Geometry Nodes: Move mesh primitives to their own category
It makes more sense to avoid mixing the primitives with other mesh operations. We considered adding a "Mesh" prefix to the names too, but decided to prioritize improvements to the node search menu instead, and only consider that if there is an overlapping prefix name for another data type.
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blender-bot
2023-02-14 12:01:57 +01:00
Referenced by issue #86813, UI and input changes for mesh primitive nodes
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@ -521,15 +521,6 @@ geometry_node_categories = [
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NodeItem("GeometryNodeSubdivisionSurface"),
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NodeItem("GeometryNodeSubdivide"),
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# These should be in a sub-menu, but that requires a refactor to build the add menu manually.
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NodeItem("GeometryNodeMeshCube"),
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NodeItem("GeometryNodeMeshCircle"),
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NodeItem("GeometryNodeMeshUVSphere"),
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NodeItem("GeometryNodeMeshIcoSphere"),
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NodeItem("GeometryNodeMeshCylinder"),
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NodeItem("GeometryNodeMeshCone"),
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NodeItem("GeometryNodeMeshLine"),
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NodeItem("GeometryNodeMeshPlane"),
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]),
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GeometryNodeCategory("GEO_POINT", "Point", items=[
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NodeItem("GeometryNodePointDistribute"),
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@ -544,6 +535,16 @@ geometry_node_categories = [
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NodeItem("GeometryNodePointsToVolume"),
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NodeItem("GeometryNodeVolumeToMesh"),
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]),
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GeometryNodeCategory("GEO_PRIMITIVES", "Mesh Primitives", items=[
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NodeItem("GeometryNodeMeshCube"),
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NodeItem("GeometryNodeMeshCircle"),
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NodeItem("GeometryNodeMeshUVSphere"),
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NodeItem("GeometryNodeMeshIcoSphere"),
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NodeItem("GeometryNodeMeshCylinder"),
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NodeItem("GeometryNodeMeshCone"),
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NodeItem("GeometryNodeMeshLine"),
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NodeItem("GeometryNodeMeshPlane"),
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]),
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GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
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NodeItem("ShaderNodeMapRange"),
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NodeItem("ShaderNodeClamp"),
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