Port 'STL format' addon to Blender 2.8
Reviewers: brecht Differential Revision: https://developer.blender.org/D3730
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@ -22,7 +22,7 @@ bl_info = {
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"name": "STL format",
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"author": "Guillaume Bouchard (Guillaum)",
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"version": (1, 1, 2),
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"blender": (2, 74, 0),
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"blender": (2, 80, 0),
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"location": "File > Import-Export > Stl",
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"description": "Import-Export STL files",
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"warning": "",
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@ -67,7 +67,7 @@ from bpy.props import (
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from bpy_extras.io_utils import (
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ImportHelper,
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ExportHelper,
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orientation_helper_factory,
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orientation_helper,
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axis_conversion,
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)
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from bpy.types import (
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@ -76,10 +76,8 @@ from bpy.types import (
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)
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IOSTLOrientationHelper = orientation_helper_factory("IOSTLOrientationHelper", axis_forward='Y', axis_up='Z')
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class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper):
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@orientation_helper(axis_forward='Y', axis_up='Z')
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class ImportSTL(Operator, ImportHelper):
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"""Load STL triangle mesh data"""
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bl_idname = "import_mesh.stl"
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bl_label = "Import STL"
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@ -87,32 +85,32 @@ class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper):
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filename_ext = ".stl"
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filter_glob = StringProperty(
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filter_glob: StringProperty(
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default="*.stl",
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options={'HIDDEN'},
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)
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files = CollectionProperty(
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files: CollectionProperty(
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name="File Path",
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type=OperatorFileListElement,
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)
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directory = StringProperty(
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directory: StringProperty(
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subtype='DIR_PATH',
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)
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global_scale = FloatProperty(
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global_scale: FloatProperty(
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name="Scale",
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soft_min=0.001, soft_max=1000.0,
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min=1e-6, max=1e6,
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default=1.0,
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)
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use_scene_unit = BoolProperty(
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use_scene_unit: BoolProperty(
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name="Scene Unit",
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description="Apply current scene's unit (as defined by unit scale) to imported data",
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default=False,
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)
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use_facet_normal = BoolProperty(
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use_facet_normal: BoolProperty(
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name="Facet Normals",
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description="Use (import) facet normals (note that this will still give flat shading)",
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default=False,
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@ -135,7 +133,7 @@ class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper):
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global_matrix = axis_conversion(from_forward=self.axis_forward,
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from_up=self.axis_up,
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).to_4x4() * Matrix.Scale(global_scale, 4)
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).to_4x4() @ Matrix.Scale(global_scale, 4)
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if not paths:
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paths.append(self.filepath)
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@ -155,41 +153,42 @@ class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper):
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return {'FINISHED'}
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class ExportSTL(Operator, ExportHelper, IOSTLOrientationHelper):
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@orientation_helper(axis_forward='Y', axis_up='Z')
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class ExportSTL(Operator, ExportHelper):
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"""Save STL triangle mesh data from the active object"""
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bl_idname = "export_mesh.stl"
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bl_label = "Export STL"
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filename_ext = ".stl"
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filter_glob = StringProperty(default="*.stl", options={'HIDDEN'})
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filter_glob: StringProperty(default="*.stl", options={'HIDDEN'})
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use_selection = BoolProperty(
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use_selection: BoolProperty(
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name="Selection Only",
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description="Export selected objects only",
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default=False,
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)
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global_scale = FloatProperty(
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global_scale: FloatProperty(
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name="Scale",
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min=0.01, max=1000.0,
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default=1.0,
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)
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use_scene_unit = BoolProperty(
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use_scene_unit: BoolProperty(
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name="Scene Unit",
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description="Apply current scene's unit (as defined by unit scale) to exported data",
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default=False,
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)
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ascii = BoolProperty(
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ascii: BoolProperty(
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name="Ascii",
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description="Save the file in ASCII file format",
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default=False,
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)
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use_mesh_modifiers = BoolProperty(
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use_mesh_modifiers: BoolProperty(
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name="Apply Modifiers",
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description="Apply the modifiers before saving",
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default=True,
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)
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batch_mode = EnumProperty(
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batch_mode: EnumProperty(
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name="Batch Mode",
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items=(('OFF', "Off", "All data in one file"),
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('OBJECT', "Object", "Each object as a file"),
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@ -228,7 +227,7 @@ class ExportSTL(Operator, ExportHelper, IOSTLOrientationHelper):
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global_matrix = axis_conversion(to_forward=self.axis_forward,
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to_up=self.axis_up,
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).to_4x4() * Matrix.Scale(global_scale, 4)
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).to_4x4() @ Matrix.Scale(global_scale, 4)
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if self.batch_mode == 'OFF':
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faces = itertools.chain.from_iterable(
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@ -252,19 +251,25 @@ def menu_import(self, context):
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def menu_export(self, context):
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default_path = os.path.splitext(bpy.data.filepath)[0] + ".stl"
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self.layout.operator(ExportSTL.bl_idname, text="Stl (.stl)")
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classes = [
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ImportSTL,
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ExportSTL
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]
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def register():
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bpy.utils.register_module(__name__)
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.TOPBAR_MT_file_import.append(menu_import)
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bpy.types.TOPBAR_MT_file_export.append(menu_export)
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def unregister():
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bpy.utils.unregister_module(__name__)
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for cls in classes:
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bpy.utils.unregister_class(cls)
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bpy.types.TOPBAR_MT_file_import.remove(menu_import)
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bpy.types.TOPBAR_MT_file_export.remove(menu_export)
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@ -57,12 +57,10 @@ def create_and_link_mesh(name, faces, face_nors, points, global_matrix):
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mesh.update()
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scene = bpy.context.scene
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obj = bpy.data.objects.new(name, mesh)
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scene.objects.link(obj)
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scene.objects.active = obj
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obj.select = True
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bpy.context.collection.objects.link(obj)
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bpy.context.view_layer.objects.active = obj
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obj.select_set("SELECT")
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def faces_from_mesh(ob, global_matrix, use_mesh_modifiers=False, triangulate=True):
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@ -88,7 +86,7 @@ def faces_from_mesh(ob, global_matrix, use_mesh_modifiers=False, triangulate=Tru
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except RuntimeError:
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raise StopIteration
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mat = global_matrix * ob.matrix_world
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mat = global_matrix @ ob.matrix_world
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mesh.transform(mat)
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if mat.is_negative:
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mesh.flip_normals()
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