Rigify: clear custom pivots in IK->FK snap and use in widget placement.

This commit is contained in:
Alexander Gavrilov 2019-10-21 16:27:22 +03:00
parent bde1bc48cd
commit 1d656f3661
8 changed files with 44 additions and 23 deletions

View File

@ -121,10 +121,10 @@ class Rig(BaseLimbRig):
# IK controls
def get_extra_ik_controls(self):
controls = super().get_extra_ik_controls() + [self.bones.ctrl.heel]
if self.pivot_type == 'ANKLE_TOE':
return [self.bones.ctrl.heel, self.bones.ctrl.ik_spin]
else:
return [self.bones.ctrl.heel]
controls += [self.bones.ctrl.ik_spin]
return controls
def make_ik_control_bone(self, orgs):
name = self.copy_bone(orgs[2], make_derived_name(orgs[2], 'ctrl', '_ik'))

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@ -23,7 +23,7 @@ import json
from ...utils.animation import add_generic_snap_fk_to_ik, add_fk_ik_snap_buttons
from ...utils.rig import connected_children_names
from ...utils.bones import BoneDict, put_bone, compute_chain_x_axis, align_bone_orientation
from ...utils.bones import BoneDict, put_bone, compute_chain_x_axis, align_bone_orientation, set_bone_widget_transform
from ...utils.naming import strip_org, make_derived_name
from ...utils.layers import ControlLayersOption
from ...utils.misc import pairwise_nozip, padnone, map_list
@ -324,13 +324,14 @@ class BaseLimbRig(BaseRig):
# IK controls
def get_extra_ik_controls(self):
return []
if self.component_ik_pivot:
return [self.component_ik_pivot.control]
else:
return []
def get_all_ik_controls(self):
ctrl = self.bones.ctrl
controls = [ctrl.ik_base, ctrl.ik_pole, ctrl.ik]
if self.component_ik_pivot:
controls.append(self.component_ik_pivot.control)
return controls + self.get_extra_ik_controls()
@stage.generate_bones
@ -411,9 +412,13 @@ class BaseLimbRig(BaseRig):
@stage.generate_widgets
def make_ik_control_widgets(self):
self.make_ik_base_widget(self.bones.ctrl.ik_base)
self.make_ik_pole_widget(self.bones.ctrl.ik_pole)
self.make_ik_ctrl_widget(self.bones.ctrl.ik)
ctrl = self.bones.ctrl
set_bone_widget_transform(self.obj, ctrl.ik, self.get_ik_control_output())
self.make_ik_base_widget(ctrl.ik_base)
self.make_ik_pole_widget(ctrl.ik_pole)
self.make_ik_ctrl_widget(ctrl.ik)
def make_ik_base_widget(self, ctrl):
if self.main_axis == 'x':

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@ -84,7 +84,7 @@ class Rig(BaseLimbRig):
# IK controls
def get_extra_ik_controls(self):
return [self.bones.ctrl.heel]
return super().get_extra_ik_controls() + [self.bones.ctrl.heel]
def make_ik_control_bone(self, orgs):
name = self.copy_bone(orgs[3], make_derived_name(orgs[2], 'ctrl', '_ik'))

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@ -27,7 +27,7 @@ from mathutils import Matrix
from ...utils.errors import MetarigError
from ...utils.layers import ControlLayersOption
from ...utils.naming import strip_org, make_deformer_name, make_mechanism_name, make_derived_name
from ...utils.bones import BoneDict, put_bone, align_bone_to_axis, align_bone_orientation
from ...utils.bones import BoneDict, put_bone, align_bone_to_axis, align_bone_orientation, set_bone_widget_transform
from ...utils.widgets import adjust_widget_transform_mesh
from ...utils.widgets_basic import create_circle_widget
from ...utils.misc import map_list
@ -123,7 +123,7 @@ class Rig(BaseSpineRig):
shape_bone = self.get_bone(wgt_mch)
is_horizontal = abs(shape_bone.z_axis.normalized().y) < 0.7
self.get_bone(ctrl).custom_shape_transform = shape_bone
set_bone_widget_transform(self.obj, ctrl, wgt_mch)
obj = create_circle_widget(
self.obj, ctrl,

