Added: UberPOV / POV Feature Set choice in user preferences

Added: Stochastic antialiasing for UberPOV
Added: Blurry Reflection for UberPOV
Improved: Defaults for AA and Depth of Field to a better quality/time
Improved: UV texture transforms more closely match BI and more functionalised
This commit is contained in:
Maurice Raybaud 2015-02-05 20:32:15 +01:00
parent 218a565e74
commit 017c9f143d
3 changed files with 200 additions and 95 deletions

View File

@ -154,24 +154,30 @@ class RenderPovSettingsScene(PropertyGroup):
antialias_method = EnumProperty(
name="Method",
description="AA-sampling method. Type 1 is an adaptive, non-recursive, super-sampling "
"method. Type 2 is an adaptive and recursive super-sampling method",
"method. Type 2 is an adaptive and recursive super-sampling method. "
"Type 3 is a stochastic halton based super-sampling method",
items=(("0", "non-recursive AA", "Type 1 Sampling in POV-Ray"),
("1", "recursive AA", "Type 2 Sampling in POV-Ray")),
("1", "recursive AA", "Type 2 Sampling in POV-Ray"),
("2", "stochastic AA", "Type 3 Sampling in UberPOV")),
default="1")
antialias_confidence = FloatProperty(
name="Antialias Confidence", description="how surely the computed color "
"of a given pixel is indeed"
"within the threshold error margin.",
min=0.0001, max=1.0000, default=0.9900, precision=4)
antialias_depth = IntProperty(
name="Antialias Depth", description="Depth of pixel for sampling",
min=1, max=9, default=3)
antialias_threshold = FloatProperty(
name="Antialias Threshold", description="Tolerance for sub-pixels",
min=0.0, max=1.0, soft_min=0.05, soft_max=0.5, default=0.1)
min=0.0, max=1.0, soft_min=0.05, soft_max=0.5, default=0.03)
jitter_enable = BoolProperty(
name="Jitter",
description="Enable Jittering. Adds noise into the sampling process (it should be "
"avoided to use jitter in animation)",
default=True)
default=False)
jitter_amount = FloatProperty(
name="Jitter Amount", description="Amount of jittering",
@ -921,29 +927,29 @@ class RenderPovSettingsCamera(PropertyGroup):
description="Similar to a real camera's aperture effect over focal blur (though not "
"in physical units and independant of focal length). "
"Increase to get more blur",
min=0.01, max=1.00, default=0.25)
min=0.01, max=1.00, default=0.50)
# Aperture adaptive sampling
dof_samples_min = IntProperty(
name="Samples Min", description="Minimum number of rays to use for each pixel",
min=1, max=128, default=96)
min=1, max=128, default=3)
dof_samples_max = IntProperty(
name="Samples Max", description="Maximum number of rays to use for each pixel",
min=1, max=128, default=128)
min=1, max=128, default=9)
dof_variance = IntProperty(
name="Variance",
description="Minimum threshold (fractional value) for adaptive DOF sampling (up "
"increases quality and render time). The value for the variance should "
"be in the range of the smallest displayable color difference",
min=1, max=100000, soft_max=10000, default=256)
min=1, max=100000, soft_max=10000, default=8192)
dof_confidence = FloatProperty(
name="Confidence",
description="Probability to reach the real color value. Larger confidence values "
"will lead to more samples, slower traces and better images",
min=0.01, max=0.99, default=0.90)
min=0.01, max=0.99, default=0.20)
##################################CustomPOV Code############################
# Only DUMMIES below for now:
@ -970,13 +976,21 @@ class RenderPovSettingsText(PropertyGroup):
class PovrayPreferences(AddonPreferences):
bl_idname = __name__
branch_feature_set_povray = EnumProperty(
name="Feature Set",
description="Choose between official (POV-Ray) or (UberPOV) development branch features to write in the pov file",
items= (('povray', 'Official POV-Ray', '','PLUGIN', 0), ('uberpov', 'Unofficial UberPOV', '', 'PLUGIN', 1)),
default='povray'
)
filepath_povray = StringProperty(
name="Povray Location",
name="Binary Location",
description="Path to renderer executable",
subtype='FILE_PATH',
)
def draw(self, context):
layout = self.layout
layout.prop(self, "branch_feature_set_povray")
layout.prop(self, "filepath_povray")

View File

@ -82,10 +82,40 @@ def imgMap(ts):
return image_map
def imgMapTransforms(ts):
