glTF exporter: Fix when custom node has no type
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Notes:
blender-bot
2023-02-13 13:52:54 +01:00
Referenced by issue blender/blender#102967: 3.4: Potential candidates for corrective releases Referenced by issue blender/blender#102967, 3.4: Potential candidates for corrective releases
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 5, 11),
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"version": (3, 5, 12),
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'blender': (3, 4, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -244,7 +244,7 @@ def get_factor_from_socket(socket, kind):
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if node is not None:
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x1, x2 = None, None
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if kind == 'RGB':
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if node.type in 'MIX' and node.data_type == "RGBA" and node.blend_type == 'MULTIPLY':
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if node.type == 'MIX' and node.data_type == "RGBA" and node.blend_type == 'MULTIPLY':
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# TODO: handle factor in inputs[0]?
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x1 = get_const_from_socket(node.inputs[6], kind)
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x2 = get_const_from_socket(node.inputs[7], kind)
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