Fix part of T43582: Importing Custom Normals with FBX fails.

Mess in filename props ID.

Thanks one more time FBX for your beautiful demonstrations of pure logic insanity...
This commit is contained in:
Bastien Montagne 2015-02-06 16:24:35 +01:00
parent a00934e26c
commit 1c602ef7b5
2 changed files with 20 additions and 6 deletions

View File

@ -1341,7 +1341,7 @@ def fbx_data_video_elements(root, vid, scene_data):
elem_props_template_finalize(tmpl, props)
elem_data_single_int32(fbx_vid, b"UseMipMap", 0)
elem_data_single_string_unicode(fbx_vid, b"FileName", fname_abs)
elem_data_single_string_unicode(fbx_vid, b"Filename", fname_abs)
elem_data_single_string_unicode(fbx_vid, b"RelativeFilename", fname_rel)
if scene_data.settings.media_settings.embed_textures:

View File

@ -151,7 +151,9 @@ def elem_prop_first(elem, default=None):
# Support for
# Properties70: { ... P:
def elem_props_find_first(elem, elem_prop_id):
if elem is None:
# When properties are not found... Should never happen, but happens - as usual.
return None
# support for templates (tuple of elems)
if type(elem) is not FBXElem:
assert(type(elem) is tuple)
@ -1273,12 +1275,22 @@ def blen_read_texture_image(fbx_tmpl, fbx_obj, basedir, settings):
image_cache = settings.image_cache
filepath = elem_find_first_string(fbx_obj, b'RelativeFileName')
# Yet another beautiful logic demonstration by Master FBX:
# * RelativeFilename in both Video and Texture nodes.
# * FileName in texture nodes.
# * Filename in video nodes.
# Aaaaaaaarrrrrrrrgggggggggggg!!!!!!!!!!!!!!
filepath = elem_find_first_string(fbx_obj, b'RelativeFilename')
if filepath:
filepath = os.path.join(basedir, filepath)
else:
filepath = elem_find_first_string(fbx_obj, b'FileName')
filepath = filepath.replace('\\', '/') if (os.sep == '/') else filepath.replace('/', '\\')
if not filepath:
filepath = elem_find_first_string(fbx_obj, b'Filename')
if not filepath:
print("Error, could not find any file path in ", fbx_obj)
else :
filepath = filepath.replace('\\', '/') if (os.sep == '/') else filepath.replace('/', '\\')
image = image_cache.get(filepath)
if image is not None:
@ -2631,7 +2643,8 @@ def load(operator, context, filepath="",
assert(fbx_obj.id == b'Material')
fbx_props = (elem_find_first(fbx_obj, b'Properties70'),
elem_find_first(fbx_tmpl, b'Properties70', fbx_elem_nil))
assert(fbx_props[0] is not None)
# Do not assert, it can be None actually, sigh...
#~ assert(fbx_props[0] is not None)
# (x / 7.142) is only a guess, cycles usable range is (0.0 -> 0.5)
return elem_props_get_number(fbx_props, b'BumpFactor', 2.5) / 7.142
@ -2640,7 +2653,8 @@ def load(operator, context, filepath="",
fbx_props = (elem_find_first(fbx_obj, b'Properties70'),
elem_find_first(fbx_tmpl, b'Properties70', fbx_elem_nil))
assert(fbx_props[0] is not None)
# Do not assert, it can be None actually, sigh...
#~ assert(fbx_props[0] is not None)
return (elem_props_get_vector_3d(fbx_props, b'Translation', (0.0, 0.0, 0.0)),
elem_props_get_vector_3d(fbx_props, b'Rotation', (0.0, 0.0, 0.0)),
elem_props_get_vector_3d(fbx_props, b'Scaling', (1.0, 1.0, 1.0)),