glTF exporter: Fix scene evaluation

This commit is contained in:
Julien Duroure 2022-09-19 09:09:39 +02:00
parent d713da0771
commit 3c19be6ffa
2 changed files with 3 additions and 2 deletions

View File

@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (3, 4, 13),
"version": (3, 4, 14),
'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -103,7 +103,8 @@ class VExportTree:
blender_children.setdefault(bobj, [])
blender_children.setdefault(bparent, []).append(bobj)
for blender_object in [obj.original for obj in depsgraph.scene_eval.objects if obj.parent is None]:
scene_eval = blender_scene.evaluated_get(depsgraph=depsgraph)
for blender_object in [obj.original for obj in scene_eval.objects if obj.parent is None]:
self.recursive_node_traverse(blender_object, None, None, Matrix.Identity(4), blender_children)
def recursive_node_traverse(self, blender_object, blender_bone, parent_uuid, parent_coll_matrix_world, blender_children, armature_uuid=None, dupli_world_matrix=None):