Fix T47610: Texture node in compositing nodes does not update

The issue was caused by some code accessing R from a functions which
are marked as safe for use from outside of render pipeline.

Now those functions are safe(er) for use.
This commit is contained in:
Sergey Sharybin 2016-03-02 12:45:46 +05:00
parent c593b77910
commit 9c183f60e1
Notes: blender-bot 2023-05-29 09:17:12 +02:00
Referenced by issue #47610, Texture node in compositing nodes does not update
8 changed files with 161 additions and 35 deletions

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@ -570,7 +570,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
/* Get strength by feeding the vertex
* location directly into a texture */
hasrgb = externtex(mtex, point, &intensity,
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
}
else if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) {
float rotation = -mtex->rot;
@ -601,7 +601,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
co[2] = 0.0f;
hasrgb = externtex(mtex, co, &intensity,
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
}
else {
float rotation = -mtex->rot;
@ -658,7 +658,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
co[2] = 0.0f;
hasrgb = externtex(mtex, co, &intensity,
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
}
intensity += br->texture_sample_bias;
@ -718,7 +718,7 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br,
co[2] = 0.0f;
externtex(mtex, co, &intensity,
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
}
else {
float rotation = -mtex->rot;
@ -775,7 +775,7 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br,
co[2] = 0.0f;
externtex(mtex, co, &intensity,
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
}
CLAMP(intensity, 0.0f, 1.0f);
@ -1048,7 +1048,7 @@ unsigned int *BKE_brush_gen_texture_cache(Brush *br, int half_side, bool use_sec
/* This is copied from displace modifier code */
/* TODO(sergey): brush are always cacheing with CM enabled for now. */
externtex(mtex, co, &intensity,
rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false);
rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);
((char *)texcache)[(iy * side + ix) * 4] =
((char *)texcache)[(iy * side + ix) * 4 + 1] =

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@ -3499,7 +3499,7 @@ static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSetti
break;
}
externtex(mtex, texvec, &value, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false);
externtex(mtex, texvec, &value, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);
if ((event & mtex->mapto) & PAMAP_ROUGH)
ptex->rough1 = ptex->rough2 = ptex->roughe = texture_value_blend(def, ptex->rough1, value, mtex->roughfac, blend);
@ -3582,7 +3582,7 @@ void psys_get_texture(ParticleSimulationData *sim, ParticleData *pa, ParticleTex
break;
}
externtex(mtex, texvec, &value, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false);
externtex(mtex, texvec, &value, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);
if ((event & mtex->mapto) & PAMAP_TIME) {
/* the first time has to set the base value for time regardless of blend mode */

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@ -4987,7 +4987,7 @@ static int edbm_noise_exec(bContext *C, wmOperator *op)
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
float tin, dum;
externtex(ma->mtex[0], eve->co, &tin, &dum, &dum, &dum, &dum, 0, NULL, false);
externtex(ma->mtex[0], eve->co, &tin, &dum, &dum, &dum, &dum, 0, NULL, false, false);
eve->co[2] += fac * tin;
}
}

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@ -177,7 +177,7 @@ float paint_get_tex_pixel(MTex *mtex, float u, float v, struct ImagePool *pool,
float co[3] = {u, v, 0.0f};
externtex(mtex, co, &intensity,
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
return intensity;
}
@ -189,7 +189,7 @@ void paint_get_tex_pixel_col(MTex *mtex, float u, float v, float rgba[4], struct
float intensity;
hasrgb = externtex(mtex, co, &intensity,
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
if (!hasrgb) {
rgba[0] = intensity;
rgba[1] = intensity;

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@ -46,7 +46,7 @@ struct Scene;
/* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
int externtex(
struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta,
const int thread, struct ImagePool *pool, const bool skip_load_image);
const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview);
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);

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@ -437,7 +437,7 @@ typedef struct HaloRen {
unsigned int lay;
struct Material *mat;
struct ImagePool *pool;
bool skip_load_image;
bool skip_load_image, texnode_preview;
} HaloRen;
/* ------------------------------------------------------------------------- */

