Merge branch 'blender-v2.83-release'
This commit is contained in:
commit
0bca9c97e1
276
node_wrangler.py
276
node_wrangler.py
|
@ -90,61 +90,73 @@ rl_outputs = (
|
|||
# shader nodes
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
shaders_input_nodes_props = (
|
||||
('ShaderNodeTexCoord', 'TEX_COORD', 'Texture Coordinate'),
|
||||
('ShaderNodeAmbientOcclusion', 'AMBIENT_OCCLUSION', 'Ambient Occlusion'),
|
||||
('ShaderNodeAttribute', 'ATTRIBUTE', 'Attribute'),
|
||||
('ShaderNodeLightPath', 'LIGHT_PATH', 'Light Path'),
|
||||
('ShaderNodeFresnel', 'FRESNEL', 'Fresnel'),
|
||||
('ShaderNodeLayerWeight', 'LAYER_WEIGHT', 'Layer Weight'),
|
||||
('ShaderNodeRGB', 'RGB', 'RGB'),
|
||||
('ShaderNodeValue', 'VALUE', 'Value'),
|
||||
('ShaderNodeTangent', 'TANGENT', 'Tangent'),
|
||||
('ShaderNodeNewGeometry', 'NEW_GEOMETRY', 'Geometry'),
|
||||
('ShaderNodeWireframe', 'WIREFRAME', 'Wireframe'),
|
||||
('ShaderNodeObjectInfo', 'OBJECT_INFO', 'Object Info'),
|
||||
('ShaderNodeHairInfo', 'HAIR_INFO', 'Hair Info'),
|
||||
('ShaderNodeParticleInfo', 'PARTICLE_INFO', 'Particle Info'),
|
||||
('ShaderNodeBevel', 'BEVEL', 'Bevel'),
|
||||
('ShaderNodeCameraData', 'CAMERA', 'Camera Data'),
|
||||
('ShaderNodeFresnel', 'FRESNEL', 'Fresnel'),
|
||||
('ShaderNodeNewGeometry', 'NEW_GEOMETRY', 'Geometry'),
|
||||
('ShaderNodeHairInfo', 'HAIR_INFO', 'Hair Info'),
|
||||
('ShaderNodeLayerWeight', 'LAYER_WEIGHT', 'Layer Weight'),
|
||||
('ShaderNodeLightPath', 'LIGHT_PATH', 'Light Path'),
|
||||
('ShaderNodeObjectInfo', 'OBJECT_INFO', 'Object Info'),
|
||||
('ShaderNodeParticleInfo', 'PARTICLE_INFO', 'Particle Info'),
|
||||
('ShaderNodeRGB', 'RGB', 'RGB'),
|
||||
('ShaderNodeTangent', 'TANGENT', 'Tangent'),
|
||||
('ShaderNodeTexCoord', 'TEX_COORD', 'Texture Coordinate'),
|
||||
('ShaderNodeUVMap', 'UVMAP', 'UV Map'),
|
||||
('ShaderNodeValue', 'VALUE', 'Value'),
|
||||
('ShaderNodeVertexColor', 'VERTEX_COLOR', 'Vertex Color'),
|
||||
('ShaderNodeVolumeInfo', 'VOLUME_INFO', 'Volume Info'),
|
||||
('ShaderNodeWireframe', 'WIREFRAME', 'Wireframe'),
|
||||
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
shaders_output_nodes_props = (
|
||||
('ShaderNodeOutputMaterial', 'OUTPUT_MATERIAL', 'Material Output'),
|
||||
('ShaderNodeOutputAOV', 'OUTPUT_AOV', 'AOV Output'),
|
||||
('ShaderNodeOutputLight', 'OUTPUT_LIGHT', 'Light Output'),
|
||||
('ShaderNodeOutputMaterial', 'OUTPUT_MATERIAL', 'Material Output'),
|
||||
('ShaderNodeOutputWorld', 'OUTPUT_WORLD', 'World Output'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
shaders_shader_nodes_props = (
|
||||
('ShaderNodeMixShader', 'MIX_SHADER', 'Mix Shader'),
|
||||
('ShaderNodeAddShader', 'ADD_SHADER', 'Add Shader'),
|
||||
('ShaderNodeBsdfDiffuse', 'BSDF_DIFFUSE', 'Diffuse BSDF'),
|
||||
('ShaderNodeBsdfGlossy', 'BSDF_GLOSSY', 'Glossy BSDF'),
|
||||
('ShaderNodeBsdfTransparent', 'BSDF_TRANSPARENT', 'Transparent BSDF'),
|
||||
('ShaderNodeBsdfRefraction', 'BSDF_REFRACTION', 'Refraction BSDF'),
|
||||
('ShaderNodeBsdfGlass', 'BSDF_GLASS', 'Glass BSDF'),
|
||||
('ShaderNodeBsdfTranslucent', 'BSDF_TRANSLUCENT', 'Translucent BSDF'),
|
||||
