glTF exporte: code cleanup, remove no more used files

This commit is contained in:
Julien Duroure 2019-12-03 06:46:09 +01:00
parent 931be41cb1
commit 3314a85d0a
2 changed files with 0 additions and 186 deletions

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# Copyright 2018 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Imports
#
from ...io.com.gltf2_io_image import create_img_from_pixels
def create_img_from_blender_image(blender_image):
"""
Create a new image object using the given blender image.
Returns the created image object.
"""
if blender_image is None:
return None
return create_img_from_pixels(blender_image.size[0], blender_image.size[1], blender_image.pixels[:])

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# Copyright 2018 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Imports
#
import struct
import zlib
class Image:
"""
Image object class to represent a 4-channel RGBA image.
Pixel values are expected to be floating point in the range of [0.0 to 1.0]
"""
def __init__(self, width, height, pixels):
self.width = width
self.height = height
self.channels = 4
self.pixels = pixels
self.name = ""
self.file_format = "PNG"
def to_png_data(self):
buf = bytearray([int(channel * 255.0) for channel in self.pixels])
#
# Taken from 'blender-thumbnailer.py' in Blender.
#
# reverse the vertical line order and add null bytes at the start
width_byte_4 = self.width * 4
raw_data = b"".join(
b'\x00' + buf[span:span + width_byte_4] for span in range(
(self.height - 1) * self.width * 4, -1, - width_byte_4))
def png_pack(png_tag, data):
chunk_head = png_tag + data
return struct.pack("!I", len(data)) + chunk_head + struct.pack("!I", 0xFFFFFFFF & zlib.crc32(chunk_head))
return b"".join([
b'\x89PNG\r\n\x1a\n',
png_pack(b'IHDR', struct.pack("!2I5B", self.width, self.height, 8, 6, 0, 0, 0)),
png_pack(b'IDAT', zlib.compress(raw_data, 9)),
png_pack(b'IEND', b'')])
def to_image_data(self, mime_type):
if mime_type == 'image/png':
return self.to_png_data()
raise ValueError("Unsupported image file type {}".format(mime_type))
def save_png(self, dst_path):
data = self.to_png_data()
with open(dst_path, 'wb') as f:
f.write(data)
def create_img(width, height, r=0.0, g=0.0, b=0.0, a=1.0):
"""
Create a new image object with 4 channels and initialize it with the given default values.
(if no arguments are given, these default to R=0, G=0, B=0, A=1.0)
Return the created image object.
"""
return Image(width, height, [r, g, b, a] * (width * height))
def create_img_from_pixels(width, height, pixels):
"""
Create a new image object with 4 channels and initialize it using the given array of pixel data.
Return the created image object.
"""
if pixels is None or len(pixels) != width * height * 4:
return None
return Image(width, height, pixels)
def copy_img_channel(dst_image, dst_channel, src_image, src_channel):
"""
Copy a single channel (identified by src_channel) from src_image to dst_image (overwriting dst_channel).
src_image and dst_image are expected to be image objects created using create_img.
Return True on success, False otherwise.
"""
if dst_image is None or src_image is None:
return False
if dst_channel < 0 or dst_channel >= dst_image.channels or src_channel < 0 or src_channel >= src_image.channels:
return False
if src_image.width != dst_image.width or \
src_image.height != dst_image.height or \
src_image.channels != dst_image.channels:
return False
for i in range(0, len(dst_image.pixels), dst_image.channels):
dst_image.pixels[i + dst_channel] = src_image.pixels[i + src_channel]
return True
def test_save_img(image, path):
"""
Save the given image to a PNG file (specified by path).
Return True on success, False otherwise.
"""
if image is None or image.channels != 4:
return False
width = image.width
height = image.height
buf = bytearray([int(channel * 255.0) for channel in image.pixels])
#
# Taken from 'blender-thumbnailer.py' in Blender.
#
# reverse the vertical line order and add null bytes at the start
width_byte_4 = width * 4
raw_data = b"".join(
b'\x00' + buf[span:span + width_byte_4] for span in range((height - 1) * width * 4, -1, - width_byte_4))
def png_pack(png_tag, data):
chunk_head = png_tag + data
return struct.pack("!I", len(data)) + chunk_head + struct.pack("!I", 0xFFFFFFFF & zlib.crc32(chunk_head))
data = b"".join([
b'\x89PNG\r\n\x1a\n',
png_pack(b'IHDR', struct.pack("!2I5B", width, height, 8, 6, 0, 0, 0)),
png_pack(b'IDAT', zlib.compress(raw_data, 9)),
png_pack(b'IEND', b'')])
with open(path, 'wb') as f:
f.write(data)
return True