Fixing vertex groups bug. Also node locate update.

This commit is contained in:
Kalle-Samuli Riihikoski 2018-09-04 17:56:24 +03:00
parent 1b7262b63a
commit 21b1cc0648
2 changed files with 4 additions and 4 deletions

View File

@ -188,7 +188,7 @@ def updatemesh(objekti, proxy):
#TO DO VERTEX GROUPS, gives an error with this code.
if(objekti.vertex_groups.keys != []):
if(objekti.vertex_groups.keys() != []):
bpy.ops.object.select_all(action='DESELECT')
proxy.select_set('SELECT')
objekti.select_set('SELECT')

View File

@ -114,7 +114,7 @@ def createnodes(objekti,texcoat): #luo nodes palikat ja linkittaa tekstuurit nii
#Metalness
if(bring_metalness == True and glue_mat.inputs.find('Metallic') != -1 and texcoat['metalness'] != []):
node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
node.location = -600,200
node.location = -830,160
node.name='3DC_metalness'
if(texcoat['metalness']):
node.image = bpy.data.images.load(texcoat['metalness'][0])
@ -137,8 +137,8 @@ def createnodes(objekti,texcoat): #luo nodes palikat ja linkittaa tekstuurit nii
if(bring_normal == True and glue_mat.inputs.find('Normal') != -1 and texcoat['nmap'] != []):
node = act_material.node_tree.nodes.new('ShaderNodeTexImage')
normal_node = act_material.node_tree.nodes.new('ShaderNodeNormalMap')
node.location = -600,-270
normal_node.location = -300,-170
node.location = -600,-370
normal_node.location = -300,-270
node.name='3DC_normal'
if(texcoat['nmap']):
node.image = bpy.data.images.load(texcoat['nmap'][0])