Merge branch 'blender-v2.92-release'
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commit
9fbf3075ad
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@ -55,7 +55,7 @@
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#include "BKE_subsurf.h"
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#include "BKE_undo_system.h"
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/* XXX: Ideally should be no direct call to such low level things. */
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/* TODO(sergey): Ideally should be no direct call to such low level things. */
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#include "BKE_subdiv_eval.h"
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#include "DEG_depsgraph.h"
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@ -609,6 +609,32 @@ static int sculpt_undo_bmesh_restore(bContext *C,
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return false;
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}
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/* Geometry updates (such as Apply Base, for example) will re-evaluate the object and refine its
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* Subdiv descriptor. Upon undo it is required that mesh, grids, and subdiv all stay consistent
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* with each other. This means that when geometry coordinate changes the undo should refine the
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* subdiv to the new coarse mesh coordinates. Tricky part is: this needs to happen without using
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* dependency graph tag: tagging object for geometry update will either loose sculpted data from
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* the sculpt grids, or will wrongly "commit" them to the CD_MDISPS.
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*
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* So what we do instead is do minimum object evaluation to get base mesh coordinates for the
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* multires modifier input. While this is expensive, it is less expensive than dependency graph
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* evaluation and is only happening when geometry coordinates changes on undo.
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*
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* Note that the dependency graph is ensured to be evaluated prior to the undo step is decoded,
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* so if the object's modifier stack references other object it is all fine. */
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static void sculpt_undo_refine_subdiv(Depsgraph *depsgraph,
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SculptSession *ss,
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Object *object,
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struct Subdiv *subdiv)
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{
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float(*deformed_verts)[3] = BKE_multires_create_deformed_base_mesh_vert_coords(
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depsgraph, object, ss->multires.modifier, NULL);
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BKE_subdiv_eval_refine_from_mesh(subdiv, object->data, deformed_verts);
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MEM_freeN(deformed_verts);
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}
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static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase *lb)
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{
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Scene *scene = CTX_data_scene(C);
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@ -620,6 +646,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
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SculptUndoNode *unode;
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bool update = false, rebuild = false, update_mask = false, update_visibility = false;
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bool need_mask = false;
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bool need_refine_subdiv = false;
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for (unode = lb->first; unode; unode = unode->next) {
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/* Restore pivot. */
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@ -731,6 +758,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
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break;
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case SCULPT_UNDO_GEOMETRY:
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need_refine_subdiv = true;
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sculpt_undo_geometry_restore(unode, ob);
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BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask, false);
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break;
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@ -762,8 +790,8 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
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}
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}
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if (subdiv_ccg != NULL) {
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BKE_subdiv_eval_refine_from_mesh(subdiv_ccg->subdiv, ob->data, NULL);
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if (subdiv_ccg != NULL && need_refine_subdiv) {
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sculpt_undo_refine_subdiv(depsgraph, ss, ob, subdiv_ccg->subdiv);
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}
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if (update || rebuild) {
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