Merge branch 'blender-v3.1-release'

This commit is contained in:
Brecht Van Lommel 2022-02-24 19:40:42 +01:00
commit 9de720f31a
4 changed files with 61 additions and 35 deletions

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@ -5,27 +5,6 @@
CCL_NAMESPACE_BEGIN
/* Ray offset to avoid self intersection.
*
* This function should be used to compute a modified ray start position for
* rays leaving from a surface. This is from "A Fast and Robust Method for Avoiding
* Self-Intersection" see https://research.nvidia.com/publication/2019-03_A-Fast-and
*/
ccl_device_inline float3 ray_offset(float3 P, float3 Ng)
{
const float int_scale = 256.0f;
int3 of_i = make_int3((int)(int_scale * Ng.x), (int)(int_scale * Ng.y), (int)(int_scale * Ng.z));
float3 p_i = make_float3(__int_as_float(__float_as_int(P.x) + ((P.x < 0) ? -of_i.x : of_i.x)),
__int_as_float(__float_as_int(P.y) + ((P.y < 0) ? -of_i.y : of_i.y)),
__int_as_float(__float_as_int(P.z) + ((P.z < 0) ? -of_i.z : of_i.z)));
const float origin = 1.0f / 32.0f;
const float float_scale = 1.0f / 65536.0f;
return make_float3(fabsf(P.x) < origin ? P.x + float_scale * Ng.x : p_i.x,
fabsf(P.y) < origin ? P.y + float_scale * Ng.y : p_i.y,
fabsf(P.z) < origin ? P.z + float_scale * Ng.z : p_i.z);
}
#if defined(__KERNEL_CPU__)
ccl_device int intersections_compare(const void *a, const void *b)
{

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@ -30,6 +30,50 @@ ccl_device_inline float bake_clamp_mirror_repeat(float u, float max)
return ((((int)fu) & 1) ? 1.0f - u : u) * max;
}
/* Offset towards center of triangle to avoid ray-tracing precision issues. */
ccl_device const float2 bake_offset_towards_center(KernelGlobals kg,
const int prim,
const float u,
const float v)
{
float3 tri_verts[3];
triangle_vertices(kg, prim, tri_verts);
/* Empirically determined values, by no means perfect. */
const float position_offset = 1e-4f;
const float uv_offset = 1e-5f;
/* Offset position towards center, amount relative to absolute size of position coordinates. */
const float3 P = u * tri_verts[0] + v * tri_verts[1] + (1.0f - u - v) * tri_verts[2];
const float3 center = (tri_verts[0] + tri_verts[1] + tri_verts[2]) / 3.0f;
const float3 to_center = center - P;
const float3 offset_P = P + normalize(to_center) *
min(len(to_center), max(max3(fabs(P)), 1.0f) * position_offset);
/* Compute barycentric coordinates at new position. */
const float3 v1 = tri_verts[1] - tri_verts[0];
const float3 v2 = tri_verts[2] - tri_verts[0];
const float3 vP = offset_P - tri_verts[0];
const float d11 = dot(v1, v1);
const float d12 = dot(v1, v2);
const float d22 = dot(v2, v2);
const float dP1 = dot(vP, v1);
const float dP2 = dot(vP, v2);
const float denom = d11 * d22 - d12 * d12;
if (denom == 0.0f) {
return make_float2(0.0f, 0.0f);
}
const float offset_v = clamp((d22 * dP1 - d12 * dP2) / denom, uv_offset, 1.0f - uv_offset);
const float offset_w = clamp((d11 * dP2 - d12 * dP1) / denom, uv_offset, 1.0f - uv_offset);
const float offset_u = clamp(1.0f - offset_v - offset_w, uv_offset, 1.0f - uv_offset);
return make_float2(offset_u, offset_v);
}
/* Return false to indicate that this pixel is finished.
* Used by CPU implementation to not attempt to sample pixel for multiple samples once its known
* that the pixel did converge. */
@ -87,7 +131,7 @@ ccl_device bool integrator_init_from_bake(KernelGlobals kg,
/* Initialize path state for path integration. */
path_state_init_integrator(kg, state, sample, rng_hash);
/* Barycentric UV with sub-pixel offset. */
/* Barycentric UV. */
float u = primitive[2];
float v = primitive[3];
@ -96,6 +140,14 @@ ccl_device bool integrator_init_from_bake(KernelGlobals kg,
float dvdx = differential[2];
float dvdy = differential[3];
/* Exactly at vertex? Nudge inwards to avoid self-intersection. */
if ((u == 0.0f || u == 1.0f) && (v == 0.0f || v == 1.0f)) {
const float2 uv = bake_offset_towards_center(kg, prim, u, v);
u = uv.x;
v = uv.y;
}
/* Sub-pixel offset. */
if (sample > 0) {
u = bake_clamp_mirror_repeat(u + dudx * (filter_x - 0.5f) + dudy * (filter_y - 0.5f), 1.0f);
v = bake_clamp_mirror_repeat(v + dvdx * (filter_x - 0.5f) + dvdy * (filter_y - 0.5f),

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@ -352,12 +352,8 @@ ccl_device_forceinline void integrate_surface_ao(KernelGlobals kg,
float ao_pdf;
sample_cos_hemisphere(ao_N, bsdf_u, bsdf_v, &ao_D, &ao_pdf);
if (!(dot(sd->Ng, ao_D) > 0.0f && ao_pdf != 0.0f)) {
return;
}
Ray ray ccl_optional_struct_init;
ray.P = sd->P;
ray.P = shadow_ray_offset(kg, sd, ao_D);
ray.D = ao_D;
ray.t = kernel_data.integrator.ao_bounces_distance;
ray.time = sd->time;

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@ -1038,19 +1038,18 @@ static void bake_targets_populate_pixels_vertex_colors(BakeTargets *targets,
* materials and UVs. */
pixel->seed = v;
/* Barycentric coordinates, nudged a bit to avoid precision issues that
* may happen when exactly at the vertex coordinate. */
/* Barycentric coordinates. */
if (j == 0) {
pixel->uv[0] = 1.0f - FLT_EPSILON;
pixel->uv[1] = FLT_EPSILON / 2.0f;
pixel->uv[0] = 1.0f;
pixel->uv[1] = 0.0f;
}
else if (j == 1) {
pixel->uv[0] = FLT_EPSILON / 2.0f;
pixel->uv[1] = 1.0f - FLT_EPSILON;
pixel->uv[0] = 0.0f;
pixel->uv[1] = 1.0f;
}
else if (j == 2) {
pixel->uv[0] = FLT_EPSILON / 2.0f;
pixel->uv[1] = FLT_EPSILON / 2.0f;
pixel->uv[0] = 0.0f;
pixel->uv[1] = 0.0f;
}
}
}