BlenderKit: move search props to window manager
This commit is contained in:
parent
89ce3f1e1c
commit
0d6b2e8767
|
@ -1841,7 +1841,7 @@ def register():
|
|||
type=BlenderKitUIProps)
|
||||
|
||||
# MODELS
|
||||
bpy.types.Scene.blenderkit_models = PointerProperty(
|
||||
bpy.types.WindowManager.blenderkit_models = PointerProperty(
|
||||
type=BlenderKitModelSearchProps)
|
||||
bpy.types.Object.blenderkit = PointerProperty( # for uploads, not now...
|
||||
type=BlenderKitModelUploadProps)
|
||||
|
@ -1849,7 +1849,7 @@ def register():
|
|||
type=BlenderKitRatingProps)
|
||||
|
||||
# SCENES
|
||||
bpy.types.Scene.blenderkit_scene = PointerProperty(
|
||||
bpy.types.WindowManager.blenderkit_scene = PointerProperty(
|
||||
type=BlenderKitSceneSearchProps)
|
||||
bpy.types.Scene.blenderkit = PointerProperty( # for uploads, not now...
|
||||
type=BlenderKitSceneUploadProps)
|
||||
|
@ -1857,7 +1857,7 @@ def register():
|
|||
type=BlenderKitRatingProps)
|
||||
|
||||
# HDRs
|
||||
bpy.types.Scene.blenderkit_HDR = PointerProperty(
|
||||
bpy.types.WindowManager.blenderkit_HDR = PointerProperty(
|
||||
type=BlenderKitHDRSearchProps)
|
||||
bpy.types.Image.blenderkit = PointerProperty( # for uploads, not now...
|
||||
type=BlenderKitHDRUploadProps)
|
||||
|
@ -1865,7 +1865,7 @@ def register():
|
|||
type=BlenderKitRatingProps)
|
||||
|
||||
# MATERIALS
|
||||
bpy.types.Scene.blenderkit_mat = PointerProperty(
|
||||
bpy.types.WindowManager.blenderkit_mat = PointerProperty(
|
||||
type=BlenderKitMaterialSearchProps)
|
||||
bpy.types.Material.blenderkit = PointerProperty( # for uploads, not now...
|
||||
type=BlenderKitMaterialUploadProps)
|
||||
|
@ -1873,7 +1873,7 @@ def register():
|
|||
type=BlenderKitRatingProps)
|
||||
|
||||
# BRUSHES
|
||||
bpy.types.Scene.blenderkit_brush = PointerProperty(
|
||||
bpy.types.WindowManager.blenderkit_brush = PointerProperty(
|
||||
type=BlenderKitBrushSearchProps)
|
||||
bpy.types.Brush.blenderkit = PointerProperty( # for uploads, not now...
|
||||
type=BlenderKitBrushUploadProps)
|
||||
|
@ -1930,11 +1930,11 @@ def unregister():
|
|||
tasks_queue.unregister()
|
||||
asset_bar_op.unregister()