('ShaderNodeBsdfAnisotropic', 'BSDF_ANISOTROPIC', 'Anisotropic BSDF'),
|
||||
('ShaderNodeBsdfVelvet', 'BSDF_VELVET', 'Velvet BSDF'),
|
||||
('ShaderNodeBsdfToon', 'BSDF_TOON', 'Toon BSDF'),
|
||||
('ShaderNodeSubsurfaceScattering', 'SUBSURFACE_SCATTERING', 'Subsurface Scattering'),
|
||||
('ShaderNodeBsdfDiffuse', 'BSDF_DIFFUSE', 'Diffuse BSDF'),
|
||||
('ShaderNodeEmission', 'EMISSION', 'Emission'),
|
||||
('ShaderNodeBsdfGlass', 'BSDF_GLASS', 'Glass BSDF'),
|
||||
('ShaderNodeBsdfGlossy', 'BSDF_GLOSSY', 'Glossy BSDF'),
|
||||
('ShaderNodeBsdfHair', 'BSDF_HAIR', 'Hair BSDF'),
|
||||
('ShaderNodeBackground', 'BACKGROUND', 'Background'),
|
||||
('ShaderNodeAmbientOcclusion', 'AMBIENT_OCCLUSION', 'Ambient Occlusion'),
|
||||
('ShaderNodeHoldout', 'HOLDOUT', 'Holdout'),
|
||||
('ShaderNodeMixShader', 'MIX_SHADER', 'Mix Shader'),
|
||||
('ShaderNodeBsdfPrincipled', 'BSDF_PRINCIPLED', 'Principled BSDF'),
|
||||
('ShaderNodeBsdfHairPrincipled', 'BSDF_HAIR_PRINCIPLED', 'Principled Hair BSDF'),
|
||||
('ShaderNodeVolumePrincipled', 'PRINCIPLED_VOLUME', 'Principled Volume'),
|
||||
('ShaderNodeBsdfRefraction', 'BSDF_REFRACTION', 'Refraction BSDF'),
|
||||
('ShaderNodeSubsurfaceScattering', 'SUBSURFACE_SCATTERING', 'Subsurface Scattering'),
|
||||
('ShaderNodeBsdfToon', 'BSDF_TOON', 'Toon BSDF'),
|
||||
('ShaderNodeBsdfTranslucent', 'BSDF_TRANSLUCENT', 'Translucent BSDF'),
|
||||
('ShaderNodeBsdfTransparent', 'BSDF_TRANSPARENT', 'Transparent BSDF'),
|
||||
('ShaderNodeBsdfVelvet', 'BSDF_VELVET', 'Velvet BSDF'),
|
||||
('ShaderNodeBackground', 'BACKGROUND', 'Background'),
|
||||
('ShaderNodeVolumeAbsorption', 'VOLUME_ABSORPTION', 'Volume Absorption'),
|
||||
('ShaderNodeVolumeScatter', 'VOLUME_SCATTER', 'Volume Scatter'),
|
||||
('ShaderNodeBsdfPrincipled', 'BSDF_PRINCIPLED', 'Principled BSDF'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
shaders_texture_nodes_props = (
|
||||
('ShaderNodeTexBrick', 'TEX_BRICK', 'Brick Texture'),
|
||||
('ShaderNodeTexChecker', 'TEX_CHECKER', 'Checker Texture'),
|
||||
('ShaderNodeTexEnvironment', 'TEX_ENVIRONMENT', 'Environment Texture'),
|
||||
('ShaderNodeTexGradient', 'TEX_GRADIENT', 'Gradient Texture'),
|
||||
('ShaderNodeTexIES', 'TEX_IES', 'IES Texture'),
|
||||
('ShaderNodeTexImage', 'TEX_IMAGE', 'Image Texture'),
|
||||
('ShaderNodeTexMagic', 'TEX_MAGIC', 'Magic Texture'),
|
||||
('ShaderNodeTexMusgrave', 'TEX_MUSGRAVE', 'Musgrave Texture'),
|
||||
|
@ -153,46 +165,55 @@ shaders_texture_nodes_props = (
|
|||
('ShaderNodeTexSky', 'TEX_SKY', 'Sky Texture'),
|
||||
('ShaderNodeTexVoronoi', 'TEX_VORONOI', 'Voronoi Texture'),
|
||||
('ShaderNodeTexWave', 'TEX_WAVE', 'Wave Texture'),
|
||||
('ShaderNodeTexWhiteNoise', 'TEX_WHITE_NOISE', 'White Noise'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
shaders_color_nodes_props = (
|
||||
('ShaderNodeMixRGB', 'MIX_RGB', 'MixRGB'),
|
||||
('ShaderNodeRGBCurve', 'CURVE_RGB', 'RGB Curves'),
|
||||
('ShaderNodeBrightContrast', 'BRIGHTCONTRAST', 'Bright Contrast'),
|
||||
('ShaderNodeGamma', 'GAMMA', 'Gamma'),
|
||||
('ShaderNodeHueSaturation', 'HUE_SAT', 'Hue/Saturation'),
|
||||
('ShaderNodeInvert', 'INVERT', 'Invert'),
