POV: fix colored specular

pre 2.8 property was still used. Now in the .pov. wrapper.
This commit is contained in:
Maurice Raybaud 2019-12-24 08:07:33 +01:00
parent 2f4c557df0
commit 2e7e07389f
3 changed files with 13 additions and 6 deletions

View File

@ -3682,10 +3682,12 @@ node_categories = [
class RenderPovSettingsTexture(PropertyGroup):
"""Declare texture level properties controllable in UI and translated to POV."""
# former Space properties from removed Blender Internal
# former Space properties from removed Blender Internal
active_texture_index: IntProperty(
name = "Index for texture_slots",
default = 0,
min=0,
max=17,
default=0,
)
use_limited_texture_context: BoolProperty(
@ -3787,7 +3789,9 @@ class RenderPovSettingsTexture(PropertyGroup):
magnet_type: IntProperty(
name="Magnet_type",
description="1 or 2",
min=1, max=2, default=2
min=1,
max=2,
default=2,
)
warp_types: EnumProperty(

View File

@ -787,7 +787,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
trans = 1.0 - mater.pov.alpha
else:
trans = 0.0
if ((mater.specular_color.s == 0.0) or (mater.pov.diffuse_shader == 'MINNAERT')):
if ((mater.pov.specular_color.s == 0.0) or (mater.pov.diffuse_shader == 'MINNAERT')):
# No layered texture because of aoi pattern used for minnaert and pov can't layer patterned
colored_specular_found = False
else:
@ -1192,7 +1192,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
# Close first layer of POV "texture" (Blender material)
tabWrite("}\n")
if ((mater.specular_color.s > 0.0) and (mater.pov.diffuse_shader != 'MINNAERT')):
if ((mater.pov.specular_color.s > 0.0) and (mater.pov.diffuse_shader != 'MINNAERT')):
colored_specular_found = True
else:
@ -1222,7 +1222,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
tabWrite("texture {\n")
tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, 0, 1>}\n" % \
(mater.specular_color[0], mater.specular_color[1], mater.specular_color[2]))
(mater.pov.specular_color[0], mater.pov.specular_color[1], mater.pov.specular_color[2]))
tabWrite("finish {%s}\n" % (safety(material_finish, Level=2))) # Level 2 is translated spec
texturesNorm = ""

View File

@ -2345,6 +2345,9 @@ class TEXTURE_PT_POV_context_texture(TextureButtonsPanel, Panel):
"pov_texture_slots",
mat.pov,
"active_texture_index",
rows=2,
maxrows=16,
type="DEFAULT"
)
col = row.column(align=True)
col.operator("pov.textureslotadd", icon='ADD', text='')