|
||||
|
||||
del bpy.types.Scene.blenderkit_models
|
||||
del bpy.types.Scene.blenderkit_scene
|
||||
del bpy.types.Scene.blenderkit_HDR
|
||||
del bpy.types.Scene.blenderkit_brush
|
||||
del bpy.types.Scene.blenderkit_mat
|
||||
del bpy.types.WindowManager.blenderkit_models
|
||||
del bpy.types.WindowManager.blenderkit_scene
|
||||
del bpy.types.WindowManager.blenderkit_HDR
|
||||
del bpy.types.WindowManager.blenderkit_brush
|
||||
del bpy.types.WindowManager.blenderkit_mat
|
||||
|
||||
del bpy.types.Scene.blenderkit
|
||||
del bpy.types.Object.blenderkit
|
||||
|
|
|
@ -305,14 +305,14 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None,
|
|||
# how to do particle drop:
|
||||
# link the group we are interested in( there are more groups in File!!!! , have to get the correct one!)
|
||||
s = bpy.context.scene
|
||||
|
||||
wm = bpy.context.window_manager
|
||||
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
|
||||
|
||||
if user_preferences.api_key == '':
|
||||
user_preferences.asset_counter += 1
|
||||
|
||||
if asset_data['assetType'] == 'scene':
|
||||
sprops = s.blenderkit_scene
|
||||
sprops = wm.blenderkit_scene
|
||||
|
||||
scene = append_link.append_scene(file_names[0], link=sprops.append_link == 'LINK', fake_user=False)
|
||||
# print('scene appended')
|
||||
|
@ -330,7 +330,7 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None,
|
|||
|
||||
if asset_data['assetType'] == 'model':
|
||||
downloaders = kwargs.get('downloaders')
|
||||
sprops = s.blenderkit_models
|
||||
sprops = wm.blenderkit_models
|
||||
# TODO this is here because combinations of linking objects or appending groups are rather not-usefull
|
||||
if sprops.append_method == 'LINK_COLLECTION':
|
||||
sprops.append_link = 'LINK'
|
||||
|
@ -468,7 +468,7 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None,
|
|||
|
||||
elif asset_data['assetType'] == 'material':
|
||||
inscene = False
|
||||
sprops = s.blenderkit_mat
|
||||
sprops = wm.blenderkit_mat
|
||||
|
||||
for m in bpy.data.materials:
|
||||
if m.blenderkit.id == asset_data['id']:
|
||||
|
|
|
@ -447,7 +447,6 @@ def search_timer():
|
|||
wm[search_name + ' orig'] = rdata
|
||||
wm['search results orig'] = rdata
|
||||
|
||||
# load_previews()
|
||||
if len(result_field) < ui_props.scrolloffset or not (thread[0].params.get('get_next')):
|
||||
# jump back
|
||||
ui_props.scrolloffset = 0
|
||||
|
@ -1090,7 +1089,7 @@ def build_query_common(query, props):
|
|||
def build_query_model():
|
||||
'''use all search input to request results from server'''
|
||||
|
||||
props = bpy.context.scene.blenderkit_models
|
||||
props = bpy.context.window_manager.blenderkit_models
|
||||
query = {
|
||||
"asset_type": 'model',
|
||||
# "engine": props.search_engine,
|
||||
|
@ -1127,7 +1126,7 @@ def build_query_model():
|
|||
def build_query_scene():
|
||||
'''use all search input to request results from server'''
|
||||
|
||||
props = bpy.context.scene.blenderkit_scene
|
||||
props = bpy.context.window_manager.blenderkit_scene
|
||||
query = {
|
||||
"asset_type": 'scene',
|
||||
# "engine": props.search_engine,
|
||||
|
@ -1140,7 +1139,7 @@ def build_query_scene():
|
|||
def build_query_HDR():
|
||||
'''use all search input to request results from server'''
|
||||
|
||||
props = bpy.context.scene.blenderkit_HDR
|
||||
props = bpy.context.window_manager.blenderkit_HDR
|
||||
query = {
|
||||
"asset_type": 'hdr',
|
||||
# "engine": props.search_engine,
|
||||
|
@ -1151,7 +1150,7 @@ def build_query_HDR():
|
|||
|
||||
|
||||
def build_query_material():
|
||||
props = bpy.context.scene.blenderkit_mat
|
||||
props = bpy.context.window_manager.blenderkit_mat
|
||||
query = {
|
||||
"asset_type": 'material',
|
||||
|
||||
|
@ -1206,7 +1205,7 @@ def build_query_texture():
|
|||
|
||||
|
||||
def build_query_brush():
|
||||
props = bpy.context.scene.blenderkit_brush
|
||||
props = bpy.context.window_manager.blenderkit_brush
|
||||
|
||||
brush_type = ''
|
||||
if bpy.context.sculpt_object is not None:
|
||||
|
@ -1317,38 +1316,39 @@ def search(category='', get_next=False, author_id=''):
|
|||
search_start_time = time.time()
|
||||
# mt('start')
|
||||
scene = bpy.context.scene
|
||||
wm = bpy.context.window_manager
|
||||
ui_props = scene.blenderkitUI
|
||||
|
||||
props = utils.get_search_props()
|
||||
if ui_props.asset_type == 'MODEL':
|
||||
if not hasattr(scene, 'blenderkit'):
|
||||
if not hasattr(wm, 'blenderkit_models'):
|
||||
return;
|
||||
query = build_query_model()
|
||||
|
||||
if ui_props.asset_type == 'SCENE':
|
||||
if not hasattr(scene, 'blenderkit_scene'):
|
||||
if not hasattr(wm, 'blenderkit_scene'):
|
||||
return;
|
||||
query = build_query_scene()
|
||||
|
||||
if ui_props.asset_type == 'HDR':
|
||||
if not hasattr(scene, 'blenderkit_HDR'):
|
||||
if not hasattr(wm, 'blenderkit_HDR'):
|
||||
return;
|
||||
query = build_query_HDR()
|
||||
|
||||
if ui_props.asset_type == 'MATERIAL':
|
||||
if not hasattr(scene, 'blenderkit_mat'):
|
||||
if not hasattr(wm, 'blenderkit_mat'):
|
||||
return;
|
||||
|
||||
query = build_query_material()
|
||||
|
||||
if ui_props.asset_type == 'TEXTURE':
|
||||
if not hasattr(scene, 'blenderkit_tex'):
|
||||
if not hasattr(wm, 'blenderkit_tex'):
|
||||
return;
|
||||
# props = scene.blenderkit_tex
|
||||
# query = build_query_texture()
|
||||
|
||||
if ui_props.asset_type == 'BRUSH':
|
||||
if not hasattr(scene, 'blenderkit_brush'):
|
||||
if not hasattr(wm, 'blenderkit_brush'):
|
||||
return;
|
||||
query = build_query_brush()
|
||||
|
||||
|
@ -1464,7 +1464,7 @@ def search_update(self, context):
