Drawing API: shgroup_instance and shgroup_instance_alpha clarification
shgroup_instance_alpha was getting a color[4] but would only use the alpha defined upon creation of the shading group. This was very limiting since it wouldn't allow for different instances to have different alpha values. Patch made with Clément Foucault (he made the code of it, while I fixed all the parts of the code that were relying on shgroup_instance_alpha.
This commit is contained in:
parent
0bd20aa7df
commit
9f6e09bd8c
|
@ -444,18 +444,18 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
|
|||
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
|
||||
|
||||
DRW_shgroup_instance_format(g_formats.instance_sized, {
|
||||
{"color", DRW_ATTRIB_FLOAT, 3},
|
||||
{"color", DRW_ATTRIB_FLOAT, 4},
|
||||
{"size", DRW_ATTRIB_FLOAT, 1},
|
||||
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
|
||||
});
|
||||
|
||||
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
|
||||
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
|
||||
DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
|
||||
|
||||
return grp;
|
||||
}
|
||||
|
||||
DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom, float alpha)
|
||||
DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom)
|
||||
{
|
||||
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
|
||||
|
||||
|
@ -466,7 +466,6 @@ DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom, fl
|
|||
});
|
||||
|
||||
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
|
||||
DRW_shgroup_uniform_float_copy(grp, "alpha", alpha);
|
||||
|
||||
return grp;
|
||||
}
|
||||
|
|
|
@ -137,7 +137,7 @@ struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, st
|
|||
struct DRWShadingGroup *shgroup_instance_empty_axes(struct DRWPass *pass, struct GPUBatch *geom);
|
||||
struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPUBatch *geom);
|
||||
struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom);
|
||||
struct DRWShadingGroup *shgroup_instance_alpha(struct DRWPass *pass, struct GPUBatch *geom, float alpha);
|
||||
struct DRWShadingGroup *shgroup_instance_alpha(struct DRWPass *pass, struct GPUBatch *geom);
|
||||
struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct GPUBatch *geom, int *baseid);
|
||||
struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct GPUBatch *geom);
|
||||
struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct GPUBatch *geom);
|
||||
|
|
|
@ -1368,22 +1368,20 @@ static void OBJECT_cache_init(void *vedata)
|
|||
/* Spot shapes */
|
||||
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND | DRW_STATE_CULL_FRONT;
|
||||
sgl->spot_shapes = psl->spot_shapes[i] = DRW_pass_create("Spot Shape Pass", state);
|
||||
float cone_spot_alpha = 0.5f;
|
||||
|
||||
geom = DRW_cache_lamp_spot_volume_get();
|
||||
sgl->lamp_spot_volume = shgroup_instance_alpha(sgl->spot_shapes, geom, cone_spot_alpha);
|
||||
sgl->lamp_spot_volume = shgroup_instance_alpha(sgl->spot_shapes, geom);
|
||||
|
||||
geom = DRW_cache_lamp_spot_square_volume_get();
|
||||
sgl->lamp_spot_volume_rect = shgroup_instance_alpha(sgl->spot_shapes, geom, cone_spot_alpha);
|
||||
sgl->lamp_spot_volume_rect = shgroup_instance_alpha(sgl->spot_shapes, geom);
|
||||
|
||||
cone_spot_alpha = 0.3f;
|
||||
geom = DRW_cache_lamp_spot_volume_get();
|
||||
sgl->lamp_spot_volume_outside = shgroup_instance_alpha(sgl->spot_shapes, geom, cone_spot_alpha);
|
||||
sgl->lamp_spot_volume_outside = shgroup_instance_alpha(sgl->spot_shapes, geom);
|
||||
DRW_shgroup_state_disable(sgl->lamp_spot_volume_outside, DRW_STATE_CULL_FRONT);
|
||||
DRW_shgroup_state_enable(sgl->lamp_spot_volume_outside, DRW_STATE_CULL_BACK);
|
||||
|
||||
geom = DRW_cache_lamp_spot_square_volume_get();
|
||||
sgl->lamp_spot_volume_rect_outside = shgroup_instance_alpha(sgl->spot_shapes, geom, cone_spot_alpha);
|
||||
sgl->lamp_spot_volume_rect_outside = shgroup_instance_alpha(sgl->spot_shapes, geom);
|
||||
DRW_shgroup_state_disable(sgl->lamp_spot_volume_rect_outside, DRW_STATE_CULL_FRONT);
|
||||
DRW_shgroup_state_enable(sgl->lamp_spot_volume_rect_outside, DRW_STATE_CULL_BACK);
|
||||
}
|
||||
|
@ -1524,8 +1522,8 @@ static void DRW_shgroup_lamp(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLayer
|
|||
else if (la->type == LA_SPOT) {
|
||||
float size[3], sizemat[4][4];
|
||||
static float one = 1.0f;
|
||||
float cone_inside[3] = {0.0f, 0.0f, 0.0f};
|
||||
float cone_outside[3] = {1.0f, 1.0f, 1.0f};
|
||||
float cone_inside[4] = {0.0f, 0.0f, 0.0f, 0.5f};
|
||||
float cone_outside[4] = {1.0f, 1.0f, 1.0f, 0.3f};
|
||||
float blend = 1.0f - pow2f(la->spotblend);
|
||||
size[0] = size[1] = sinf(la->spotsize * 0.5f) * la->dist;
|
||||
size[2] = cosf(la->spotsize * 0.5f) * la->dist;
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
|
||||
uniform mat4 ViewProjectionMatrix;
|
||||
uniform float alpha;
|
||||
|
||||
/* ---- Instantiated Attribs ---- */
|
||||
in vec3 pos;
|
||||
|
||||
/* ---- Per instance Attribs ---- */
|
||||
in mat4 InstanceModelMatrix;
|
||||
in vec3 color;
|
||||
in vec4 color;
|
||||
#ifdef UNIFORM_SCALE
|
||||
in float size;
|
||||
#else
|
||||
|
@ -19,5 +18,5 @@ flat out vec4 finalColor;
|
|||
void main()
|
||||
{
|
||||
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos * size, 1.0);
|
||||
finalColor = vec4(color, alpha);
|
||||
finalColor = color;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue