more layer api update

post 2.8
This commit is contained in:
Maurice Raybaud 2019-10-05 23:16:19 +02:00
parent a3b6421c35
commit 37c6c3886f
1 changed files with 15 additions and 15 deletions

View File

@ -581,7 +581,7 @@ class POVRAY_OT_loft_add(bpy.types.Operator):
nurbs.use_cyclic_u = True
ob = bpy.data.objects.new('Loft_shape', loftData)
scn = bpy.context.scene
scn.objects.link(ob)
scn.collection.objects.link(ob)
context.view_layer.objects.active = ob
ob.select_set(True)
ob.pov.curveshape = "loft"
@ -686,8 +686,8 @@ class POVRAY_OT_cylinder_add(bpy.types.Operator):
props = self.properties
R = props.R
ob = context.object
layers = 20*[False]
layers[0] = True
#layers = 20*[False]
#layers[0] = True
if ob:
if ob.pov.imported_cyl_loc:
LOC = ob.pov.imported_cyl_loc
@ -808,10 +808,10 @@ class POVRAY_OT_sphere_add(bpy.types.Operator):
return {'FINISHED'}
# def execute(self,context):
# layers = 20*[False]
# layers[0] = True
## layers = 20*[False]
## layers[0] = True
# bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, radius=ob.pov.sphere_radius, layers=layers)
# bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, radius=ob.pov.sphere_radius)
# ob = context.object
# bpy.ops.object.mode_set(mode="EDIT")
# self.report({'INFO'}, "This native POV-Ray primitive "
@ -1128,14 +1128,14 @@ class POVRAY_OT_height_field_add(bpy.types.Operator, ImportHelper):
mat = bpy.data.materials.new('Tex_%s_hf'%im_name)
hf_slot = mat.texture_slots.create(-1)
hf_slot.texture = hf_tex
layers = 20*[False]
layers[0] = True
#layers = 20*[False]
#layers[0] = True
quality = props.quality
res = 100/quality
w,h = hf_tex.image.size[:]
w = int(w/res)
h = int(h/res)
bpy.ops.mesh.primitive_grid_add(x_subdivisions=w, y_subdivisions=h,radius = 0.5,layers=layers)
bpy.ops.mesh.primitive_grid_add(x_subdivisions=w, y_subdivisions=h,radius = 0.5)
ob = context.object
ob.name = ob.data.name = '%s'%im_name
ob.data.materials.append(mat)
@ -1291,7 +1291,7 @@ class POVRAY_OT_prism_add(bpy.types.Operator):
ob = bpy.data.objects.new('Prism_shape', loftData)
scn = bpy.context.scene
scn.objects.link(ob)
scn.collection.objects.link(ob)
context.view_layer.objects.active = ob
ob.select_set(True)
ob.pov.curveshape = "prism"
@ -1444,20 +1444,20 @@ class POVRAY_OT_shape_polygon_to_circle_add(bpy.types.Operator):
ngonR = props.polytocircle_ngonR
circleR = props.polytocircle_circleR
resolution = props.polytocircle_resolution
layers = 20*[False]
layers[0] = True
bpy.ops.mesh.primitive_circle_add(vertices=ngon, radius=ngonR, fill_type='NGON',enter_editmode=True, layers=layers)
#layers = 20*[False]
#layers[0] = True
bpy.ops.mesh.primitive_circle_add(vertices=ngon, radius=ngonR, fill_type='NGON',enter_editmode=True)
bpy.ops.transform.translate(value=(0, 0, 1))
bpy.ops.mesh.subdivide(number_cuts=resolution)
numCircleVerts = ngon + (ngon*resolution)
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.mesh.primitive_circle_add(vertices=numCircleVerts, radius=circleR, fill_type='NGON',enter_editmode=True, layers=layers)
bpy.ops.mesh.primitive_circle_add(vertices=numCircleVerts, radius=circleR, fill_type='NGON',enter_editmode=True)
bpy.ops.transform.translate(value=(0, 0, -1))
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.bridge_edge_loops()
if ngon < 5:
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.mesh.primitive_circle_add(vertices=ngon, radius=ngonR, fill_type='TRIFAN',enter_editmode=True, layers=layers)
bpy.ops.mesh.primitive_circle_add(vertices=ngon, radius=ngonR, fill_type='TRIFAN',enter_editmode=True)
bpy.ops.transform.translate(value=(0, 0, 1))
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.remove_doubles()