|
|||
# return here since writing into search keywords triggers this update function once more.
|
||||
return
|
||||
|
||||
print('search update search')
|
||||
# print('search update search')
|
||||
search()
|
||||
|
||||
|
||||
|
|
|
@ -818,7 +818,7 @@ def mouse_raycast(context, mx, my):
|
|||
# rote = mathutils.Euler((0, 0, math.pi))
|
||||
randoffset = math.pi
|
||||
if has_hit:
|
||||
props = bpy.context.scene.blenderkit_models
|
||||
props = bpy.context.window_manager.blenderkit_models
|
||||
up = Vector((0, 0, 1))
|
||||
|
||||
if props.perpendicular_snap:
|
||||
|
@ -874,7 +874,7 @@ def floor_raycast(context, mx, my):
|
|||
object = None
|
||||
matrix = None
|
||||
snapped_rotation = snapped_normal.to_track_quat('Z', 'Y').to_euler()
|
||||
props = bpy.context.scene.blenderkit_models
|
||||
props = bpy.context.window_manager.blenderkit_models
|
||||
if props.randomize_rotation:
|
||||
randoffset = props.offset_rotation_amount + math.pi + (
|
||||
random.random() - 0.5) * props.randomize_rotation_amount
|
||||
|
@ -1680,7 +1680,8 @@ class AssetDragOperator(bpy.types.Operator):
|
|||
target_object = object.name
|
||||
target_slot = object.active_material_index
|
||||
self.snapped_location = object.location
|
||||
elif self.object_name is not None:
|
||||
elif self.object_name is not None and self.has_hit:
|
||||
|
||||
# first, test if object can have material applied.
|
||||
object = bpy.data.objects[self.object_name]
|
||||
# this enables to run Bring to scene automatically when dropping on a linked objects.
|
||||
|
@ -1696,9 +1697,7 @@ class AssetDragOperator(bpy.types.Operator):
|
|||
# create final mesh to extract correct material slot
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
object_eval = object.evaluated_get(depsgraph)
|
||||
temp_mesh = object_eval.to_mesh()
|
||||
target_slot = temp_mesh.polygons[self.face_index].material_index
|
||||
object_eval.to_mesh_clear()
|
||||
|
||||
if object.type == 'MESH':
|
||||
temp_mesh = object_eval.to_mesh()
|
||||
target_slot = temp_mesh.polygons[self.face_index].material_index
|
||||
|
@ -1780,10 +1779,10 @@ class AssetDragOperator(bpy.types.Operator):
|
|||
self.mouse_y = event.mouse_region_y
|
||||
|
||||
#are we dragging already?
|
||||
self.drag = False
|
||||
drag_threshold = 10
|
||||
if abs(self.start_mouse_x - self.mouse_x) > drag_threshold and \
|
||||
abs(self.start_mouse_y - self.mouse_y) > drag_threshold:
|
||||
if not self.drag and \
|
||||
(abs(self.start_mouse_x - self.mouse_x) > drag_threshold or \
|
||||
abs(self.start_mouse_y - self.mouse_y) > drag_threshold):
|
||||
self.drag = True
|
||||
#turn off asset bar here, shout start again after finishing drag drop.
