Fix T63439: too many 3D viewport redraws due to fading scrollbars.
Only redraw the regions, not the entire editor.
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Notes:
blender-bot
2023-02-14 03:04:06 +01:00
Referenced by issue #63439, 3D View invalidate/redraw infinite loop on particular mouse locations
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@ -789,37 +789,33 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const int xy[2], const boo
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}
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if (redraw) {
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ED_area_tag_redraw_no_rebuild(sa);
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ED_region_tag_redraw_no_rebuild(ar);
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}
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/* Don't return! */
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}
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}
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}
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else if (!test_only && !IS_EQF(az->alpha, 0.0f)) {
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bool changed = false;
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if (az->type == AZONE_FULLSCREEN) {
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az->alpha = 0.0f;
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changed = true;
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sa->flag &= ~AREA_FLAG_ACTIONZONES_UPDATE;
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ED_area_tag_redraw_no_rebuild(sa);
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}
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else if (az->type == AZONE_REGION_SCROLL) {
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if (az->direction == AZ_SCROLL_VERT) {
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az->alpha = az->ar->v2d.alpha_vert = 0;
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changed = true;
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sa->flag &= ~AREA_FLAG_ACTIONZONES_UPDATE;
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ED_region_tag_redraw_no_rebuild(az->ar);
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}
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else if (az->direction == AZ_SCROLL_HOR) {
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az->alpha = az->ar->v2d.alpha_hor = 0;
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changed = true;
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sa->flag &= ~AREA_FLAG_ACTIONZONES_UPDATE;
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ED_region_tag_redraw_no_rebuild(az->ar);
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}
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else {
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BLI_assert(0);
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}
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}
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if (changed) {
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sa->flag &= ~AREA_FLAG_ACTIONZONES_UPDATE;
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ED_area_tag_redraw_no_rebuild(sa);
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}
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}
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}
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