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@ -23,7 +23,8 @@ import bpy
from itertools import count
from ...utils.naming import strip_org, make_derived_name
from ...utils.bones import put_bone, flip_bone, is_same_position, connect_bbone_chain_handles, align_bone_orientation
from ...utils.bones import put_bone, flip_bone, is_same_position, connect_bbone_chain_handles
from ...utils.bones import align_bone_orientation, set_bone_widget_transform
from ...utils.widgets_basic import create_circle_widget
from ...utils.layers import ControlLayersOption
from ...utils.misc import map_list
@ -69,7 +70,7 @@ class Rig(BaseHeadTailRig):
@stage.generate_widgets
def make_master_control_widget(self):
bone = self.bones.ctrl.master
self.get_bone(bone).custom_shape_transform = self.get_bone(self.bones.ctrl.tweak[-1])
set_bone_widget_transform(self.obj, bone, self.bones.ctrl.tweak[-1])
create_ballsocket_widget(self.obj, bone, size=0.7)
####################################################

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@ -24,7 +24,7 @@ from itertools import count
from ...utils.layers import ControlLayersOption
from ...utils.naming import make_derived_name
from ...utils.bones import align_bone_orientation, align_bone_to_axis, put_bone
from ...utils.bones import align_bone_orientation, align_bone_to_axis, put_bone, set_bone_widget_transform
from ...utils.widgets_basic import create_cube_widget
from ...utils.switch_parent import SwitchParentBuilder
from ...utils.components import CustomPivotControl
@ -123,10 +123,9 @@ class BaseSpineRig(TweakChainRig):
@stage.generate_widgets
def make_master_control_widget(self):
create_cube_widget(
self.obj, self.bones.ctrl.master,
radius=0.5,
)
master = self.bones.ctrl.master
set_bone_widget_transform(self.obj, master, self.get_master_control_output())
create_cube_widget(self.obj, master, radius=0.5)
####################################################
# Tweak bones

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@ -657,3 +657,17 @@ def align_bone_to_axis(obj, bone_name, axis, *, length=None, roll=0, flip=False)
bone_e.tail = bone_e.head + vec
bone_e.roll = roll
def set_bone_widget_transform(obj, bone_name, transform_bone, use_size=True, scale=1.0):
assert obj.mode != 'EDIT'
bone = obj.pose.bones[bone_name]
if transform_bone and transform_bone != bone_name:
bone.custom_shape_transform = obj.pose.bones[transform_bone]
else:
bone.custom_shape_transform = None
bone.use_custom_shape_bone_size = use_size
bone.custom_shape_scale = scale

View File

@ -17,7 +17,8 @@ class CustomPivotControl(RigComponent):
def __init__(
self, rig, id_name, org_bone, *,
name=None, parent=None, position=None, matrix=None, scale=1.0,
name=None, parent=None, position=None, matrix=None,
scale=1.0, scale_mch=None,
move_to=None, align_to=None, snap_to=None,
widget_axis=1.5, widget_cap=1.0, widget_square=True,
):
@ -30,6 +31,7 @@ class CustomPivotControl(RigComponent):
self.parent = parent
self.scale = scale or 1
self.scale_mch = scale_mch or (self.scale * 0.7)
self.move_to = move_to
self.align_to = align_to
self.snap_to = snap_to
@ -51,7 +53,7 @@ class CustomPivotControl(RigComponent):
def do_make_bones(self, org, name, position, matrix):
self.bones.ctrl[self.id_name] = self.ctrl = self.copy_bone(org, name, parent=not self.parent, scale=self.scale)
self.bones.mch[self.id_name] = self.mch = self.copy_bone(org, make_derived_name(name, 'mch'), scale=self.scale * 0.7)
self.bones.mch[self.id_name] = self.mch = self.copy_bone(org, make_derived_name(name, 'mch'), scale=self.scale_mch)
if position or matrix:
put_bone(self.obj, self.ctrl, position, matrix=matrix)
@ -61,7 +63,7 @@ class CustomPivotControl(RigComponent):
if self.snap_to:
bone = force_lazy(self.snap_to)
copy_bone_position(self.obj, bone, self.ctrl, scale=self.scale)
copy_bone_position(self.obj, bone, self.mch, scale=self.scale * 0.7)
copy_bone_position(self.obj, bone, self.mch, scale=self.scale_mch)
if self.move_to:
pos = self.get_bone(force_lazy(self.move_to)).head