View File

@ -1103,7 +1103,16 @@ static void do_2d_mapping(MTex *mtex, float texvec[3], VlakRen *vlr, const float
/* ************************************** */
static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres, const short thread, short which_output, struct ImagePool *pool, const bool skip_load_image)
static int multitex(Tex *tex,
float texvec[3],
float dxt[3], float dyt[3],
int osatex,
TexResult *texres,
const short thread,
const short which_output,
struct ImagePool *pool,
const bool skip_load_image,
const bool texnode_preview)
{
float tmpvec[3];
int retval = 0; /* return value, int:0, col:1, nor:2, everything:3 */
@ -1112,7 +1121,7 @@ static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int o
if (tex->use_nodes && tex->nodetree) {
retval = ntreeTexExecTree(tex->nodetree, texres, texvec, dxt, dyt, osatex, thread,
tex, which_output, R.r.cfra, (R.r.scemode & R_TEXNODE_PREVIEW) != 0, NULL, NULL);
tex, which_output, R.r.cfra, texnode_preview, NULL, NULL);
}
else {
switch (tex->type) {
@ -1218,9 +1227,19 @@ static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int o
return retval;
}
static int multitex_nodes_intern(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres,
const short thread, short which_output, ShadeInput *shi, MTex *mtex, struct ImagePool *pool,
bool scene_color_manage, const bool skip_load_image)
static int multitex_nodes_intern(Tex *tex,
float texvec[3],
float dxt[3], float dyt[3],
int osatex,
TexResult *texres,
const short thread,
short which_output,
ShadeInput *shi,
MTex *mtex, struct
ImagePool *pool,
const bool scene_color_manage,
const bool skip_load_image,
const bool texnode_preview)
{
if (tex==NULL) {
memset(texres, 0, sizeof(TexResult));
@ -1236,7 +1255,16 @@ static int multitex_nodes_intern(Tex *tex, float texvec[3], float dxt[3], float
if (mtex) {
/* we have mtex, use it for 2d mapping images only */
do_2d_mapping(mtex, texvec, shi->vlr, shi->facenor, dxt, dyt);
rgbnor = multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output, pool, skip_load_image);
rgbnor = multitex(tex,
texvec,
dxt, dyt,
osatex,
texres,
thread,
which_output,
pool,
skip_load_image,
texnode_preview);
if (mtex->mapto & (MAP_COL+MAP_COLSPEC+MAP_COLMIR)) {
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(tex->ima, &tex->iuser, pool);
@ -1269,7 +1297,16 @@ static int multitex_nodes_intern(Tex *tex, float texvec[3], float dxt[3], float
}
do_2d_mapping(&localmtex, texvec_l, NULL, NULL, dxt_l, dyt_l);
rgbnor = multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres, thread, which_output, pool, skip_load_image);
rgbnor = multitex(tex,
texvec_l,
dxt_l, dyt_l,
osatex,
texres,
thread,
which_output,
pool,
skip_load_image,
texnode_preview);
{
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(tex->ima, &tex->iuser, pool);
@ -1285,7 +1322,16 @@ static int multitex_nodes_intern(Tex *tex, float texvec[3], float dxt[3], float
return rgbnor;
}
else {
return multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output, pool, skip_load_image);
return multitex(tex,
texvec,
dxt, dyt,
osatex,
texres,
thread,
which_output,
pool,
skip_load_image,
texnode_preview);
}
}
@ -1297,14 +1343,15 @@ int multitex_nodes(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int os
{
return multitex_nodes_intern(tex, texvec, dxt, dyt, osatex, texres,
thread, which_output, shi, mtex, pool, R.scene_color_manage,
(R.r.scemode & R_NO_IMAGE_LOAD) != 0);
(R.r.scemode & R_NO_IMAGE_LOAD) != 0,
(R.r.scemode & R_TEXNODE_PREVIEW) != 0);
}
/* this is called for surface shading */
static int multitex_mtex(ShadeInput *shi, MTex *mtex, float texvec[3], float dxt[3], float dyt[3], TexResult *texres, struct ImagePool *pool, const bool skip_load_image)
{
Tex *tex = mtex->tex;
/* TODO(sergey): Texture preview should become an argument? */
if (tex->use_nodes && tex->nodetree) {
/* stupid exception here .. but we have to pass shi and mtex to
* textures nodes for 2d mapping and color management for images */
@ -1312,7 +1359,16 @@ static int multitex_mtex(ShadeInput *shi, MTex *mtex, float texvec[3], float dxt
tex, mtex->which_output, R.r.cfra, (R.r.scemode & R_TEXNODE_PREVIEW) != 0, shi, mtex);
}
else {
return multitex(mtex->tex, texvec, dxt, dyt, shi->osatex, texres, shi->thread, mtex->which_output, pool, skip_load_image);
return multitex(mtex->tex,
texvec,
dxt, dyt,
shi->osatex,
texres,
shi->thread,
mtex->which_output,
pool,
skip_load_image,
(R.r.scemode & R_TEXNODE_PREVIEW) != 0);
}
}
@ -1323,7 +1379,7 @@ static int multitex_mtex(ShadeInput *shi, MTex *mtex, float texvec[3], float dxt
*/
int multitex_ext(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image)
{
return multitex_nodes_intern(tex, texvec, dxt, dyt, osatex, texres, 0, 0, NULL, NULL, pool, scene_color_manage, skip_load_image);