# XXX TODO: unchecked textures give error of variable referenced before assignment XXX
# POV-Ray "scale" is not a number of repetitions factor, but ,its
# inverse, a standard scale factor.
# 0.5 Offset is needed relatively to scale because center of the
# scale is 0.5,0.5 in blender and 0,0 in POV
image_map_transforms = ""
image_map_transforms = ("scale <%.4g,%.4g,%.4g> translate <%.4g,%.4g,%.4g>" % \
( 1.0 / ts.scale.x,
1.0 / ts.scale.y,
1.0 / ts.scale.z,
0.5-(0.5/ts.scale.x) - (ts.offset.x),
0.5-(0.5/ts.scale.y) - (ts.offset.y),
ts.offset.z))
# image_map_transforms = (" translate <-0.5,-0.5,0.0> scale <%.4g,%.4g,%.4g> translate <%.4g,%.4g,%.4g>" % \
# ( 1.0 / ts.scale.x,
# 1.0 / ts.scale.y,
# 1.0 / ts.scale.z,
# (0.5 / ts.scale.x) + ts.offset.x,
# (0.5 / ts.scale.y) + ts.offset.y,
# ts.offset.z))
# image_map_transforms = ("translate <-0.5,-0.5,0> scale <-1,-1,1> * <%.4g,%.4g,%.4g> translate <0.5,0.5,0> + <%.4g,%.4g,%.4g>" % \
# (1.0 / ts.scale.x,
# 1.0 / ts.scale.y,
# 1.0 / ts.scale.z,
# ts.offset.x,
# ts.offset.y,
# ts.offset.z))
return image_map_transforms
def imgMapBG(wts):
image_mapBG = ""
# texture_coords refers to the mapping of world textures:
if wts.texture_coords == 'VIEW':
if wts.texture_coords == 'VIEW' or wts.texture_coords == 'GLOBAL':
image_mapBG = " map_type 0 "
elif wts.texture_coords == 'ANGMAP':
image_mapBG = " map_type 1 "
@ -104,8 +134,8 @@ def imgMapBG(wts):
#if image_mapBG == "":
# print(" No background texture image found ")
return image_mapBG
def path_image(image):
return bpy.path.abspath(image.filepath, library=image.library)
@ -153,7 +183,7 @@ def renderable_objects():
tabLevel = 0
unpacked_images=[]
def exportPattern(texture):
tex=texture
pat = tex.pov
@ -639,8 +669,19 @@ def write_pov(filename, scene=None, info_callback=None):
world = scene.world
global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X')
comments = scene.pov.comments_enable and not scene.pov.tempfiles_enable
linebreaksinlists= scene.pov.list_lf_enable and not scene.pov.tempfiles_enable
linebreaksinlists = scene.pov.list_lf_enable and not scene.pov.tempfiles_enable
feature_set = bpy.context.user_preferences.addons[__package__].preferences.branch_feature_set_povray
using_uberpov = (feature_set=='uberpov')
pov_binary = PovrayRender._locate_binary()
if using_uberpov:
print("Unofficial UberPOV feature set chosen in preferences")
else:
print("Official POV-Ray 3.7 feature set chosen in preferences")
if 'uber' in pov_binary:
print("probably rendering with Uber POV binary")
else:
print("probably rendering with standard POV binary")
def setTab(tabtype, spaces):
TabStr = ""
if tabtype == 'NONE':
@ -933,16 +974,22 @@ def write_pov(filename, scene=None, info_callback=None):
raytrace_mirror = material.raytrace_mirror
if raytrace_mirror.reflect_factor:
tabWrite("reflection {\n")
tabWrite("rgb <%.3g, %.3g, %.3g>" % material.mirror_color[:])
tabWrite("rgb <%.3g, %.3g, %.3g>\n" % material.mirror_color[:])
if material.pov.mirror_metallic:
tabWrite("metallic %.3g" % (raytrace_mirror.reflect_factor))
tabWrite("metallic %.3g\n" % (raytrace_mirror.reflect_factor))
# Blurry reflections for UberPOV
if using_uberpov and raytrace_mirror.gloss_factor < 1.0:
#tabWrite("#ifdef(unofficial) #if(unofficial = \"patch\") #if(patch(\"upov-reflection-roughness\") > 0)\n")
tabWrite("roughness %.3g\n" % \
(1.0/raytrace_mirror.gloss_factor))
#tabWrite("#end #end #end\n") # This and previous comment for backward compatibility, messier pov code
if material.pov.mirror_use_IOR: # WORKING ?
