FBX exporter: Fix broken non-mesh geometry export.

Own mistake in some recent refactor...
This commit is contained in:
Bastien Montagne 2017-07-20 12:29:32 +02:00
parent e70b309dac
commit 12ff437f3a
2 changed files with 2 additions and 2 deletions

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (3, 7, 12),
"version": (3, 7, 13),
"blender": (2, 77, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",

View File

@ -2176,7 +2176,7 @@ def fbx_data_from_scene(scene, settings):
if settings.use_mesh_modifiers or ob.type in BLENDER_OTHER_OBJECT_TYPES or is_ob_material:
# We cannot use default mesh in that case, or material would not be the right ones...
use_org_data = not is_ob_material
use_org_data = not (is_ob_material or ob.type in BLENDER_OTHER_OBJECT_TYPES)
tmp_mods = []
if use_org_data and ob.type == 'MESH':
# No need to create a new mesh in this case, if no modifier is active!