FBX import: Add some support of (custom!!!) Max property names for materials.
Patch by juicyfruit (Martijn Berger) with own minor edits, thanks!
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@ -2746,7 +2746,7 @@ def load(operator, context, filepath="",
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"clamp": tex_map[3],
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}
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if lnk_type == b'DiffuseColor':
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if lnk_type in {b'DiffuseColor', b'3dsMax|maps|texmap_diffuse'}:
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ma_wrap.diffuse_image_set(image)
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if use_mapping:
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ma_wrap.diffuse_mapping_set(**tex_map_kw)
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@ -2754,7 +2754,7 @@ def load(operator, context, filepath="",
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ma_wrap.specular_image_set(image)
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if use_mapping:
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ma_wrap.specular_mapping_set(**tex_map_kw)
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elif lnk_type == b'ReflectionColor':
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elif lnk_type in {b'ReflectionColor', b'3dsMax|maps|texmap_reflection'}:
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ma_wrap.reflect_image_set(image)
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if use_mapping:
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ma_wrap.reflect_mapping_set(**tex_map_kw)
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@ -2770,7 +2770,8 @@ def load(operator, context, filepath="",
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ma_wrap.hardness_image_set(image)
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if use_mapping:
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ma_wrap.hardness_mapping_set(**tex_map_kw)
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elif lnk_type == b'NormalMap' or lnk_type == b'Bump': # XXX, applications abuse bump!
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# XXX, applications abuse bump!
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elif lnk_type in {b'NormalMap', b'Bump', b'3dsMax|maps|texmap_bump'}:
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ma_wrap.normal_image_set(image)
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ma_wrap.normal_factor_set(texture_bumpfac_get(fbx_obj))
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if use_mapping:
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@ -2795,13 +2796,13 @@ def load(operator, context, filepath="",
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mtex = material_mtex_new(material, image, tex_map)
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if lnk_type == b'DiffuseColor':
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if lnk_type in {b'DiffuseColor', b'3dsMax|maps|texmap_diffuse'}:
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mtex.use_map_color_diffuse = True
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mtex.blend_type = 'MULTIPLY'
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elif lnk_type == b'SpecularColor':
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mtex.use_map_color_spec = True
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mtex.blend_type = 'MULTIPLY'
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elif lnk_type == b'ReflectionColor':
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elif lnk_type in {b'ReflectionColor', b'3dsMax|maps|texmap_reflection'}:
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mtex.use_map_raymir = True
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elif lnk_type == b'TransparentColor': # alpha
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material.use_transparency = True
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@ -2815,7 +2816,8 @@ def load(operator, context, filepath="",
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mtex.use_map_diffuse = True
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elif lnk_type == b'ShininessExponent':
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mtex.use_map_hardness = True
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elif lnk_type == b'NormalMap' or lnk_type == b'Bump': # XXX, applications abuse bump!
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# XXX, applications abuse bump!
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elif lnk_type in {b'NormalMap', b'Bump', b'3dsMax|maps|texmap_bump'}:
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mtex.texture.use_normal_map = True # not ideal!
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mtex.use_map_normal = True
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mtex.normal_factor = texture_bumpfac_get(fbx_obj)
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