# Removed from the line below: gives a more physically correct
# material but needs proper IOR. --Maurice
tabWrite("fresnel 1 ")
tabWrite("falloff %.3g exponent %.3g} " % \
(raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor))
if material.subsurface_scattering.use:
subsurface_scattering = material.subsurface_scattering
tabWrite("subsurface { translucency <%.3g, %.3g, %.3g> }\n" % (
@ -2017,10 +2064,11 @@ def write_pov(filename, scene=None, info_callback=None):
# inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the
# scale is not the same in blender and POV
mappingSpec = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % \
(-t_spec.offset.x, t_spec.offset.y, t_spec.offset.z,
1.0 / t_spec.scale.x, 1.0 / t_spec.scale.y,
1.0 / t_spec.scale.z)
mappingSpec =imgMapTransforms(t_spec)
# mappingSpec = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % \
# (-t_spec.offset.x, t_spec.offset.y, t_spec.offset.z,
# 1.0 / t_spec.scale.x, 1.0 / t_spec.scale.y,
# 1.0 / t_spec.scale.z)
tabWrite("uv_mapping image_map{%s \"%s\" %s}\n" % \
(imageFormat(texturesSpec), texturesSpec, imgMap(t_spec)))
tabWrite("%s\n" % mappingSpec)
@ -2038,11 +2086,12 @@ def write_pov(filename, scene=None, info_callback=None):
# inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the
# scale is not the same in blender and POV
mappingAlpha = " translate <%.4g, %.4g, %.4g> " \
"scale <%.4g, %.4g, %.4g>\n" % \
(-t_alpha.offset.x, -t_alpha.offset.y,
t_alpha.offset.z, 1.0 / t_alpha.scale.x,
1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
mappingAlpha = imgMapTransforms(t_alpha)
# mappingAlpha = " translate <%.4g, %.4g, %.4g> " \
# "scale <%.4g, %.4g, %.4g>\n" % \
# (-t_alpha.offset.x, -t_alpha.offset.y,
# t_alpha.offset.z, 1.0 / t_alpha.scale.x,
# 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
"{%s \"%s\" %s}%s" % \
(imageFormat(texturesAlpha), texturesAlpha,
@ -2069,24 +2118,15 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))
else:
# POV-Ray "scale" is not a number of repetitions factor, but its
# inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the
# scale is not the same in blender and POV
mappingDif = ("translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
(-t_dif.offset.x, -t_dif.offset.y, t_dif.offset.z,
1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y,
1.0 / t_dif.scale.z))
mappingDif = imgMapTransforms(t_dif)
if texturesAlpha != "":
# POV-Ray "scale" is not a number of repetitions factor, but its
# inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the
# scale is not the same in blender and POV
mappingAlpha = " translate <%.4g,%.4g,%.4g> " \
"scale <%.4g,%.4g,%.4g>" % \
(-t_alpha.offset.x, -t_alpha.offset.y,
t_alpha.offset.z, 1.0 / t_alpha.scale.x,
1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
mappingAlpha = imgMapTransforms(t_alpha)
# mappingAlpha = " translate <%.4g,%.4g,%.4g> " \
# "scale <%.4g,%.4g,%.4g>" % \
# (-t_alpha.offset.x, -t_alpha.offset.y,
# t_alpha.offset.z, 1.0 / t_alpha.scale.x,
# 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
tabWrite("pigment {\n")
tabWrite("pigment_pattern {\n")
if texturesAlpha and texturesAlpha.startswith("PAT_"):
@ -2141,10 +2181,11 @@ def write_pov(filename, scene=None, info_callback=None):
