glTF exporter: fix exporting with draco when duplicate geometry

This commit is contained in:
Julien Duroure 2021-04-19 19:47:34 +02:00
parent 5ef60cb44a
commit 3d7d5cead5
2 changed files with 44 additions and 11 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 6, 10),
"version": (1, 6, 11),
'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -62,29 +62,61 @@ def encode_scene_primitives(scenes, export_settings):
dll.encoderCopy.restype = None
dll.encoderCopy.argtypes = [c_void_p, c_void_p]
# Don't encode the same primitive multiple times.
encoded_primitives_cache = {}
# Compress meshes into Draco buffers.
for scene in scenes:
for node in scene.nodes:
__traverse_node(node, lambda node: __encode_node(node, dll, export_settings))
__traverse_node(node, lambda node: __encode_node(node, dll, export_settings, encoded_primitives_cache))
# Release uncompressed index and attribute buffers.
# Since those buffers may be shared across nodes, this step must happen after all meshes have been compressed.
for scene in scenes:
for node in scene.nodes:
__traverse_node(node, lambda node: __cleanup_node(node))
def __cleanup_node(node):
if node.mesh is None:
return
for primitive in node.mesh.primitives:
if primitive.extensions is None or primitive.extensions['KHR_draco_mesh_compression'] is None:
continue
primitive.indices.buffer_view = None
for attr_name in primitive.attributes:
attr = primitive.attributes[attr_name]
attr.buffer_view = None
def __traverse_node(node, f):
f(node)
if not (node.children is None):
if node.children is not None:
for child in node.children:
__traverse_node(child, f)
def __encode_node(node, dll, export_settings):
if not (node.mesh is None):
def __encode_node(node, dll, export_settings, encoded_primitives_cache):
if node.mesh is not None:
print_console('INFO', 'Draco encoder: Encoding mesh {}.'.format(node.name))
for primitive in node.mesh.primitives:
__encode_primitive(primitive, dll, export_settings)
__encode_primitive(primitive, dll, export_settings, encoded_primitives_cache)
def __encode_primitive(primitive, dll, export_settings):
def __encode_primitive(primitive, dll, export_settings, encoded_primitives_cache):
attributes = primitive.attributes
indices = primitive.indices
# Check if this primitive has already been encoded.
# This usually happens when nodes are duplicated in Blender, thus their indices/attributes are shared data.
if primitive in encoded_primitives_cache:
if primitive.extensions is None:
primitive.extensions = {}
primitive.extensions['KHR_draco_mesh_compression'] = encoded_primitives_cache[primitive]
return
# Only do TRIANGLES primitives
if primitive.mode not in [None, 4]:
return
@ -106,10 +138,8 @@ def __encode_primitive(primitive, dll, export_settings):
attr = attributes[attr_name]
draco_id = dll.encoderSetAttribute(encoder, attr_name.encode(), attr.component_type, attr.type.encode(), attr.buffer_view.data)
draco_ids[attr_name] = draco_id
attr.buffer_view = None
dll.encoderSetIndices(encoder, indices.component_type, indices.count, indices.buffer_view.data)
indices.buffer_view = None
dll.encoderSetCompressionLevel(encoder, export_settings['gltf_draco_mesh_compression_level'])
dll.encoderSetQuantizationBits(encoder,
@ -119,7 +149,8 @@ def __encode_primitive(primitive, dll, export_settings):
export_settings['gltf_draco_color_quantization'],
export_settings['gltf_draco_generic_quantization'])
if not dll.encoderEncode(encoder, primitive.targets is not None and len(primitive.targets) > 0):
preserve_triangle_order = primitive.targets is not None and len(primitive.targets) > 0
if not dll.encoderEncode(encoder, preserve_triangle_order):
print_console('ERROR', 'Could not encode primitive. Skipping primitive.')
byte_length = dll.encoderGetByteLength(encoder)
@ -129,10 +160,12 @@ def __encode_primitive(primitive, dll, export_settings):
if primitive.extensions is None:
primitive.extensions = {}
primitive.extensions['KHR_draco_mesh_compression'] = {
extension_info = {
'bufferView': BinaryData(encoded_data),
'attributes': draco_ids
}
primitive.extensions['KHR_draco_mesh_compression'] = extension_info
encoded_primitives_cache[primitive] = extension_info
# Set to triangle list mode.
primitive.mode = 4