|
||||
('ShaderNodeLightFalloff', 'LIGHT_FALLOFF', 'Light Falloff'),
|
||||
('ShaderNodeHueSaturation', 'HUE_SAT', 'Hue/Saturation'),
|
||||
('ShaderNodeGamma', 'GAMMA', 'Gamma'),
|
||||
('ShaderNodeBrightContrast', 'BRIGHTCONTRAST', 'Bright Contrast'),
|
||||
('ShaderNodeMixRGB', 'MIX_RGB', 'MixRGB'),
|
||||
('ShaderNodeRGBCurve', 'CURVE_RGB', 'RGB Curves'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
shaders_vector_nodes_props = (
|
||||
('ShaderNodeMapping', 'MAPPING', 'Mapping'),
|
||||
('ShaderNodeBump', 'BUMP', 'Bump'),
|
||||
('ShaderNodeNormalMap', 'NORMAL_MAP', 'Normal Map'),
|
||||
('ShaderNodeDisplacement', 'DISPLACEMENT', 'Displacement'),
|
||||
('ShaderNodeMapping', 'MAPPING', 'Mapping'),
|
||||
('ShaderNodeNormal', 'NORMAL', 'Normal'),
|
||||
('ShaderNodeNormalMap', 'NORMAL_MAP', 'Normal Map'),
|
||||
('ShaderNodeVectorCurve', 'CURVE_VEC', 'Vector Curves'),
|
||||
('ShaderNodeVectorDisplacement', 'VECTOR_DISPLACEMENT', 'Vector Displacement'),
|
||||
('ShaderNodeVectorTransform', 'VECT_TRANSFORM', 'Vector Transform'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
shaders_converter_nodes_props = (
|
||||
('ShaderNodeMath', 'MATH', 'Math'),
|
||||
('ShaderNodeValToRGB', 'VALTORGB', 'ColorRamp'),
|
||||
('ShaderNodeRGBToBW', 'RGBTOBW', 'RGB to BW'),
|
||||
('ShaderNodeVectorMath', 'VECT_MATH', 'Vector Math'),
|
||||
('ShaderNodeSeparateRGB', 'SEPRGB', 'Separate RGB'),
|
||||
('ShaderNodeCombineRGB', 'COMBRGB', 'Combine RGB'),
|
||||
('ShaderNodeSeparateXYZ', 'SEPXYZ', 'Separate XYZ'),
|
||||
('ShaderNodeCombineXYZ', 'COMBXYZ', 'Combine XYZ'),
|
||||
('ShaderNodeSeparateHSV', 'SEPHSV', 'Separate HSV'),
|
||||
('ShaderNodeCombineHSV', 'COMBHSV', 'Combine HSV'),
|
||||
('ShaderNodeWavelength', 'WAVELENGTH', 'Wavelength'),
|
||||
('ShaderNodeBlackbody', 'BLACKBODY', 'Blackbody'),
|
||||
('ShaderNodeClamp', 'CLAMP', 'Clamp'),
|
||||
('ShaderNodeValToRGB', 'VALTORGB', 'ColorRamp'),
|
||||
('ShaderNodeCombineHSV', 'COMBHSV', 'Combine HSV'),
|
||||
('ShaderNodeCombineRGB', 'COMBRGB', 'Combine RGB'),
|
||||
('ShaderNodeCombineXYZ', 'COMBXYZ', 'Combine XYZ'),
|
||||
('ShaderNodeMapRange', 'MAP_RANGE', 'Map Range'),
|
||||
('ShaderNodeMath', 'MATH', 'Math'),
|
||||
('ShaderNodeRGBToBW', 'RGBTOBW', 'RGB to BW'),
|
||||
('ShaderNodeSeparateRGB', 'SEPRGB', 'Separate RGB'),
|
||||
('ShaderNodeSeparateXYZ', 'SEPXYZ', 'Separate XYZ'),
|
||||
('ShaderNodeSeparateHSV', 'SEPHSV', 'Separate HSV'),
|
||||
('ShaderNodeVectorMath', 'VECT_MATH', 'Vector Math'),
|
||||
('ShaderNodeWavelength', 'WAVELENGTH', 'Wavelength'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
shaders_layout_nodes_props = (
|
||||
('NodeFrame', 'FRAME', 'Frame'),
|
||||
('NodeReroute', 'REROUTE', 'Reroute'),
|
||||
|
@ -201,122 +222,134 @@ shaders_layout_nodes_props = (
|
|||
# compositing nodes
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
compo_input_nodes_props = (
|
||||
('CompositorNodeRLayers', 'R_LAYERS', 'Render Layers'),
|
||||
('CompositorNodeImage', 'IMAGE', 'Image'),
|
||||
('CompositorNodeMovieClip', 'MOVIECLIP', 'Movie Clip'),
|
||||
('CompositorNodeMask', 'MASK', 'Mask'),
|
||||
