Cleanup: clang-format
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95ef6dfa9e
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@ -34,7 +34,8 @@ shader node_vertex_color(string bump_offset = "center",
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Color += Dy(Color);
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Alpha += Dy(Alpha);
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}
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} else {
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}
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else {
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warning("%s", "Invalid attribute.");
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}
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}
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@ -91,7 +91,7 @@ class Film : public Node {
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void device_free(Device *device, DeviceScene *dscene, Scene *scene);
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bool modified(const Film &film);
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void tag_passes_update(Scene *scene, const vector<Pass> &passes_, bool update_passes=true);
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void tag_passes_update(Scene *scene, const vector<Pass> &passes_, bool update_passes = true);
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void tag_update(Scene *scene);
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};
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@ -121,7 +121,8 @@ static bool load_driver_functions()
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return true;
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}
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module = dlopen("/Library/Frameworks/3DconnexionClient.framework/3DconnexionClient", RTLD_LAZY | RTLD_LOCAL);
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module = dlopen("/Library/Frameworks/3DconnexionClient.framework/3DconnexionClient",
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RTLD_LAZY | RTLD_LOCAL);
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if (module) {
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LOAD_FUNC(SetConnexionHandlers);
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@ -19,6 +19,7 @@
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#ifndef __BKE_ACTION_H__
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#define __BKE_ACTION_H__
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/** \file
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* \ingroup bke
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* \brief Blender kernel action and pose functionality.
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