Remove redundant selection flush call
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@ -501,8 +501,6 @@ void ED_object_editmode_enter(bContext *C, int flag)
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/* order doesn't matter */
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EDBM_mesh_normals_update(em);
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BKE_editmesh_tessface_calc(em);
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BM_mesh_select_mode_flush(em->bm);
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}
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WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MESH, scene);
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