BlenderKit: update ray_cast to new API requirement (view_layer instead of depsgraph)

This commit is contained in:
Vilém Duha 2020-08-23 14:57:34 +02:00
parent d5628d4134
commit 26ba60a3f0
1 changed files with 1 additions and 1 deletions

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@ -927,7 +927,7 @@ def mouse_raycast(context, mx, my):
vec = ray_target - ray_origin
has_hit, snapped_location, snapped_normal, face_index, object, matrix = bpy.context.scene.ray_cast(
bpy.context.view_layer.depsgraph, ray_origin, vec)
bpy.context.view_layer, ray_origin, vec)
# rote = mathutils.Euler((0, 0, math.pi))
randoffset = math.pi