glTF exporter: Fix scene evaluation
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 4, 13),
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"version": (3, 4, 14),
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'blender': (3, 3, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -103,7 +103,8 @@ class VExportTree:
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blender_children.setdefault(bobj, [])
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blender_children.setdefault(bparent, []).append(bobj)
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for blender_object in [obj.original for obj in depsgraph.scene_eval.objects if obj.parent is None]:
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scene_eval = blender_scene.evaluated_get(depsgraph=depsgraph)
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for blender_object in [obj.original for obj in scene_eval.objects if obj.parent is None]:
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self.recursive_node_traverse(blender_object, None, None, Matrix.Identity(4), blender_children)
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def recursive_node_traverse(self, blender_object, blender_bone, parent_uuid, parent_coll_matrix_world, blender_children, armature_uuid=None, dupli_world_matrix=None):
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