# inverse, a standard scale factor.
# Offset seems needed relatively to scale so probably center of the
# scale is not the same in blender and POV
mappingNor = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
(-t_nor.offset.x, -t_nor.offset.y, t_nor.offset.z,
1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y,
1.0 / t_nor.scale.z)
mappingNor =imgMapTransforms(t_nor)
# mappingNor = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
# (-t_nor.offset.x, -t_nor.offset.y, t_nor.offset.z,
# 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y,
# 1.0 / t_nor.scale.z)
#imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % \
# (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
#We were not using the above maybe we should?
@ -2169,10 +2210,11 @@ def write_pov(filename, scene=None, info_callback=None):
# Strange that the translation factor for scale is not the same as for
# translate.
# TODO: verify both matches with blender internal.
mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % \
(-t_alpha.offset.x, -t_alpha.offset.y, t_alpha.offset.z,
1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y,
1.0 / t_alpha.scale.z)
mappingAlpha = imgMapTransforms(t_alpha)
# mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % \
# (-t_alpha.offset.x, -t_alpha.offset.y, t_alpha.offset.z,
# 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y,
# 1.0 / t_alpha.scale.z)
if texturesAlpha and texturesAlpha.startswith("PAT_"):
tabWrite("function{f%s(x,y,z).transmit}\n" %texturesAlpha)
else:
@ -2205,24 +2247,23 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))
elif mater.pov.replacement_text == "":
# POV-Ray "scale" is not a number of repetitions factor, but its inverse,
# a standard scale factor.
# Offset seems needed relatively to scale so probably center of the scale is
# not the same in blender and POV
# Strange that the translation factor for scale is not the same as for
# translate.
# TODO: verify both matches with blender internal.
mappingDif = ("translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
(-t_dif.offset.x, -t_dif.offset.y, t_dif.offset.z,
1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z))
mappingDif = imgMapTransforms(t_dif)
# mappingDif = ("scale <%.4g,%.4g,%.4g> translate <%.4g,%.4g,%.4g>" % \
# ( 1.0 / t_dif.scale.x,
# 1.0 / t_dif.scale.y,
# 1.0 / t_dif.scale.z,
# 0.5-(0.5/t_dif.scale.x) + t_dif.offset.x,
# 0.5-(0.5/t_dif.scale.y) + t_dif.offset.y,
# 0.5-(0.5/t_dif.scale.z) + t_dif.offset.z))
if texturesAlpha != "":
# Strange that the translation factor for scale is not the same as for
# translate.
# TODO: verify both matches with blender internal.
mappingAlpha = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
(-t_alpha.offset.x, -t_alpha.offset.y, t_alpha.offset.z,
1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y,
1.0 / t_alpha.scale.z)
mappingAlpha = imgMapTransforms(t_alpha)
# mappingAlpha = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
# (-t_alpha.offset.x, -t_alpha.offset.y, t_alpha.offset.z,
# 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y,
# 1.0 / t_alpha.scale.z)
if texturesAlpha and texturesAlpha.startswith("PAT_"):
tabWrite("pigment{pigment_pattern {function{f%s(x,y,z).transmit}}\n" %texturesAlpha)
else:
@ -2280,9 +2321,10 @@ def write_pov(filename, scene=None, info_callback=None):
# a standard scale factor.
# Offset seems needed relatively to scale so probably center of the scale is
# not the same in blender and POV
mappingNor = (" translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
(-t_nor.offset.x, -t_nor.offset.y, t_nor.offset.z,
1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z))
mappingNor =imgMapTransforms(t_nor)
# mappingNor = (" translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
# (-t_nor.offset.x, -t_nor.offset.y, t_nor.offset.z,
# 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z))
#imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % \
# (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
#We were not using the above maybe we should?
