glTF exporter: Fix export VertexColor for loose edges & vertices
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blender-bot
2023-02-13 13:52:55 +01:00
Referenced by issue blender/blender#102967: 3.4: Potential candidates for corrective releases Referenced by issue blender/blender#102967, 3.4: Potential candidates for corrective releases
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 5, 6),
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"version": (3, 5, 7),
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'blender': (3, 4, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -558,16 +558,28 @@ class PrimitiveCreator:
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self.blender_mesh.color_attributes[blender_color_idx].data.foreach_get('color', colors)
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if attr['blender_domain'] == "POINT":
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colors = colors.reshape(-1, 4)
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colors = colors[self.dots['vertex_index']]
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data_dots = colors[self.dots['vertex_index']]
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if self.export_settings['gltf_loose_edges']:
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data_dots_edges = colors[self.dots_edges['vertex_index']]
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if self.export_settings['gltf_loose_points']:
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data_dots_points = colors[self.dots_points['vertex_index']]
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elif attr['blender_domain'] == "CORNER":
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colors = colors.reshape(-1, 4)
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# colors are already linear, no need to switch color space
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self.dots[attr['gltf_attribute_name'] + '0'] = colors[:, 0]
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self.dots[attr['gltf_attribute_name'] + '1'] = colors[:, 1]
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self.dots[attr['gltf_attribute_name'] + '2'] = colors[:, 2]
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self.dots[attr['gltf_attribute_name'] + '3'] = colors[:, 3]
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data_dots = colors[self.dots['vertex_index']]
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if self.export_settings['gltf_loose_edges'] and attr['blender_domain'] == "POINT":
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data_dots_edges = colors[self.dots_edges['vertex_index']]
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if self.export_settings['gltf_loose_points'] and attr['blender_domain'] == "POINT":
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data_dots_points = colors[self.dots_points['vertex_index']]
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del colors
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for i in range(4):
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self.dots[attr['gltf_attribute_name'] + str(i)] = data_dots[:, i]
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if self.export_settings['gltf_loose_edges'] and attr['blender_domain'] == "POINT":
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self.dots_edges[attr['gltf_attribute_name'] + str(i)] = data_dots_edges[:, i]
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if self.export_settings['gltf_loose_points'] and attr['blender_domain'] == "POINT":
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self.dots_points[attr['gltf_attribute_name'] + str(i)] = data_dots_points[:, i]
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def __get_layer_attribute(self, attr):
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if attr['blender_domain'] in ['CORNER']:
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