return multitex_nodes_intern(tex, texvec, dxt, dyt, osatex, texres, 0, 0, NULL, NULL, pool, scene_color_manage, skip_load_image, false);
}
/* extern-tex doesn't support nodes (ntreeBeginExec() can't be called when rendering is going on)\
@ -1335,7 +1391,7 @@ int multitex_ext_safe(Tex *tex, float texvec[3], TexResult *texres, struct Image
int use_nodes= tex->use_nodes, retval;
tex->use_nodes = false;
retval= multitex_nodes_intern(tex, texvec, NULL, NULL, 0, texres, 0, 0, NULL, NULL, pool, scene_color_manage, skip_load_image);
retval= multitex_nodes_intern(tex, texvec, NULL, NULL, 0, texres, 0, 0, NULL, NULL, pool, scene_color_manage, skip_load_image, false);
tex->use_nodes= use_nodes;
return retval;
@ -2672,6 +2728,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_r[3], float *val, Render *re)
{
const bool skip_load_image = (re->r.scemode & R_NO_IMAGE_LOAD) != 0;
const bool texnode_preview = (re->r.scemode & R_TEXNODE_PREVIEW) != 0;
MTex *mtex;
Tex *tex;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
@ -2759,7 +2816,16 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
}
rgbnor = multitex(tex, texvec, NULL, NULL, 0, &texres, shi->thread, mtex->which_output, re->pool, skip_load_image); /* NULL = dxt/dyt, 0 = shi->osatex - not supported */
rgbnor = multitex(tex,
texvec,
NULL, NULL,
0,
&texres,
shi->thread,
mtex->which_output,
re->pool,
skip_load_image,
texnode_preview); /* NULL = dxt/dyt, 0 = shi->osatex - not supported */
/* texture output */
@ -2871,6 +2937,7 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_
void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4])
{
const bool skip_load_image = har->skip_load_image;
const bool texnode_preview = har->texnode_preview;
MTex *mtex;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
float texvec[3], dxt[3], dyt[3], fact, facm, dx;
@ -2927,7 +2994,16 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4])
if (mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
rgb = multitex(mtex->tex, texvec, dxt, dyt, osatex, &texres, 0, mtex->which_output, har->pool, skip_load_image);
rgb = multitex(mtex->tex,
texvec,
dxt, dyt,
osatex,
&texres,
0,
mtex->which_output,
har->pool,
skip_load_image,
texnode_preview);
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@ -3017,6 +3093,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4])
void do_sky_tex(const float rco[3], const float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread)
{
const bool skip_load_image = (R.r.scemode & R_NO_IMAGE_LOAD) != 0;
const bool texnode_preview = (R.r.scemode & R_TEXNODE_PREVIEW) != 0;
MTex *mtex;
Tex *tex;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
@ -3134,7 +3211,16 @@ void do_sky_tex(const float rco[3], const float lo[3], const float dxyview[2], f
/* texture */
if (tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
rgb = multitex(mtex->tex, texvec, dxt, dyt, R.osa, &texres, thread, mtex->which_output, R.pool, skip_load_image);
rgb = multitex(mtex->tex,
texvec,
dxt, dyt,
R.osa,
&texres,
thread,
mtex->which_output,
R.pool,
skip_load_image,
texnode_preview);
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@ -3227,6 +3313,7 @@ void do_sky_tex(const float rco[3], const float lo[3], const float dxyview[2], f
void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r[3], int effect)
{
const bool skip_load_image = (R.r.scemode & R_NO_IMAGE_LOAD) != 0;
const bool texnode_preview = (R.r.scemode & R_TEXNODE_PREVIEW) != 0;
Object *ob;
MTex *mtex;
Tex *tex;
@ -3350,7 +3437,16 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
}
rgb = multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output, R.pool, skip_load_image);
rgb = multitex(tex,
texvec,
dxt, dyt,
shi->osatex,
&texres,
shi->thread,
mtex->which_output,
R.pool,
skip_load_image,
texnode_preview);
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@ -3424,7 +3520,13 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r
/* ------------------------------------------------------------------------- */
int externtex(MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image)
int externtex(MTex *mtex,
const float vec[3],
float *tin, float *tr, float *tg, float *tb, float *ta,
const int thread,
struct ImagePool *pool,
const bool skip_load_image,
const bool texnode_preview)
{
Tex *tex;
TexResult texr;
@ -3450,7 +3552,15 @@ int externtex(MTex *mtex, const float vec[3], float *tin, float *tr, float *tg,
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
}
rgb = multitex(tex, texvec, dxt, dyt, 0, &texr, thread, mtex->which_output, pool, skip_load_image);
rgb = multitex(tex,
texvec,
dxt, dyt,
0, &texr,
thread,
mtex->which_output,
pool,
skip_load_image,
texnode_preview);
if (rgb) {
texr.tin = IMB_colormanagement_get_luminance(&texr.tr);