@ -2612,11 +2654,21 @@ def write_pov(filename, scene=None, info_callback=None):
if t_blend.texture_coords == 'ANGMAP':
mappingBlend = ""
else:
mappingBlend = " translate <%.4g-0.5,%.4g-0.5,%.4g-0.5> rotate<0,0,0> " \
"scale <%.4g,%.4g,%.4g>" % \
(t_blend.offset.x / 10.0, t_blend.offset.y / 10.0,
t_blend.offset.z / 10.0, t_blend.scale.x * 0.85,
t_blend.scale.y * 0.85, t_blend.scale.z * 0.85)
# POV-Ray "scale" is not a number of repetitions factor, but its
# inverse, a standard scale factor.
# 0.5 Offset is needed relatively to scale because center of the
# UV scale is 0.5,0.5 in blender and 0,0 in POV
# Further Scale by 2 and translate by -1 are
# required for the sky_sphere not to repeat
mappingBlend = "scale 2 scale <%.4g,%.4g,%.4g> translate -1 translate <%.4g,%.4g,%.4g> " \
"rotate<0,0,0> " % \
((1.0 / t_blend.scale.x),
(1.0 / t_blend.scale.y),
(1.0 / t_blend.scale.z),
0.5-(0.5/t_blend.scale.x)- t_blend.offset.x,
0.5-(0.5/t_blend.scale.y)- t_blend.offset.y,
t_blend.offset.z)
# The initial position and rotation of the pov camera is probably creating
# the rotation offset should look into it someday but at least background
@ -2832,6 +2884,8 @@ def write_pov(filename, scene=None, info_callback=None):
def write_pov_ini(scene, filename_ini, filename_pov, filename_image):
feature_set = bpy.context.user_preferences.addons[__package__].preferences.branch_feature_set_povray
using_uberpov = (feature_set=='uberpov')
#scene = bpy.data.scenes[0]
render = scene.render
@ -2870,11 +2924,18 @@ def write_pov_ini(scene, filename_ini, filename_pov, filename_image):
# method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray
# needs higher sampling.
# aa_mapping = {"5": 2, "8": 3, "11": 4, "16": 5}
method = {"0": 1, "1": 2}
if using_uberpov:
method = {"0": 1, "1": 2, "2": 3}
else:
method = {"0": 1, "1": 2, "2": 2}
file.write("Antialias=on\n")
file.write("Sampling_Method=%s\n" % method[scene.pov.antialias_method])
file.write("Antialias_Depth=%d\n" % scene.pov.antialias_depth)
file.write("Antialias_Threshold=%.3g\n" % scene.pov.antialias_threshold)
if using_uberpov and scene.pov.antialias_method == '2':
file.write("Sampling_Method=%s\n" % method[scene.pov.antialias_method])
file.write("Antialias_Confidence=%.3g\n" % scene.pov.antialias_confidence)
else:
file.write("Sampling_Method=%s\n" % method[scene.pov.antialias_method])
file.write("Antialias_Gamma=%.3g\n" % scene.pov.antialias_gamma)
if scene.pov.jitter_enable:
file.write("Jitter=on\n")
@ -2904,7 +2965,7 @@ class PovrayRender(bpy.types.RenderEngine):
if os.path.exists(pov_binary):
return pov_binary
else:
print("User Preference to povray %r NOT FOUND, checking $PATH" % pov_binary)
print("User Preferences path to povray %r NOT FOUND, checking $PATH" % pov_binary)
# Windows Only
# assume if there is a 64bit binary that the user has a 64bit capable OS
@ -2913,12 +2974,22 @@ class PovrayRender(bpy.types.RenderEngine):
win_reg_key = winreg.OpenKey(winreg.HKEY_CURRENT_USER, "Software\\POV-Ray\\v3.7\\Windows")
win_home = winreg.QueryValueEx(win_reg_key, "Home")[0]
# First try 64bits
# First try 64bits UberPOV
pov_binary = os.path.join(win_home, "bin", "uberpov64.exe")
if os.path.exists(pov_binary):
return pov_binary
# Then try 64bits POV
pov_binary = os.path.join(win_home, "bin", "pvengine64.exe")
if os.path.exists(pov_binary):
return pov_binary
# Then try 32bits
# Then try 32bits UberPOV
pov_binary = os.path.join(win_home, "bin", "uberpov32.exe")
if os.path.exists(pov_binary):
return pov_binary
# Then try 32bits POV
pov_binary = os.path.join(win_home, "bin", "pvengine.exe")
if os.path.exists(pov_binary):
return pov_binary
@ -3008,7 +3079,7 @@ class PovrayRender(bpy.types.RenderEngine):
return False
else:
print("POV-Ray 3.7 found")
print("Engine ready!...")
