glTF exporter: avoid crash when apply modifiers + shapekeys
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blender-bot
2023-02-13 13:22:30 +01:00
Referenced by issue blender/blender#100749: Blender LTS: Maintenance Task 3.3 Referenced by issue blender/blender#100749, Blender LTS: Maintenance Task 3.3
@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 3, 30),
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"version": (3, 3, 31),
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'blender': (3, 3, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -81,7 +81,8 @@ def extract_primitives(blender_mesh, uuid_for_skined_data, blender_vertex_groups
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use_morph_tangents = use_morph_normals and use_tangents and export_settings[gltf2_blender_export_keys.MORPH_TANGENT]
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key_blocks = []
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if blender_mesh.shape_keys and export_settings[gltf2_blender_export_keys.MORPH]:
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# Shape Keys can't be retrieve when using Apply Modifiers (Blender/bpy limitation)
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if export_settings[gltf2_blender_export_keys.APPLY] is False and blender_mesh.shape_keys and export_settings[gltf2_blender_export_keys.MORPH]:
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key_blocks = [
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key_block
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for key_block in blender_mesh.shape_keys.key_blocks
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