('CompositorNodeRGB', 'RGB', 'RGB'),
|
||||
('CompositorNodeValue', 'VALUE', 'Value'),
|
||||
('CompositorNodeTexture', 'TEXTURE', 'Texture'),
|
||||
('CompositorNodeBokehImage', 'BOKEHIMAGE', 'Bokeh Image'),
|
||||
('CompositorNodeImage', 'IMAGE', 'Image'),
|
||||
('CompositorNodeMask', 'MASK', 'Mask'),
|
||||
('CompositorNodeMovieClip', 'MOVIECLIP', 'Movie Clip'),
|
||||
('CompositorNodeRLayers', 'R_LAYERS', 'Render Layers'),
|
||||
('CompositorNodeRGB', 'RGB', 'RGB'),
|
||||
('CompositorNodeTexture', 'TEXTURE', 'Texture'),
|
||||
('CompositorNodeTime', 'TIME', 'Time'),
|
||||
('CompositorNodeTrackPos', 'TRACKPOS', 'Track Position'),
|
||||
('CompositorNodeValue', 'VALUE', 'Value'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
compo_output_nodes_props = (
|
||||
('CompositorNodeComposite', 'COMPOSITE', 'Composite'),
|
||||
('CompositorNodeViewer', 'VIEWER', 'Viewer'),
|
||||
('CompositorNodeSplitViewer', 'SPLITVIEWER', 'Split Viewer'),
|
||||
('CompositorNodeOutputFile', 'OUTPUT_FILE', 'File Output'),
|
||||
('CompositorNodeLevels', 'LEVELS', 'Levels'),
|
||||
('CompositorNodeSplitViewer', 'SPLITVIEWER', 'Split Viewer'),
|
||||
('CompositorNodeViewer', 'VIEWER', 'Viewer'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
compo_color_nodes_props = (
|
||||
('CompositorNodeMixRGB', 'MIX_RGB', 'Mix'),
|
||||
('CompositorNodeAlphaOver', 'ALPHAOVER', 'Alpha Over'),
|
||||
('CompositorNodeInvert', 'INVERT', 'Invert'),
|
||||
('CompositorNodeCurveRGB', 'CURVE_RGB', 'RGB Curves'),
|
||||
('CompositorNodeHueSat', 'HUE_SAT', 'Hue Saturation Value'),
|
||||
('CompositorNodeColorBalance', 'COLORBALANCE', 'Color Balance'),
|
||||
('CompositorNodeHueCorrect', 'HUECORRECT', 'Hue Correct'),
|
||||
('CompositorNodeBrightContrast', 'BRIGHTCONTRAST', 'Bright/Contrast'),
|
||||
('CompositorNodeGamma', 'GAMMA', 'Gamma'),
|
||||
('CompositorNodeColorBalance', 'COLORBALANCE', 'Color Balance'),
|
||||
('CompositorNodeColorCorrection', 'COLORCORRECTION', 'Color Correction'),
|
||||
('CompositorNodeGamma', 'GAMMA', 'Gamma'),
|
||||
('CompositorNodeHueCorrect', 'HUECORRECT', 'Hue Correct'),
|
||||
('CompositorNodeHueSat', 'HUE_SAT', 'Hue Saturation Value'),
|
||||
('CompositorNodeInvert', 'INVERT', 'Invert'),
|
||||
('CompositorNodeMixRGB', 'MIX_RGB', 'Mix'),
|
||||
('CompositorNodeCurveRGB', 'CURVE_RGB', 'RGB Curves'),
|
||||
('CompositorNodeTonemap', 'TONEMAP', 'Tonemap'),
|
||||
('CompositorNodeZcombine', 'ZCOMBINE', 'Z Combine'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
compo_converter_nodes_props = (
|
||||
('CompositorNodeMath', 'MATH', 'Math'),
|
||||
('CompositorNodeValToRGB', 'VALTORGB', 'ColorRamp'),
|
||||
('CompositorNodeSetAlpha', 'SETALPHA', 'Set Alpha'),
|
||||
('CompositorNodePremulKey', 'PREMULKEY', 'Alpha Convert'),
|
||||
('CompositorNodeValToRGB', 'VALTORGB', 'ColorRamp'),
|
||||
('CompositorNodeCombHSVA', 'COMBHSVA', 'Combine HSVA'),
|
||||
('CompositorNodeCombRGBA', 'COMBRGBA', 'Combine RGBA'),
|
||||
('CompositorNodeCombYCCA', 'COMBYCCA', 'Combine YCbCrA'),
|
||||
('CompositorNodeCombYUVA', 'COMBYUVA', 'Combine YUVA'),
|
||||
('CompositorNodeIDMask', 'ID_MASK', 'ID Mask'),
|