print("Command line arguments passed: " + str(extra_args))
return True

View File

@ -269,7 +269,9 @@ class RENDER_PT_povray_antialias(RenderButtonsPanel, bpy.types.Panel):
def draw_header(self, context):
scene = context.scene
if scene.pov.antialias_enable:
if bpy.context.user_preferences.addons[__package__].preferences.branch_feature_set_povray != 'uberpov' and scene.pov.antialias_method =='2':
self.layout.prop(scene.pov, "antialias_enable", text="", icon='ERROR')
elif scene.pov.antialias_enable:
self.layout.prop(scene.pov, "antialias_enable", text="", icon='ANTIALIASED')
else:
self.layout.prop(scene.pov, "antialias_enable", text="", icon='ALIASED')
@ -281,23 +283,41 @@ class RENDER_PT_povray_antialias(RenderButtonsPanel, bpy.types.Panel):
layout.active = scene.pov.antialias_enable
row = layout.row()
row.prop(scene.pov, "antialias_method", text="")
row.prop(scene.pov, "jitter_enable", text="Jitter")
split = layout.split()
col = split.column()
col.prop(scene.pov, "antialias_depth", text="AA Depth")
sub = split.column()
sub.prop(scene.pov, "jitter_amount", text="Jitter Amount")
if scene.pov.jitter_enable:
sub.enabled = True
if bpy.context.user_preferences.addons[__package__].preferences.branch_feature_set_povray != 'uberpov' and scene.pov.antialias_method =='2':
col = layout.column()
col.alignment = 'CENTER'
col.label(text="Stochastic Anti Aliasing is")
col.label(text="Only Available with UberPOV")
col.label(text="Feature Set in User Preferences.")
col.label(text="Using Type 2 (recursive) instead")
else:
sub.enabled = False
row.prop(scene.pov, "jitter_enable", text="Jitter")
split = layout.split()
col = split.column()
col.prop(scene.pov, "antialias_depth", text="AA Depth")
sub = split.column()
sub.prop(scene.pov, "jitter_amount", text="Jitter Amount")
if scene.pov.jitter_enable:
sub.enabled = True
else:
sub.enabled = False
row = layout.row()
row.prop(scene.pov, "antialias_threshold", text="AA Threshold")
row.prop(scene.pov, "antialias_gamma", text="AA Gamma")
if bpy.context.user_preferences.addons[__package__].preferences.branch_feature_set_povray == 'uberpov':
row = layout.row()
row.prop(scene.pov, "antialias_confidence", text="AA Confidence")
if scene.pov.antialias_method =='2':
row.enabled = True
else:
row.enabled = False
row = layout.row()
row.prop(scene.pov, "antialias_threshold", text="AA Threshold")
row.prop(scene.pov, "antialias_gamma", text="AA Gamma")
class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel):