Fix T78367: triangulate modifier does not preserve sculpt vertex colors

This commit is contained in:
Brecht Van Lommel 2020-06-30 11:58:41 +02:00
parent 2917df21ad
commit 9dbe0f9c04
Notes: blender-bot 2023-02-14 00:44:02 +01:00
Referenced by issue #78367, Certain (generative) modifiers hides sculpt-vertex colors in viewport (Workbench)
1 changed files with 1 additions and 1 deletions

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@ -1889,7 +1889,7 @@ const CustomData_MeshMasks CD_MASK_EDITMESH = {
};
const CustomData_MeshMasks CD_MASK_DERIVEDMESH = {
.vmask = (CD_MASK_ORIGINDEX | CD_MASK_MDEFORMVERT | CD_MASK_SHAPEKEY | CD_MASK_MVERT_SKIN |
CD_MASK_ORCO | CD_MASK_CLOTH_ORCO | CD_MASK_GENERIC_DATA),
CD_MASK_ORCO | CD_MASK_CLOTH_ORCO | CD_MASK_GENERIC_DATA | CD_MASK_PROP_COLOR),
.emask = (CD_MASK_ORIGINDEX | CD_MASK_FREESTYLE_EDGE | CD_MASK_GENERIC_DATA),
.fmask = (CD_MASK_ORIGINDEX | CD_MASK_ORIGSPACE | CD_MASK_PREVIEW_MCOL | CD_MASK_TANGENT),
.lmask = (CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_CUSTOMLOOPNORMAL |