FBX import: forgot to cleanup in latest commit, sorry.

This commit is contained in:
Bastien Montagne 2014-05-11 12:50:28 +02:00
parent b54d30693c
commit 031bb41901
1 changed files with 2 additions and 3 deletions

View File

@ -969,9 +969,8 @@ def load(operator, context, filepath="",
elem_props_get_integer(fbx_settings_props, b'UpAxisSign', 1))
axis_coord = (elem_props_get_integer(fbx_settings_props, b'CoordAxis', 0),
elem_props_get_integer(fbx_settings_props, b'CoordAxisSign', 1))
print(axis_up, axis_forward, axis_coord)
axis_up, axis_forward = {v: k for k, v in RIGHT_HAND_AXES.items()}.get((axis_up, axis_forward, axis_coord), ('Z', 'Y'))
print(axis_up, axis_forward)
axis_key = (axis_up, axis_forward, axis_coord)
axis_up, axis_forward = {v: k for k, v in RIGHT_HAND_AXES.items()}.get(axis_key, ('Z', 'Y'))
# FBX base unit seems to be the centimeter, while raw Blender Unit is equivalent to the meter...
global_scale = elem_props_get_number(fbx_settings_props, b'UnitScaleFactor', 100.0) / 100.0
global_matrix = (Matrix.Scale(global_scale, 4) *