Fix T73326: Blender 2.81 - AutoMirror issue

This commit is contained in:
Vladimir Spivak 2020-01-23 03:16:39 +02:00
parent 1e165b809b
commit 3049742f7f
Notes: blender-bot 2023-02-14 19:02:14 +01:00
Referenced by issue #73326, Blender 2.81 - AutoMirror issue
1 changed files with 122 additions and 91 deletions

View File

@ -33,6 +33,7 @@ from bpy.types import (
Menu,
Panel,
AddonPreferences,
PropertyGroup,
)
from bpy.props import (
BoolProperty,
@ -46,7 +47,7 @@ from bpy.props import (
# Operator
class AlignVertices(bpy.types.Operator):
class AlignVertices(Operator):
""" Automatically cut an object along an axis """
@ -59,6 +60,8 @@ class AlignVertices(bpy.types.Operator):
return obj and obj.type == "MESH"
def execute(self, context):
automirror = context.scene.automirror
bpy.ops.object.mode_set(mode = 'OBJECT')
x1,y1,z1 = bpy.context.scene.cursor.location
@ -73,14 +76,14 @@ class AlignVertices(bpy.types.Operator):
#Vertices coordinate to 0 (local coordinate, so on the origin)
for vert in bpy.context.object.data.vertices:
if vert.select:
if bpy.context.scene.AutoMirror_axis == 'x':
if automirror.axis == 'x':
axis = 0
elif bpy.context.scene.AutoMirror_axis == 'y':
elif automirror.axis == 'y':
axis = 1
elif bpy.context.scene.AutoMirror_axis == 'z':
elif automirror.axis == 'z':
axis = 2
vert.co[axis] = 0
#
bpy.context.scene.cursor.location = x2,y2,z2
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
@ -103,88 +106,98 @@ class AutoMirror(bpy.types.Operator):
return obj and obj.type == "MESH"
def draw(self, context):
automirror = context.scene.automirror
layout = self.layout
if bpy.context.object and bpy.context.object.type == 'MESH':
layout.prop(context.scene, "AutoMirror_axis", text="Mirror axis")
layout.prop(context.scene, "AutoMirror_orientation", text="Orientation")
layout.prop(context.scene, "AutoMirror_threshold", text="Threshold")
layout.prop(context.scene, "AutoMirror_toggle_edit", text="Toggle edit")
layout.prop(context.scene, "AutoMirror_cut", text="Cut and mirror")
if bpy.context.scene.AutoMirror_cut:
layout.prop(context.scene, "AutoMirror_clipping", text="Clipping")
layout.prop(context.scene, "AutoMirror_apply_mirror", text="Apply mirror")
layout.prop(automirror, "axis", text = "Mirror axis")
layout.prop(automirror, "orientation", text = "Orientation")
layout.prop(automirror, "threshold", text = "Threshold")
layout.prop(automirror, "toggle_edit", text = "Toggle edit")
layout.prop(automirror, "cut", text = "Cut and mirror")
if automirror.cut:
layout.prop(automirror, "clipping", text = "Clipping")
layout.prop(automirror, "mirror", text = "Apply mirror")
else:
layout.label(icon="ERROR", text="No mesh selected")
layout.label(icon = "ERROR", text = "No mesh selected")
def get_local_axis_vector(self, context, X, Y, Z, orientation):
loc = context.object.location
bpy.ops.object.mode_set(mode="OBJECT") # Needed to avoid to translate vertices
bpy.ops.object.mode_set(mode = "OBJECT") # Needed to avoid to translate vertices
v1 = Vector((loc[0],loc[1],loc[2]))
bpy.ops.transform.translate(value=(X*orientation, Y*orientation, Z*orientation),
constraint_axis=((X==1), (Y==1), (Z==1)),
orient_type='LOCAL')
bpy.ops.transform.translate(value = (X*orientation, Y*orientation, Z*orientation),
constraint_axis = ((X==1), (Y==1), (Z==1)),
orient_type = 'LOCAL')
v2 = Vector((loc[0],loc[1],loc[2]))
bpy.ops.transform.translate(value=(-X*orientation, -Y*orientation, -Z*orientation),
constraint_axis=((X==1), (Y==1), (Z==1)),
orient_type='LOCAL')
bpy.ops.transform.translate(value = (-X*orientation, -Y*orientation, -Z*orientation),
constraint_axis = ((X==1), (Y==1), (Z==1)),
orient_type = 'LOCAL')
bpy.ops.object.mode_set(mode="EDIT")
return v2-v1
def execute(self, context):
automirror = context.scene.automirror
X,Y,Z = 0,0,0
if bpy.context.scene.AutoMirror_axis == 'x':
if automirror.axis == 'x':
X = 1
elif bpy.context.scene.AutoMirror_axis == 'y':
elif automirror.axis == 'y':
Y = 1
