Power Sequencer: rename tool, remove print statements

The tool builtin.cut was renamed into builtin.blade
This commit is contained in:
Nathan Lovato 2020-05-14 18:39:34 -06:00 committed by Dalai Felinto
parent 1f2115735e
commit 11f5d25cd8
4 changed files with 1 additions and 4 deletions

View File

@ -71,7 +71,7 @@ def register():
# Register tools
classes_tool = get_tool_classes()
last_tool = {"builtin.cut"}
last_tool = {"builtin.blade"}
for index, cls in enumerate(classes_tool):
bpy.utils.register_tool(cls, after=last_tool, separator=index == 0)
last_tool = {cls.bl_idname}

View File

@ -28,7 +28,6 @@ def get_operator_classes():
]
module_paths = ["." + os.path.splitext(f)[0] for f in module_files]
classes = []
print(__name__)
for path in module_paths:
module = importlib.import_module(path, package="power_sequencer.operators")
operator_names = [

View File

@ -93,7 +93,6 @@ class POWER_SEQUENCER_OT_import_local_footage(bpy.types.Operator):
files_to_import = [
os.path.join(self.directory, f) for f in self.find_new_files_to_import(filepaths)
]
print(files_to_import)
if not files_to_import:
self.report({"INFO"}, "No new files to import found")
return {"FINISHED"}

View File

@ -65,7 +65,6 @@ class POWER_SEQUENCER_OT_scene_create_from_selection(bpy.types.Operator):
bpy.ops.scene.new(type="FULL_COPY")
context.window.scene.name = context.selected_sequences[0].name
print(context.selected_sequences[0].name)
new_scene_name = context.window.scene.name