Merge branch 'blender-v2.92-release'

This commit is contained in:
Sergey Sharybin 2021-01-22 12:26:23 +01:00
commit 9fbf3075ad
1 changed files with 31 additions and 3 deletions

View File

@ -55,7 +55,7 @@
#include "BKE_subsurf.h"
#include "BKE_undo_system.h"
/* XXX: Ideally should be no direct call to such low level things. */
/* TODO(sergey): Ideally should be no direct call to such low level things. */
#include "BKE_subdiv_eval.h"
#include "DEG_depsgraph.h"
@ -609,6 +609,32 @@ static int sculpt_undo_bmesh_restore(bContext *C,
return false;
}
/* Geometry updates (such as Apply Base, for example) will re-evaluate the object and refine its
* Subdiv descriptor. Upon undo it is required that mesh, grids, and subdiv all stay consistent
* with each other. This means that when geometry coordinate changes the undo should refine the
* subdiv to the new coarse mesh coordinates. Tricky part is: this needs to happen without using
* dependency graph tag: tagging object for geometry update will either loose sculpted data from
* the sculpt grids, or will wrongly "commit" them to the CD_MDISPS.
*
* So what we do instead is do minimum object evaluation to get base mesh coordinates for the
* multires modifier input. While this is expensive, it is less expensive than dependency graph
* evaluation and is only happening when geometry coordinates changes on undo.
*
* Note that the dependency graph is ensured to be evaluated prior to the undo step is decoded,
* so if the object's modifier stack references other object it is all fine. */
static void sculpt_undo_refine_subdiv(Depsgraph *depsgraph,
SculptSession *ss,
Object *object,
struct Subdiv *subdiv)
{
float(*deformed_verts)[3] = BKE_multires_create_deformed_base_mesh_vert_coords(
depsgraph, object, ss->multires.modifier, NULL);
BKE_subdiv_eval_refine_from_mesh(subdiv, object->data, deformed_verts);
MEM_freeN(deformed_verts);
}
static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase *lb)
{
Scene *scene = CTX_data_scene(C);
@ -620,6 +646,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
SculptUndoNode *unode;
bool update = false, rebuild = false, update_mask = false, update_visibility = false;
bool need_mask = false;
bool need_refine_subdiv = false;
for (unode = lb->first; unode; unode = unode->next) {
/* Restore pivot. */
@ -731,6 +758,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
break;
case SCULPT_UNDO_GEOMETRY:
need_refine_subdiv = true;
sculpt_undo_geometry_restore(unode, ob);
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask, false);
break;
@ -762,8 +790,8 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
}
}
if (subdiv_ccg != NULL) {
BKE_subdiv_eval_refine_from_mesh(subdiv_ccg->subdiv, ob->data, NULL);
if (subdiv_ccg != NULL && need_refine_subdiv) {
sculpt_undo_refine_subdiv(depsgraph, ss, ob, subdiv_ccg->subdiv);
}
if (update || rebuild) {