||||
('CompositorNodeMath', 'MATH', 'Math'),
|
||||
('CompositorNodeRGBToBW', 'RGBTOBW', 'RGB to BW'),
|
||||
('CompositorNodeSepRGBA', 'SEPRGBA', 'Separate RGBA'),
|
||||
('CompositorNodeCombRGBA', 'COMBRGBA', 'Combine RGBA'),
|
||||
('CompositorNodeSepHSVA', 'SEPHSVA', 'Separate HSVA'),
|
||||
('CompositorNodeCombHSVA', 'COMBHSVA', 'Combine HSVA'),
|
||||
('CompositorNodeSepYUVA', 'SEPYUVA', 'Separate YUVA'),
|
||||
('CompositorNodeCombYUVA', 'COMBYUVA', 'Combine YUVA'),
|
||||
('CompositorNodeSepYCCA', 'SEPYCCA', 'Separate YCbCrA'),
|
||||
('CompositorNodeCombYCCA', 'COMBYCCA', 'Combine YCbCrA'),
|
||||
('CompositorNodeSetAlpha', 'SETALPHA', 'Set Alpha'),
|
||||
('CompositorNodeSwitchView', 'VIEWSWITCH', 'View Switch'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
compo_filter_nodes_props = (
|
||||
('CompositorNodeBlur', 'BLUR', 'Blur'),
|
||||
('CompositorNodeBilateralblur', 'BILATERALBLUR', 'Bilateral Blur'),
|
||||
('CompositorNodeDilateErode', 'DILATEERODE', 'Dilate/Erode'),
|
||||
('CompositorNodeDespeckle', 'DESPECKLE', 'Despeckle'),
|
||||
('CompositorNodeFilter', 'FILTER', 'Filter'),
|
||||
('CompositorNodeBlur', 'BLUR', 'Blur'),
|
||||
('CompositorNodeBokehBlur', 'BOKEHBLUR', 'Bokeh Blur'),
|
||||
('CompositorNodeVecBlur', 'VECBLUR', 'Vector Blur'),
|
||||
('CompositorNodeDefocus', 'DEFOCUS', 'Defocus'),
|
||||
('CompositorNodeDenoise', 'DENOISE', 'Denoise'),
|
||||
('CompositorNodeDespeckle', 'DESPECKLE', 'Despeckle'),
|
||||
('CompositorNodeDilateErode', 'DILATEERODE', 'Dilate/Erode'),
|
||||
('CompositorNodeDBlur', 'DBLUR', 'Directional Blur'),
|
||||
('CompositorNodeFilter', 'FILTER', 'Filter'),
|
||||
('CompositorNodeGlare', 'GLARE', 'Glare'),
|
||||
('CompositorNodeInpaint', 'INPAINT', 'Inpaint'),
|
||||
('CompositorNodeDBlur', 'DBLUR', 'Directional Blur'),
|
||||
('CompositorNodePixelate', 'PIXELATE', 'Pixelate'),
|
||||
('CompositorNodeSunBeams', 'SUNBEAMS', 'Sun Beams'),
|
||||
('CompositorNodeVecBlur', 'VECBLUR', 'Vector Blur'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
compo_vector_nodes_props = (
|
||||
('CompositorNodeNormal', 'NORMAL', 'Normal'),
|
||||
('CompositorNodeMapValue', 'MAP_VALUE', 'Map Value'),
|
||||
('CompositorNodeMapRange', 'MAP_RANGE', 'Map Range'),
|
||||
('CompositorNodeMapValue', 'MAP_VALUE', 'Map Value'),
|
||||
('CompositorNodeNormal', 'NORMAL', 'Normal'),
|
||||
('CompositorNodeNormalize', 'NORMALIZE', 'Normalize'),
|
||||
('CompositorNodeCurveVec', 'CURVE_VEC', 'Vector Curves'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
compo_matte_nodes_props = (
|
||||
('CompositorNodeKeying', 'KEYING', 'Keying'),
|
||||
('CompositorNodeKeyingScreen', 'KEYINGSCREEN', 'Keying Screen'),
|
||||
('CompositorNodeChannelMatte', 'CHANNEL_MATTE', 'Channel Key'),
|
||||
('CompositorNodeColorSpill', 'COLOR_SPILL', 'Color Spill'),
|
||||
('CompositorNodeBoxMask', 'BOXMASK', 'Box Mask'),
|
||||
('CompositorNodeEllipseMask', 'ELLIPSEMASK', 'Ellipse Mask'),
|
||||
('CompositorNodeLumaMatte', 'LUMA_MATTE', 'Luminance Key'),
|
||||
('CompositorNodeDiffMatte', 'DIFF_MATTE', 'Difference Key'),
|
||||
('CompositorNodeDistanceMatte', 'DISTANCE_MATTE', 'Distance Key'),
|
||||
('CompositorNodeChannelMatte', 'CHANNEL_MATTE', 'Channel Key'),
|
||||
('CompositorNodeChromaMatte', 'CHROMA_MATTE', 'Chroma Key'),
|
||||
('CompositorNodeColorMatte', 'COLOR_MATTE', 'Color Key'),
|
||||
('CompositorNodeColorSpill', 'COLOR_SPILL', 'Color Spill'),
|
||||
('CompositorNodeCryptomatte', 'CRYPTOMATTE', 'Cryptomatte'),
|
||||
('CompositorNodeDiffMatte', 'DIFF_MATTE', 'Difference Key'),
|
||||
('CompositorNodeDistanceMatte', 'DISTANCE_MATTE', 'Distance Key'),
|
||||
('CompositorNodeDoubleEdgeMask', 'DOUBLEEDGEMASK', 'Double Edge Mask'),
|
||||
('CompositorNodeEllipseMask', 'ELLIPSEMASK', 'Ellipse Mask'),
|
||||
('CompositorNodeKeying', 'KEYING', 'Keying'),
|
||||
('CompositorNodeKeyingScreen', 'KEYINGSCREEN', 'Keying Screen'),
|
||||
('CompositorNodeLumaMatte', 'LUMA_MATTE', 'Luminance Key'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
compo_distort_nodes_props = (
|
||||
('CompositorNodeScale', 'SCALE', 'Scale'),
|
||||
('CompositorNodeLensdist', 'LENSDIST', 'Lens Distortion'),
|
||||
('CompositorNodeMovieDistortion', 'MOVIEDISTORTION', 'Movie Distortion'),
|
||||
('CompositorNodeTranslate', 'TRANSLATE', 'Translate'),
|
||||
('CompositorNodeRotate', 'ROTATE', 'Rotate'),
|
||||
('CompositorNodeFlip', 'FLIP', 'Flip'),
|
||||
('CompositorNodeCornerPin', 'CORNERPIN', 'Corner Pin'),
|
||||
('CompositorNodeCrop', 'CROP', 'Crop'),
|
||||
('CompositorNodeDisplace', 'DISPLACE', 'Displace'),
|
||||
('CompositorNodeFlip', 'FLIP', 'Flip'),
|
||||
('CompositorNodeLensdist', 'LENSDIST', 'Lens Distortion'),
|
||||
('CompositorNodeMapUV', 'MAP_UV', 'Map UV'),
|
||||
('CompositorNodeTransform', 'TRANSFORM', 'Transform'),
|
||||
('CompositorNodeStabilize', 'STABILIZE2D', 'Stabilize 2D'),
|
||||
('CompositorNodeMovieDistortion', 'MOVIEDISTORTION', 'Movie Distortion'),
|
||||
('CompositorNodePlaneTrackDeform', 'PLANETRACKDEFORM', 'Plane Track Deform'),
|
||||
('CompositorNodeCornerPin', 'CORNERPIN', 'Corner Pin'),
|
||||
('CompositorNodeRotate', 'ROTATE', 'Rotate'),
|
||||
('CompositorNodeScale', 'SCALE', 'Scale'),
|
||||
('CompositorNodeStabilize', 'STABILIZE2D', 'Stabilize 2D'),
|
||||
('CompositorNodeTransform', 'TRANSFORM', 'Transform'),
|
||||
('CompositorNodeTranslate', 'TRANSLATE', 'Translate'),
|
||||
)
|
||||
# (rna_type.identifier, type, rna_type.name)
|
||||
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.
|
||||
# Keeping things in alphabetical orde so we don't need to sort later.
|
||||
compo_layout_nodes_props = (
|
||||
('NodeFrame', 'FRAME', 'Frame'),
|
||||
('NodeReroute', 'REROUTE', 'Reroute'),
|
||||
|
@ -484,21 +517,42 @@ operations = [
|
|||
('SUBTRACT', 'Subtract', 'Subtract Mode'),
|
||||
('MULTIPLY', 'Multiply', 'Multiply Mode'),
|
||||
('DIVIDE', 'Divide', 'Divide Mode'),
|
||||
('MULTIPLY_ADD', 'Multiply Add', 'Multiply Add Mode'),
|
||||
('SINE', 'Sine', 'Sine Mode'),
|
||||
('COSINE', 'Cosine', 'Cosine Mode'),
|
||||
('TANGENT', 'Tangent', 'Tangent Mode'),
|
||||
('ARCSINE', 'Arcsine', 'Arcsine Mode'),
|
||||
('ARCCOSINE', 'Arccosine', 'Arccosine Mode'),
|
||||
('ARCTANGENT', 'Arctangent', 'Arctangent Mode'),
|
||||
