip those resizes we if do not have to repack, as the OS
* will not allocate pages if we do not touch them, however it does help catching bugs */
/* It is not strictly necessary to skip those resizes we if do not have to repack, as the OS
* will not allocate pages if we do not touch them, however it does help catching bugs. */
pack.prim_tri_index.resize(num_prims);
pack.prim_tri_verts.resize(num_tri_verts);
pack.prim_type.resize(num_prims);

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@ -109,7 +109,7 @@ class GHOST_DropTargetX11 {
/* class holding internal stiff of xdnd library */
static DndClass m_dndClass;
/* list of supported types to eb draggeg into */
/* list of supported types to be dragged into */
static Atom *m_dndTypes;
/* list of supported dran'n'drop actions */

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@ -7211,14 +7211,14 @@ static void set_profile_spacing(BevelParams *bp, ProfileSpacing *pro_spacing, bo
*
* where edges are A, B, and C, following a face around vertices a, b, c, d.
* th1 is angle abc and th2 is angle bcd;
* and the argument EdgeHalf eb is B, going from b to c.
* and the argument `EdgeHalf eb` is B, going from b to c.
* In general case, edge offset specs for A, B, C have
* the form ka*t, kb*t, kc*t where ka, kb, kc are some factors
* (may be 0) and t is the current bp->offset.
* We want to calculate t at which the clone of B parallel
* to it collapses. This can be calculated using trig.
* Another case of geometry collision that can happen is
* When B slides along A because A is unbeveled.
* When B slides along A because A is un-beveled.
* Then it might collide with a. Similarly for B sliding along C.
*/
static float geometry_collide_offset(BevelParams *bp, EdgeHalf *eb)

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@ -685,7 +685,7 @@ typedef enum IDRecalcFlag {
* redraw update in that case. */
/* Selection of the ID itself or its components (for example, vertices) did
* change, and all the drawing data is to eb updated. */
* change, and all the drawing data is to be updated. */
ID_RECALC_SELECT = (1 << 9),
/* Flags on the base did change, and is to be copied onto all the copies of
* corresponding objects. */