|
||||
ui_props.turn_off = True
|
||||
|
@ -1801,7 +1800,7 @@ class AssetDragOperator(bpy.types.Operator):
|
|||
ui_props.dragging = False
|
||||
return {'CANCELLED'}
|
||||
|
||||
sprops = bpy.context.scene.blenderkit_models
|
||||
sprops = bpy.context.window_manager.blenderkit_models
|
||||
if event.type == 'WHEELUPMOUSE':
|
||||
sprops.offset_rotation_amount += sprops.offset_rotation_step
|
||||
return {'RUNNING_MODAL'}
|
||||
|
@ -1841,7 +1840,7 @@ class AssetDragOperator(bpy.types.Operator):
|
|||
return {'FINISHED'}
|
||||
self.steps +=1
|
||||
|
||||
return {'PASS_THROUGH'}
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
if context.area.type == 'VIEW_3D':
|
||||
|
@ -1884,6 +1883,7 @@ class AssetDragOperator(bpy.types.Operator):
|
|||
bpy.context.window.cursor_set("NONE")
|
||||
ui_props = bpy.context.scene.blenderkitUI
|
||||
ui_props.dragging = True
|
||||
self.drag = False
|
||||
context.window_manager.modal_handler_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
else:
|
||||
|
|
|
@ -198,7 +198,8 @@ def draw_panel_hdr_upload(self, context):
|
|||
|
||||
def draw_panel_hdr_search(self, context):
|
||||
s = context.scene
|
||||
props = s.blenderkit_HDR
|
||||
wm = context.window_manager
|
||||
props = wm.blenderkit_HDR
|
||||
|
||||
layout = self.layout
|
||||
row = layout.row()
|
||||
|
@ -211,7 +212,7 @@ def draw_panel_hdr_search(self, context):
|
|||
|
||||
def draw_thumbnail_upload_panel(layout, props):
|
||||
update = False
|
||||
tex = autothumb.get_texture_ui(props.thumbnail, '.upload_preview')
|
||||
tex = autothumb.get_texture_ui(props.thumbnail, 'upload_preview')
|
||||
if not tex or not tex.image:
|
||||
return
|
||||
box = layout.box()
|
||||
|
@ -346,9 +347,9 @@ def draw_assetbar_show_hide(layout, props):
|
|||
|
||||
|
||||
def draw_panel_model_search(self, context):
|
||||
s = context.scene
|
||||
wm = bpy.context.window_manager
|
||||
props = wm.blenderkit_models
|
||||
|
||||
props = s.blenderkit_models
|
||||
layout = self.layout
|
||||
|
||||
row = layout.row()
|
||||
|
@ -377,8 +378,8 @@ def draw_panel_model_search(self, context):
|
|||
|
||||
|
||||
def draw_panel_scene_search(self, context):
|
||||
s = context.scene
|
||||
props = s.blenderkit_scene
|
||||
wm = bpy.context.window_manager
|
||||
props = wm.blenderkit_scene
|
||||
layout = self.layout
|
||||
# layout.label(text = "common search properties:")
|
||||
row = layout.row()
|
||||
|
@ -677,7 +678,7 @@ def draw_panel_material_upload(self, context):
|
|||
|
||||
|
||||
def draw_panel_material_search(self, context):
|
||||
wm = context.scene
|
||||
wm = context.window_manager
|
||||
props = wm.blenderkit_mat
|
||||
|
||||
layout = self.layout
|
||||
|
@ -713,8 +714,8 @@ def draw_panel_brush_upload(self, context):
|
|||
|
||||
|
||||
def draw_panel_brush_search(self, context):
|
||||
s = context.scene
|
||||
props = s.blenderkit_brush
|
||||
wm = context.window_manager
|
||||
props = wm.blenderkit_brush
|
||||
|
||||
layout = self.layout
|
||||
row = layout.row()
|
||||
|
@ -773,9 +774,9 @@ class VIEW3D_PT_blenderkit_advanced_model_search(Panel):
|
|||
return ui_props.down_up == 'SEARCH' and ui_props.asset_type == 'MODEL'
|
||||
|
||||
def draw(self, context):
|
||||
s = context.scene
|
||||
wm = bpy.context.window_manager
|
||||
|
||||
props = s.blenderkit_models
|
||||
props = wm.blenderkit_models
|
||||
layout = self.layout
|
||||
layout.separator()
|
||||
|
||||
|
@ -842,9 +843,8 @@ class VIEW3D_PT_blenderkit_advanced_material_search(Panel):
|
|||
return ui_props.down_up == 'SEARCH' and ui_props.asset_type == 'MATERIAL'
|
||||
|
||||
def draw(self, context):
|
||||
s = context.scene
|
||||
|
||||
props = s.blenderkit_mat
|
||||
wm = context.window_manager
|
||||
props = wm.blenderkit_mat
|
||||
layout = self.layout
|
||||
layout.separator()
|
||||
|
||||
|
@ -892,8 +892,8 @@ class VIEW3D_PT_blenderkit_categories(Panel):
|
|||
draw_panel_categories(self, context)
|
||||
|
||||
def draw_scene_import_settings(self, context):
|
||||
s = context.scene
|
||||
props = s.blenderkit_scene
|
||||
wm = bpy.context.window_manager
|
||||
props = wm.blenderkit_scene
|
||||
layout = self.layout
|
||||
layout.prop(props, 'switch_after_append')
|
||||
# layout.label(text='Import method:')
|
||||
|
@ -920,11 +920,12 @@ class VIEW3D_PT_blenderkit_import_settings(Panel):
|
|||
layout = self.layout
|
||||
|
||||
s = context.scene
|
||||
wm = bpy.context.window_manager
|
||||
ui_props = s.blenderkitUI
|
||||
|
||||
if ui_props.asset_type == 'MODEL':
|
||||
# noinspection PyCallByClass
|
||||
props = s.blenderkit_models
|
||||
props = wm.blenderkit_models
|
||||
layout.prop(props, 'randomize_rotation')
|
||||
if props.randomize_rotation:
|
||||
layout.prop(props, 'randomize_rotation_amount')
|
||||
|
@ -937,7 +938,7 @@ class VIEW3D_PT_blenderkit_import_settings(Panel):
|
|||
row.prop(props, 'append_method', expand=True, icon_only=False)
|
||||
|
||||
if ui_props.asset_type == 'MATERIAL':
|
||||
props = s.blenderkit_mat
|
||||
props = wm.blenderkit_mat
|
||||
layout.prop(props, 'automap')
|
||||
layout.label(text='Import method:')
|
||||
row = layout.row()
|
||||
|
@ -947,7 +948,7 @@ class VIEW3D_PT_blenderkit_import_settings(Panel):
|
|||
draw_scene_import_settings(self,context)
|
||||
|
||||
if ui_props.asset_type == 'HDR':
|
||||
props = s.blenderkit_HDR
|
||||
props = wm.blenderkit_HDR
|
||||
|
||||
if ui_props.asset_type in ['MATERIAL', 'MODEL', 'HDR']:
|
||||
layout.prop(props, 'resolution')
|
||||
|
@ -1162,8 +1163,8 @@ class BlenderKitWelcomeOperator(bpy.types.Operator):
|
|||
random_search = random.choice(random_searches)
|
||||
ui_props.asset_type = random_search[0]
|
||||
|
||||
bpy.context.scene.blenderkit_mat.search_keywords = ''#random_search[1]
|
||||
bpy.context.scene.blenderkit_mat.search_keywords = '+is_free:true+score_gte:1000+order:-created'#random_search[1]
|
||||
bpy.context.window_manager.blenderkit_mat.search_keywords = ''#random_search[1]
|
||||
bpy.context.window_manager.blenderkit_mat.search_keywords = '+is_free:true+score_gte:1000+order:-created'#random_search[1]
|
||||
# search.search()
|
||||
return {'FINISHED'}
|
||||
|
||||
|
@ -1395,7 +1396,10 @@ class OBJECT_MT_blenderkit_asset_menu(bpy.types.Menu):
|
|||
|
||||
def numeric_to_str(s):
|
||||
if s:
|
||||
s = str(round(s))
|
||||
if s<1:
|
||||
s = str(round(s,1))
|
||||
else:
|
||||
s = str(round(s))
|
||||
else:
|
||||
s = '-'
|
||||
return s
|
||||
|
@ -2197,17 +2201,18 @@ def header_search_draw(self, context):
|
|||
if preferences.search_in_header:
|
||||
layout = self.layout
|
||||
s = bpy.context.scene
|
||||
wm = bpy.context.window_manager
|
||||
ui_props = s.blenderkitUI
|
||||
if ui_props.asset_type == 'MODEL':
|
||||
props = s.blenderkit_models
|
||||
props = wm.blenderkit_models
|
||||
if ui_props.asset_type == 'MATERIAL':
|
||||
props = s.blenderkit_mat
|
||||
props = wm.blenderkit_mat
|
||||
if ui_props.asset_type == 'BRUSH':
|
||||
props = s.blenderkit_brush
|
||||
props = wm.blenderkit_brush
|
||||
if ui_props.asset_type == 'HDR':
|
||||
props = s.blenderkit_HDR
|
||||
props = wm.blenderkit_HDR
|
||||
if ui_props.asset_type == 'SCENE':