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@ -956,6 +956,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma,
const float *orco, float hasize, float vectsize, int seed)
{
const bool skip_load_image = (re->r.scemode & R_NO_IMAGE_LOAD) != 0;
const bool texnode_preview = (re->r.scemode & R_TEXNODE_PREVIEW) != 0;
HaloRen *har;
MTex *mtex;
float tin, tr, tg, tb, ta;
@ -1047,7 +1048,13 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma,
}
}
externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0, re->pool, skip_load_image);
externtex(mtex,
texvec,
&tin, &tr, &tg, &tb, &ta,
0,
re->pool,
skip_load_image,
texnode_preview);
yn= tin*mtex->colfac;
//zn= tin*mtex->alphafac;
@ -1067,7 +1074,8 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma,
}
har->pool = re->pool;
har->skip_load_image = (re->r.scemode & R_NO_IMAGE_LOAD) != 0;
har->skip_load_image = skip_load_image;
har->texnode_preview = texnode_preview;
return har;
}
@ -1077,6 +1085,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
const float *orco, const float *uvco, float hasize, float vectsize, int seed, const float pa_co[3])
{
const bool skip_load_image = (re->r.scemode & R_NO_IMAGE_LOAD) != 0;
const bool texnode_preview = (re->r.scemode & R_TEXNODE_PREVIEW) != 0;
HaloRen *har;
MTex *mtex;
float tin, tr, tg, tb, ta;
@ -1180,7 +1189,13 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
copy_v3_v3(texvec, orco);
}
hasrgb = externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0, re->pool, skip_load_image);
hasrgb = externtex(mtex,
texvec,
&tin, &tr, &tg, &tb, &ta,
0,
re->pool,
skip_load_image,
texnode_preview);
//yn= tin*mtex->colfac;
//zn= tin*mtex->alphafac;
@ -1225,6 +1240,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
har->pool = re->pool;
har->skip_load_image = (re->r.scemode & R_NO_IMAGE_LOAD) != 0;
har->texnode_preview = (re->r.scemode & R_TEXNODE_PREVIEW) != 0;
return har;
}