Drawing API: shgroup_instance and shgroup_instance_alpha clarification

shgroup_instance_alpha was getting a color[4] but would only use the
alpha defined upon creation of the shading group.

This was very limiting since it wouldn't allow for different instances
to have different alpha values.

Patch made with Clément Foucault (he made the code of it, while I fixed
all the parts of the code that were relying on shgroup_instance_alpha.
This commit is contained in:
Dalai Felinto 2019-01-11 17:50:45 -02:00
parent 0bd20aa7df
commit 9f6e09bd8c
4 changed files with 12 additions and 16 deletions

View File

@ -444,18 +444,18 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTRIB_FLOAT, 3},
{"color", DRW_ATTRIB_FLOAT, 4},
{"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
return grp;
}
DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom, float alpha)
DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom)
{
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
@ -466,7 +466,6 @@ DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom, fl
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
DRW_shgroup_uniform_float_copy(grp, "alpha", alpha);
return grp;
}

View File

@ -137,7 +137,7 @@ struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, st
struct DRWShadingGroup *shgroup_instance_empty_axes(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_alpha(struct DRWPass *pass, struct GPUBatch *geom, float alpha);
struct DRWShadingGroup *shgroup_instance_alpha(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct GPUBatch *geom, int *baseid);
struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct GPUBatch *geom);

View File

@ -1368,22 +1368,20 @@ static void OBJECT_cache_init(void *vedata)
/* Spot shapes */
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND | DRW_STATE_CULL_FRONT;
sgl->spot_shapes = psl->spot_shapes[i] = DRW_pass_create("Spot Shape Pass", state);
float cone_spot_alpha = 0.5f;
geom = DRW_cache_lamp_spot_volume_get();
sgl->lamp_spot_volume = shgroup_instance_alpha(sgl->spot_shapes, geom, cone_spot_alpha);
sgl->lamp_spot_volume = shgroup_instance_alpha(sgl->spot_shapes, geom);
geom = DRW_cache_lamp_spot_square_volume_get();
sgl->lamp_spot_volume_rect = shgroup_instance_alpha(sgl->spot_shapes, geom, cone_spot_alpha);
sgl->lamp_spot_volume_rect = shgroup_instance_alpha(sgl->spot_shapes, geom);
cone_spot_alpha = 0.3f;
geom = DRW_cache_lamp_spot_volume_get();
sgl->lamp_spot_volume_outside = shgroup_instance_alpha(sgl->spot_shapes, geom, cone_spot_alpha);
sgl->lamp_spot_volume_outside = shgroup_instance_alpha(sgl->spot_shapes, geom);
DRW_shgroup_state_disable(sgl->lamp_spot_volume_outside, DRW_STATE_CULL_FRONT);
DRW_shgroup_state_enable(sgl->lamp_spot_volume_outside, DRW_STATE_CULL_BACK);
geom = DRW_cache_lamp_spot_square_volume_get();
sgl->lamp_spot_volume_rect_outside = shgroup_instance_alpha(sgl->spot_shapes, geom, cone_spot_alpha);
sgl->lamp_spot_volume_rect_outside = shgroup_instance_alpha(sgl->spot_shapes, geom);
DRW_shgroup_state_disable(sgl->lamp_spot_volume_rect_outside, DRW_STATE_CULL_FRONT);
DRW_shgroup_state_enable(sgl->lamp_spot_volume_rect_outside, DRW_STATE_CULL_BACK);
}
@ -1524,8 +1522,8 @@ static void DRW_shgroup_lamp(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLayer
else if (la->type == LA_SPOT) {
float size[3], sizemat[4][4];
static float one = 1.0f;
float cone_inside[3] = {0.0f, 0.0f, 0.0f};
float cone_outside[3] = {1.0f, 1.0f, 1.0f};
float cone_inside[4] = {0.0f, 0.0f, 0.0f, 0.5f};
float cone_outside[4] = {1.0f, 1.0f, 1.0f, 0.3f};
float blend = 1.0f - pow2f(la->spotblend);
size[0] = size[1] = sinf(la->spotsize * 0.5f) * la->dist;
size[2] = cosf(la->spotsize * 0.5f) * la->dist;

View File

@ -1,13 +1,12 @@
uniform mat4 ViewProjectionMatrix;
uniform float alpha;
/* ---- Instantiated Attribs ---- */
in vec3 pos;
/* ---- Per instance Attribs ---- */
in mat4 InstanceModelMatrix;
in vec3 color;
in vec4 color;
#ifdef UNIFORM_SCALE
in float size;
#else
@ -19,5 +18,5 @@ flat out vec4 finalColor;
void main()
{
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos * size, 1.0);
finalColor = vec4(color, alpha);
finalColor = color;
}