elif bpy.context.scene.AutoMirror_axis == 'z':
elif automirror.axis == 'z':
Z = 1
current_mode = bpy.context.object.mode # Save the current mode
if bpy.context.object.mode != "EDIT":
bpy.ops.object.mode_set(mode="EDIT") # Go to edit mode
bpy.ops.mesh.select_all(action='SELECT') # Select all the vertices
if bpy.context.scene.AutoMirror_orientation == 'positive':
bpy.ops.object.mode_set(mode = "EDIT") # Go to edit mode
bpy.ops.mesh.select_all(action = 'SELECT') # Select all the vertices
if automirror.orientation == 'positive':
orientation = 1
else:
orientation = -1
cut_normal = self.get_local_axis_vector(context, X, Y, Z, orientation)
# Cut the mesh
bpy.ops.mesh.bisect(
plane_co=(
plane_co = (
bpy.context.object.location[0],
bpy.context.object.location[1],
bpy.context.object.location[2]
),
plane_no=cut_normal,
use_fill= False,
clear_inner= bpy.context.scene.AutoMirror_cut,
clear_outer= 0,
threshold= bpy.context.scene.AutoMirror_threshold)
plane_no = cut_normal,
use_fill = False,
clear_inner = automirror.cut,
clear_outer = 0,
threshold = automirror.threshold
)
bpy.ops.object.align_vertices() # Use to align the vertices on the origin, needed by the "threshold"
if not bpy.context.scene.AutoMirror_toggle_edit:
bpy.ops.object.mode_set(mode=current_mode) # Reload previous mode
if not automirror.toggle_edit:
bpy.ops.object.mode_set(mode = current_mode) # Reload previous mode
if bpy.context.scene.AutoMirror_cut:
bpy.ops.object.modifier_add(type='MIRROR') # Add a mirror modifier
if automirror.cut:
bpy.ops.object.modifier_add(type = 'MIRROR') # Add a mirror modifier
bpy.context.object.modifiers[-1].use_axis[0] = X # Choose the axis to use, based on the cut's axis
bpy.context.object.modifiers[-1].use_axis[1] = Y
bpy.context.object.modifiers[-1].use_axis[2] = Z
bpy.context.object.modifiers[-1].use_clip = context.scene.Use_Matcap
bpy.context.object.modifiers[-1].show_on_cage = context.scene.AutoMirror_show_on_cage
if bpy.context.scene.AutoMirror_apply_mirror:
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.modifier_apply(apply_as= 'DATA', modifier= bpy.context.object.modifiers[-1].name)
if bpy.context.scene.AutoMirror_toggle_edit:
bpy.ops.object.mode_set(mode='EDIT')
bpy.context.object.modifiers[-1].use_clip = automirror.Use_Matcap
bpy.context.object.modifiers[-1].show_on_cage = automirror.show_on_cage
if automirror.apply_mirror:
bpy.ops.object.mode_set(mode = 'OBJECT')
bpy.ops.object.modifier_apply(apply_as = 'DATA',
modifier = bpy.context.object.modifiers[-1].name)
if automirror.toggle_edit:
bpy.ops.object.mode_set(mode = 'EDIT')
else:
bpy.ops.object.mode_set(mode=current_mode)
bpy.ops.object.mode_set(mode = current_mode)
return {'FINISHED'}
@ -198,62 +211,75 @@ class VIEW3D_PT_BisectMirror(Panel):
bl_category = 'Edit'
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
automirror = context.scene.automirror
layout = self.layout
col = layout.column(align=True)
layout = self.layout
if bpy.context.object and bpy.context.object.type == 'MESH':
if bpy.context.object and bpy.context.object.type == 'MESH':
layout.operator("object.automirror")
layout.prop(context.scene, "AutoMirror_axis", text="Mirror Axis", expand=True)
layout.prop(context.scene, "AutoMirror_orientation", text="Orientation")
layout.prop(context.scene, "AutoMirror_threshold", text="Threshold")
layout.prop(context.scene, "AutoMirror_toggle_edit", text="Toggle Edit")
layout.prop(context.scene, "AutoMirror_cut", text="Cut and Mirror")
if bpy.context.scene.AutoMirror_cut:
layout.prop(context.scene, "Use_Matcap", text="Use Clip")
layout.prop(context.scene, "AutoMirror_show_on_cage", text="Editable")
layout.prop(context.scene, "AutoMirror_apply_mirror", text="Apply Mirror")
layout.prop(automirror, "axis", text = "Mirror Axis", expand=True)
layout.prop(automirror, "orientation", text = "Orientation")
layout.prop(automirror, "threshold", text = "Threshold")
layout.prop(automirror, "toggle_edit", text = "Toggle Edit")
layout.prop(automirror, "cut", text = "Cut and Mirror")