('ARCTAN2', 'Arctan2', 'Arctan2 Mode'),
|
||||
('SINH', 'Hyperbolic Sine', 'Hyperbolic Sine Mode'),
|
||||
('COSH', 'Hyperbolic Cosine', 'Hyperbolic Cosine Mode'),
|
||||
('TANH', 'Hyperbolic Tangent', 'Hyperbolic Tangent Mode'),
|
||||
('POWER', 'Power', 'Power Mode'),
|
||||
('LOGARITHM', 'Logatithm', 'Logarithm Mode'),
|
||||
('SQRT', 'Square Root', 'Square Root Mode'),
|
||||
('INVERSE_SQRT', 'Inverse Square Root', 'Inverse Square Root Mode'),
|
||||
('EXPONENT', 'Exponent', 'Exponent Mode'),
|
||||
('MINIMUM', 'Minimum', 'Minimum Mode'),
|
||||
('MAXIMUM', 'Maximum', 'Maximum Mode'),
|
||||
('ROUND', 'Round', 'Round Mode'),
|
||||
('LESS_THAN', 'Less Than', 'Less Than Mode'),
|
||||
('GREATER_THAN', 'Greater Than', 'Greater Than Mode'),
|
||||
('SIGN', 'Sign', 'Sign Mode'),
|
||||
('COMPARE', 'Compare', 'Compare Mode'),
|
||||
('SMOOTH_MIN', 'Smooth Minimum', 'Smooth Minimum Mode'),
|
||||
('SMOOTH_MAX', 'Smooth Maximum', 'Smooth Maximum Mode'),
|
||||
('FRACT', 'Fraction', 'Fraction Mode'),
|
||||
('MODULO', 'Modulo', 'Modulo Mode'),
|
||||
('SNAP', 'Snap', 'Snap Mode'),
|
||||
('WRAP', 'Wrap', 'Wrap Mode'),
|
||||
('PINGPONG', 'Pingpong', 'Pingpong Mode'),
|
||||
('ABSOLUTE', 'Absolute', 'Absolute Mode'),
|
||||
('ROUND', 'Round', 'Round Mode'),
|
||||
('FLOOR', 'Floor', 'Floor Mode'),
|
||||
('CEIL', 'Ceil', 'Ceil Mode'),
|
||||
('TRUNCATE', 'Truncate', 'Truncate Mode'),
|
||||
('RADIANS', 'To Radians', 'To Radians Mode'),
|
||||
('DEGREES', 'To Degrees', 'To Degrees Mode'),
|
||||
]
|
||||
|
||||
# in NWBatchChangeNodes additional types/operations. Can be used as 'items' for EnumProperty.
|
||||
|
@ -3547,7 +3601,7 @@ class NWSaveViewer(bpy.types.Operator, ExportHelper):
|
|||
filename_ext: EnumProperty(
|
||||
name="Format",
|
||||
description="Choose the file format to save to",
|
||||
items=(('.bmp', "PNG", ""),
|
||||
items=(('.bmp', "BMP", ""),
|
||||
('.rgb', 'IRIS', ""),
|
||||
('.png', 'PNG', ""),
|
||||
('.jpg', 'JPEG', ""),
|
||||
|
@ -4102,7 +4156,7 @@ class NWSwitchShadersInputSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(shaders_input_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in shaders_input_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4113,7 +4167,7 @@ class NWSwitchShadersOutputSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(shaders_output_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in shaders_output_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4124,7 +4178,7 @@ class NWSwitchShadersShaderSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(shaders_shader_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in shaders_shader_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4135,7 +4189,7 @@ class NWSwitchShadersTextureSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(shaders_texture_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in shaders_texture_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4146,7 +4200,7 @@ class NWSwitchShadersColorSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(shaders_color_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in shaders_color_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4157,7 +4211,7 @@ class NWSwitchShadersVectorSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(shaders_vector_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in shaders_vector_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4168,7 +4222,7 @@ class NWSwitchShadersConverterSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(shaders_converter_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in shaders_converter_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4179,7 +4233,7 @@ class NWSwitchShadersLayoutSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(shaders_layout_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in shaders_layout_nodes_props:
|
||||
if node_type != 'FRAME':
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
@ -4191,7 +4245,7 @@ class NWSwitchCompoInputSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(compo_input_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in compo_input_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4202,7 +4256,7 @@ class NWSwitchCompoOutputSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(compo_output_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in compo_output_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4213,7 +4267,7 @@ class NWSwitchCompoColorSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(compo_color_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in compo_color_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4224,7 +4278,7 @@ class NWSwitchCompoConverterSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(compo_converter_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in compo_converter_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4235,7 +4289,7 @@ class NWSwitchCompoFilterSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(compo_filter_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in compo_filter_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4246,7 +4300,7 @@ class NWSwitchCompoVectorSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(compo_vector_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in compo_vector_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4257,7 +4311,7 @@ class NWSwitchCompoMatteSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(compo_matte_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in compo_matte_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4268,7 +4322,7 @@ class NWSwitchCompoDistortSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(compo_distort_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in compo_distort_nodes_props:
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
||||
|
@ -4279,7 +4333,7 @@ class NWSwitchCompoLayoutSubmenu(Menu, NWBase):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for ident, node_type, rna_name in sorted(compo_layout_nodes_props, key=lambda k: k[2]):
|
||||
for ident, node_type, rna_name in compo_layout_nodes_props:
|
||||
if node_type != 'FRAME':
|
||||
props = layout.operator(NWSwitchNodeType.bl_idname, text=rna_name)
|
||||
props.to_type = ident
|
||||
|
|
Loading…
Reference in New Issue