Cleanup: clang-tidy modernize-redundant-void-arg
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@ -61,11 +61,11 @@
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namespace blender::meshintersect {
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# ifdef PERFDEBUG
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static void perfdata_init(void);
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static void perfdata_init();
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static void incperfcount(int countnum);
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static void bumpperfcount(int countnum, int amt);
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static void doperfmax(int maxnum, int val);
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static void dump_perfdata(void);
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static void dump_perfdata();
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# endif
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/** For debugging, can disable threading in intersect code with this static constant. */
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@ -109,7 +109,7 @@ struct TaskNode {
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#endif
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};
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TaskGraph *BLI_task_graph_create(void)
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TaskGraph *BLI_task_graph_create()
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{
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return new TaskGraph();
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}
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@ -339,7 +339,7 @@ void GPU_shader_bind(GPUShader *gpu_shader)
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}
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}
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void GPU_shader_unbind(void)
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void GPU_shader_unbind()
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{
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#ifndef NDEBUG
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Context *ctx = Context::get();
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@ -190,7 +190,7 @@ using namespace blender::gpu;
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/* ------ Memory Management ------ */
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uint GPU_texture_memory_usage_get(void)
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uint GPU_texture_memory_usage_get()
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{
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/* TODO(fclem): Do that inside the new Texture class. */
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return 0;
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@ -424,7 +424,7 @@ void GPU_texture_unbind(GPUTexture *tex_)
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Context::get()->state_manager->texture_unbind(tex);
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}
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void GPU_texture_unbind_all(void)
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void GPU_texture_unbind_all()
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{
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Context::get()->state_manager->texture_unbind_all();
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}
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@ -439,7 +439,7 @@ void GPU_texture_image_unbind(GPUTexture *tex)
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Context::get()->state_manager->image_unbind(unwrap(tex));
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}
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void GPU_texture_image_unbind_all(void)
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void GPU_texture_image_unbind_all()
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{
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Context::get()->state_manager->image_unbind_all();
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}
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@ -613,7 +613,7 @@ void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *r_size)
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* Override texture sampler state for one sampler unit only.
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* \{ */
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void GPU_samplers_update(void)
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void GPU_samplers_update()
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{
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GPUBackend::get()->samplers_update();
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}
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@ -232,7 +232,7 @@ static void node_frame_init(bNodeTree *UNUSED(ntree), bNode *node)
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data->label_size = 20;
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}
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void register_node_type_frame(void)
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void register_node_type_frame()
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{
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/* frame type is used for all tree types, needs dynamic allocation */
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bNodeType *ntype = MEM_cnew<bNodeType>("frame node type");
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@ -261,7 +261,7 @@ static void node_reroute_init(bNodeTree *ntree, bNode *node)
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nodeAddStaticSocket(ntree, node, SOCK_OUT, SOCK_RGBA, PROP_NONE, "Output", "Output");
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}
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void register_node_type_reroute(void)
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void register_node_type_reroute()
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{
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/* frame type is used for all tree types, needs dynamic allocation */
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bNodeType *ntype = MEM_cnew<bNodeType>("frame node type");
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@ -502,7 +502,7 @@ void node_group_input_update(bNodeTree *ntree, bNode *node)
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}
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}
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void register_node_type_group_input(void)
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void register_node_type_group_input()
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{
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/* used for all tree types, needs dynamic allocation */
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bNodeType *ntype = MEM_cnew<bNodeType>("node type");
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@ -600,7 +600,7 @@ void node_group_output_update(bNodeTree *ntree, bNode *node)
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}
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}
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void register_node_type_group_output(void)
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void register_node_type_group_output()
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{
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/* used for all tree types, needs dynamic allocation */
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bNodeType *ntype = MEM_cnew<bNodeType>("node type");
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@ -872,7 +872,7 @@ static bNodeSocketType *make_socket_type_material()
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return socktype;
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}
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void register_standard_node_socket_types(void)
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void register_standard_node_socket_types()
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{
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/* Draw callbacks are set in `drawnode.c` to avoid bad-level calls. */
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