if bpy.context.scene.automirror.cut:
layout.prop(automirror, "Use_Matcap", text = "Use Clip")
layout.prop(automirror, "show_on_cage", text = "Editable")
layout.prop(automirror, "apply_mirror", text = "Apply Mirror")
else:
layout.label(icon="ERROR", text="No mesh selected")
layout.label(icon="ERROR", text = "No mesh selected")
# Properties
class AutoMirrorProps(PropertyGroup):
axis : EnumProperty(
items = [("x", "X", "", 1),
("y", "Y", "", 2),
("z", "Z", "", 3)],
description="Axis used by the mirror modifier",
)
bpy.types.Scene.AutoMirror_axis = bpy.props.EnumProperty(
items = [("x", "X", "", 1),("y", "Y", "", 2),("z", "Z", "", 3)],
description="Axis used by the mirror modifier")
orientation : EnumProperty(
items = [("positive", "Positive", "", 1),("negative", "Negative", "", 2)],
description="Choose the side along the axis of the editable part (+/- coordinates)",
)
bpy.types.Scene.AutoMirror_orientation = bpy.props.EnumProperty(
items = [("positive", "Positive", "", 1),("negative", "Negative", "", 2)],
description="Choose the side along the axis of the editable part (+/- coordinates)")
threshold : FloatProperty(
default= 0.001, min= 0.001,
description="Vertices closer than this distance are merged on the loopcut",
)
bpy.types.Scene.AutoMirror_threshold = bpy.props.FloatProperty(
default= 0.001, min= 0.001,
description="Vertices closer than this distance are merged on the loopcut")
toggle_edit : BoolProperty(
default= False,
description="If not in edit mode, change mode to edit",
)
bpy.types.Scene.AutoMirror_toggle_edit = bpy.props.BoolProperty(
default= False,
description="If not in edit mode, change mode to edit")
cut : BoolProperty(
default= True,
description="If enabeled, cut the mesh in two parts and mirror it. If not, just make a loopcut",
)
bpy.types.Scene.AutoMirror_cut = bpy.props.BoolProperty(
default= True,
description="If enabeled, cut the mesh in two parts and mirror it. If not, just make a loopcut")
clipping : BoolProperty(
default=True,
)
Use_Matcap : BoolProperty(
default=True,
description="Use clipping for the mirror modifier",
)
bpy.types.Scene.AutoMirror_clipping = bpy.props.BoolProperty(
default=True)
bpy.types.Scene.Use_Matcap = bpy.props.BoolProperty(default=True,
description="Use clipping for the mirror modifier")
show_on_cage : BoolProperty(
default=False,
description="Enable to edit the cage (it's the classical modifier's option)",
)
bpy.types.Scene.AutoMirror_show_on_cage = bpy.props.BoolProperty(
default=False,
description="Enable to edit the cage (it's the classical modifier's option)")
bpy.types.Scene.AutoMirror_apply_mirror = bpy.props.BoolProperty(
description="Apply the mirror modifier (useful to symmetrise the mesh)")
apply_mirror : BoolProperty(
description="Apply the mirror modifier (useful to symmetrise the mesh)",
)
# Add-ons Preferences Update Panel
@ -286,10 +312,10 @@ class AutoMirrorAddonPreferences(AddonPreferences):
bl_idname = __name__
category: StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="Edit",
update=update_panel
name = "Tab Category",
description = "Choose a name for the category of the panel",
default = "Edit",
update = update_panel
)
def draw(self, context):
@ -297,15 +323,16 @@ class AutoMirrorAddonPreferences(AddonPreferences):
row = layout.row()
col = row.column()
col.label(text="Tab Category:")
col.prop(self, "category", text="")
col.label(text = "Tab Category:")
col.prop(self, "category", text = "")
# define classes for registration
classes = (
VIEW3D_PT_BisectMirror,
AutoMirror,
AlignVertices,
AutoMirrorAddonPreferences
AutoMirrorAddonPreferences,
AutoMirrorProps,
)
@ -313,12 +340,16 @@ classes = (
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.automirror = PointerProperty(type = AutoMirrorProps)
update_panel(None, bpy.context)
# unregistering and removing menus
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
del bpy.types.Scene.automirror
if __name__ == "__main__":
register()