Geometry Nodes: Add units to set radius node inputs

This commit is contained in:
Hans Goudey 2021-10-12 17:33:59 -05:00
parent 351721d0ea
commit 9e3c84a5d6
2 changed files with 4 additions and 2 deletions

View File

@ -21,7 +21,8 @@ namespace blender::nodes {
static void geo_node_set_curve_radius_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::Float>("Radius").min(0.0f).default_value(1.0f).supports_field();
b.add_input<decl::Float>("Radius").min(0.0f).default_value(1.0f).supports_field().subtype(
PROP_DISTANCE);
b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
b.add_output<decl::Geometry>("Geometry");
}

View File

@ -21,7 +21,8 @@ namespace blender::nodes {
static void geo_node_set_point_radius_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::Float>("Radius").default_value(0.05f).min(0.0f).supports_field();
b.add_input<decl::Float>("Radius").default_value(0.05f).min(0.0f).supports_field().subtype(
PROP_DISTANCE);
b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
b.add_output<decl::Geometry>("Geometry");
}