|
||||
props = s.blenderkit_scene
|
||||
props = wm.blenderkit_scene
|
||||
|
||||
# the center snap menu is in edit and object mode if tool settings are off.
|
||||
if context.space_data.show_region_tool_header == True or context.mode[:4] not in ('EDIT', 'OBJE'):
|
||||
|
|
|
@ -154,36 +154,37 @@ def get_selected_replace_adepts():
|
|||
|
||||
def get_search_props():
|
||||
scene = bpy.context.scene
|
||||
wm = bpy.context.window_manager
|
||||
if scene is None:
|
||||
return;
|
||||
uiprops = scene.blenderkitUI
|
||||
props = None
|
||||
if uiprops.asset_type == 'MODEL':
|
||||
if not hasattr(scene, 'blenderkit_models'):
|
||||
if not hasattr(wm, 'blenderkit_models'):
|
||||
return;
|
||||
props = scene.blenderkit_models
|
||||
props = wm.blenderkit_models
|
||||
if uiprops.asset_type == 'SCENE':
|
||||
if not hasattr(scene, 'blenderkit_scene'):
|
||||
if not hasattr(wm, 'blenderkit_scene'):
|
||||
return;
|
||||
props = scene.blenderkit_scene
|
||||
props = wm.blenderkit_scene
|
||||
if uiprops.asset_type == 'HDR':
|
||||
if not hasattr(scene, 'blenderkit_HDR'):
|
||||
if not hasattr(wm, 'blenderkit_HDR'):
|
||||
return;
|
||||
props = scene.blenderkit_HDR
|
||||
props = wm.blenderkit_HDR
|
||||
if uiprops.asset_type == 'MATERIAL':
|
||||
if not hasattr(scene, 'blenderkit_mat'):
|
||||
if not hasattr(wm, 'blenderkit_mat'):
|
||||
return;
|
||||
props = scene.blenderkit_mat
|
||||
props = wm.blenderkit_mat
|
||||
|
||||
if uiprops.asset_type == 'TEXTURE':
|
||||
if not hasattr(scene, 'blenderkit_tex'):
|
||||
if not hasattr(wm, 'blenderkit_tex'):
|
||||
return;
|
||||
# props = scene.blenderkit_tex
|
||||
|
||||
if uiprops.asset_type == 'BRUSH':
|
||||
if not hasattr(scene, 'blenderkit_brush'):
|
||||
if not hasattr(wm, 'blenderkit_brush'):
|
||||
return;
|
||||
props = scene.blenderkit_brush
|
||||
props = wm.blenderkit_brush
|
||||
return props
|
||||
|
||||
|
||||
|
@ -630,8 +631,8 @@ def scale_uvs(ob, scale=1.0, pivot=Vector((.5, .5))):
|
|||
|
||||
# map uv cubic and switch of auto tex space and set it to 1,1,1
|
||||
def automap(target_object=None, target_slot=None, tex_size=1, bg_exception=False, just_scale=False):
|
||||
s = bpy.context.scene
|
||||
mat_props = s.blenderkit_mat
|
||||
wm = bpy.context.window_manager
|
||||
mat_props = wm.blenderkit_mat
|
||||
if mat_props.automap:
|
||||
tob = bpy.data.objects[target_object]
|
||||
# only automap mesh models
|
||||
|
@ -813,7 +814,7 @@ def user_is_owner(asset_data=None):
|
|||
def asset_from_newer_blender_version(asset_data):
|
||||
bver = bpy.app.version
|
||||
aver = asset_data['sourceAppVersion'].split('.')
|
||||
print(aver,bver)
|
||||
# print(aver,bver)
|
||||
bver_f = bver[0] + bver[1] * .01 + bver[2] * .0001
|
||||
aver_f = int(aver[0]) + int(aver[1]) * .01 + int(aver[2]) * .0001
|
||||
return aver_f>bver_f
|
||||
|
|
Loading…
Reference in New Issue