Cleanup: quiet warnings
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@ -422,7 +422,7 @@ class AntAddLandscape(bpy.types.Operator):
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default=0,
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min=0,
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max=16,
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description="Effect depth - number of frequencies."
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description="Effect depth - number of frequencies"
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)
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fx_amplitude = FloatProperty(
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name="Amp",
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@ -68,7 +68,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper):
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"resolution you specify here to ensure it results in a whole "
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"number of vertices. If it needs to alter the value you specify, "
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"you are guaranteed that it will shrink it (i.e. decrease the "
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"DTM resolution."
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"DTM resolution"
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),
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name="Terrain Model Resolution",
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min=1.0, max=100.0, default=10.0
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@ -96,7 +96,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper):
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"Set up the Blender screen to try and avoid clipping the DTM "
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"and to make the grid floor larger. *WARNING* This will change "
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"clipping distances and the Blender grid floor, and will fit the "
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"DTM in the viewport."
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"DTM in the viewport"
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),
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name="Setup Blender Scene", default=True
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)
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@ -104,7 +104,7 @@ class ImportHiRISETerrain(bpy.types.Operator, ImportHelper):
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# Blender to change its unit's dimension to meters.
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should_setup_units = bpy.props.BoolProperty(
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description=(
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"Set the Blender scene to use meters as its unit."
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"Set the Blender scene to use meters as its unit"
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),
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name="Set Blender Units to Meters", default=True
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)
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@ -61,7 +61,7 @@ class TerrainPanel(bpy.types.Panel):
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"alter the resolution you specify here to ensure it results in a "
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"whole number of vertices. If it needs to alter the value you "
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"specify, you are guaranteed that it will shrink it (i.e. "
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"decrease the DTM resolution."
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"decrease the DTM resolution"
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),
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min=1.0, max=100.0, default=10.0
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)
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@ -115,7 +115,7 @@ class TerrainPanel(bpy.types.Panel):
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class ReloadTerrain(bpy.types.Operator):
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"""Button for reloading the terrain mesh at a new resolution."""
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"""Button for reloading the terrain mesh at a new resolution"""
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bl_idname = "terrain.reload"
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bl_label = "Reload Terrain"
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@ -28,7 +28,7 @@ import shutil
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class reloadImages (Operator):
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"""Reloads all bitmaps in the scene."""
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"""Reloads all bitmaps in the scene"""
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bl_idname = "image.reload_images_osc"
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bl_label = "Reload Images"
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bl_options = {"REGISTER", "UNDO"}
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@ -42,7 +42,7 @@ class reloadImages (Operator):
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# ------------------------ SAVE INCREMENTAL ------------------------
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class saveIncremental(Operator):
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"""Saves incremental version of the blend file Ex: “_v01” "_v02"."""
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"""Saves incremental version of the blend file Ex: "_v01", "_v02\""""
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bl_idname = "file.save_incremental_osc"
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bl_label = "Save Incremental File"
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bl_options = {"REGISTER", "UNDO"}
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@ -91,7 +91,7 @@ class replaceFilePath(Operator):
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# ---------------------- SYNC MISSING GROUPS --------------------------
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class reFreshMissingGroups(Operator):
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"""Search on the libraries of the linked source and relink groups and link newones if there are. Usefull to use with the mesh cache tools."""
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"""Search on the libraries of the linked source and relink groups and link newones if there are. Usefull to use with the mesh cache tools"""
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bl_idname = "file.sync_missing_groups"
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bl_label = "Sync Missing Groups"
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bl_options = {"REGISTER", "UNDO"}
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@ -108,7 +108,7 @@ class reFreshMissingGroups(Operator):
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class collectImagesOsc(Operator):
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"""Collect all images in the blend file and put them in IMAGES folder."""
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"""Collect all images in the blend file and put them in IMAGES folder"""
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bl_idname = "file.collect_all_images"
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bl_label = "Collect Images"
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bl_options = {"REGISTER", "UNDO"}
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@ -305,7 +305,7 @@ def register():
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IDStore.rigify_target_rigs = bpy.props.CollectionProperty(type=RigifyName)
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IDStore.rigify_target_rig = bpy.props.StringProperty(name="Rigify Target Rig",
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description="Defines which rig to overwrite. If unset, a new one called 'rig' will be created.",
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description="Defines which rig to overwrite. If unset, a new one called 'rig' will be created",
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default="")
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IDStore.rigify_rig_uis = bpy.props.CollectionProperty(type=RigifyName)
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@ -124,7 +124,7 @@ def init_props(scene):
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items=get_loaded_texture_name)
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scene.muv_texproj_tex_transparency = FloatProperty(
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name="Transparency",
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description="Texture Transparency.",
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description="Texture Transparency",
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default=0.2,
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min=0.0,
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max=1.0)
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