Fix T44106: Obj importer broken.

In fact, it's the OBJ file which is utterly broken (thousands of faces reusing the same vertex...).
I think 'breakage' comes actually from change in bmesh (raising error when trying to get
an edge with same vert in both items of the key), afaiks this is not different from
old code in current importer.

Anyway, working around this is easy and cheap, so...

To be backported in final 2.74.
This commit is contained in:
Bastien Montagne 2015-03-16 22:46:51 +01:00
parent e716a3503d
commit 2f35b08beb
Notes: blender-bot 2023-02-14 19:58:39 +01:00
Referenced by issue #44016, Obj importer broken
1 changed files with 3 additions and 1 deletions

View File

@ -435,7 +435,7 @@ def create_mesh(new_objects,
smooth_group_users = {context_smooth_group: {} for context_smooth_group in unique_smooth_groups.keys()}
context_smooth_group_old = -1
fgon_edges = set() # Used for storing fgon keys whe we need to tesselate/untesselate them (ngons with hole).
fgon_edges = set() # Used for storing fgon keys when we need to tesselate/untesselate them (ngons with hole).
edges = []
tot_loops = 0
@ -508,6 +508,8 @@ def create_mesh(new_objects,
prev_vidx = face_vert_loc_indices[ngon[-1]]
for ngidx in ngon:
vidx = face_vert_loc_indices[ngidx]
if vidx == prev_vidx:
continue # broken OBJ... Just skip.
edge_key = (prev_vidx, vidx) if (prev_vidx < vidx) else (vidx, prev_vidx)
prev_vidx = vidx
if edge_key in edge_users: