Cleanup: prefer parenthesis over breaking lines
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@ -804,8 +804,10 @@ class MaterialFreestyleButtonsPanel:
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scene = context.scene
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material = context.material
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with_freestyle = bpy.app.build_options.freestyle
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return with_freestyle and material and scene and scene.render.use_freestyle and \
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return (
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with_freestyle and material and scene and scene.render.use_freestyle and
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(context.engine in cls.COMPAT_ENGINES)
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)
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class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):
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@ -1209,8 +1209,10 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
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layout.prop(part, "render_type", text="Render As")
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if part.type == 'EMITTER' or \
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(part.render_type in {'OBJECT', 'COLLECTION'} and part.type == 'HAIR'):
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if (
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part.type == 'EMITTER' or
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(part.render_type in {'OBJECT', 'COLLECTION'} and part.type == 'HAIR')
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):
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if part.render_type not in {'NONE'}:
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col = layout.column(align=True)
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@ -113,8 +113,7 @@ class VIEW3D_HT_header(Header):
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current_orientation = scene.current_orientation
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if not current_orientation:
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trans_orientation = \
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bpy.types.Scene.bl_rna.properties["transform_orientation"].enum_items[orientation]
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trans_orientation = bpy.types.Scene.bl_rna.properties["transform_orientation"].enum_items[orientation]
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trans_icon = getattr(trans_orientation, "icon", "BLANK1")
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trans_name = getattr(trans_orientation, "name", "Orientation")
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else:
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@ -218,8 +217,7 @@ class VIEW3D_HT_header(Header):
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# grease pencil
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if object_mode == 'GPENCIL_PAINT':
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origin = tool_settings.gpencil_stroke_placement_view3d
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gp_origin = \
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tool_settings.bl_rna.properties['gpencil_stroke_placement_view3d'].enum_items[origin]
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gp_origin = tool_settings.bl_rna.properties['gpencil_stroke_placement_view3d'].enum_items[origin]
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or_icon = getattr(gp_origin, "icon", "BLANK1")
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or_name = getattr(gp_origin, "name", "Stroke Placement")
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@ -1823,9 +1821,11 @@ class VIEW3D_MT_object_specials(Menu):
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if emission_node is not None:
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props = layout.operator("wm.context_modal_mouse", text="Strength")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.node_tree" \
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".nodes[\"" + emission_node.name + "\"]" \
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".inputs[\"Strength\"].default_value"
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props.data_path_item = (
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"data.node_tree"
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".nodes[\"" + emission_node.name + "\"]"
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".inputs[\"Strength\"].default_value"
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)
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props.header_text = "Light Strength: %.3f"
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props.input_scale = 0.1
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@ -3796,8 +3796,10 @@ class VIEW3D_MT_shading_pie(Menu):
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if context.mode == 'POSE':
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pie.prop(view.overlay, "show_bone_select", icon='XRAY')
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else:
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xray_active = (context.mode in 'EDIT_MESH') or \
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(view.shading.type in {'SOLID', 'WIREFRAME'})
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xray_active = (
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(context.mode in 'EDIT_MESH') or
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(view.shading.type in {'SOLID', 'WIREFRAME'})
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)
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if xray_active:
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sub = pie
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