Fix T78367: triangulate modifier does not preserve sculpt vertex colors
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blender-bot
2023-02-14 00:44:02 +01:00
Referenced by issue #78367, Certain (generative) modifiers hides sculpt-vertex colors in viewport (Workbench)
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@ -1889,7 +1889,7 @@ const CustomData_MeshMasks CD_MASK_EDITMESH = {
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};
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const CustomData_MeshMasks CD_MASK_DERIVEDMESH = {
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.vmask = (CD_MASK_ORIGINDEX | CD_MASK_MDEFORMVERT | CD_MASK_SHAPEKEY | CD_MASK_MVERT_SKIN |
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CD_MASK_ORCO | CD_MASK_CLOTH_ORCO | CD_MASK_GENERIC_DATA),
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CD_MASK_ORCO | CD_MASK_CLOTH_ORCO | CD_MASK_GENERIC_DATA | CD_MASK_PROP_COLOR),
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.emask = (CD_MASK_ORIGINDEX | CD_MASK_FREESTYLE_EDGE | CD_MASK_GENERIC_DATA),
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.fmask = (CD_MASK_ORIGINDEX | CD_MASK_ORIGSPACE | CD_MASK_PREVIEW_MCOL | CD_MASK_TANGENT),
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.lmask = (CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_CUSTOMLOOPNORMAL |
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