glTF: when exporting with selection, bake in all cases to get constraints applied
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@ -69,7 +69,7 @@ def gather_animations( obj_uuid: int,
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# Collect all 'actions' affecting this object. There is a direct mapping between blender actions and glTF animations
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blender_actions = __get_blender_actions(blender_object, export_settings)
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if export_settings['gltf_selected'] is True and export_settings['vtree'].tree_troncated is True \
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if export_settings['gltf_selected'] is True \
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and not (blender_object.animation_data is not None and blender_object.animation_data.action is not None): #there is no animation
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channels = __gather_channels_baked(obj_uuid, export_settings)
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if channels is not None:
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