UI: Particles. Open render type panels by default

Render-type panels are only shown when the relevant type is active anyway.
Saves a click especially when using object or collection as render, since
you _have_ to set an object or collection to use it.
This commit is contained in:
Pablo Vazquez 2019-01-25 15:29:22 +01:00
parent 31abd2d877
commit 9c78302a35
1 changed files with 0 additions and 4 deletions

View File

@ -1256,7 +1256,6 @@ class PARTICLE_PT_render_extra(ParticleButtonsPanel, Panel):
class PARTICLE_PT_render_line(ParticleButtonsPanel, Panel):
bl_label = "Line"
bl_parent_id = "PARTICLE_PT_render"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
@ -1282,7 +1281,6 @@ class PARTICLE_PT_render_line(ParticleButtonsPanel, Panel):
class PARTICLE_PT_render_path(ParticleButtonsPanel, Panel):
bl_label = "Path"
bl_parent_id = "PARTICLE_PT_render"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
@ -1346,7 +1344,6 @@ class PARTICLE_PT_render_path_timing(ParticleButtonsPanel, Panel):
class PARTICLE_PT_render_object(ParticleButtonsPanel, Panel):
bl_label = "Object"
bl_parent_id = "PARTICLE_PT_render"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
@ -1372,7 +1369,6 @@ class PARTICLE_PT_render_object(ParticleButtonsPanel, Panel):
class PARTICLE_PT_render_collection(ParticleButtonsPanel, Panel):
bl_label = "Collection"
bl_parent_id = "PARTICLE_PT_render"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod