io_coat3D: fix udim bug

This commit is contained in:
Kalle-Samuli Riihikoski 2020-09-16 10:10:04 +03:00
parent afe8fd7ce5
commit 3ee576bc2d
1 changed files with 6 additions and 2 deletions

View File

@ -526,7 +526,8 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
node.image.source = 'TILED'
for udim_index in udim_len:
if (udim_index != 1001):
image.tiles.new(udim_index)
node.image.tiles.new(udim_index)
print('AA')
node.image.reload()
@ -541,7 +542,9 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
for udim_index in udim_len:
if (udim_index != 1001):
image.tiles.new(udim_index)
node.image.tiles.new(udim_index)
print('image:', node.image)
print('BB')
@ -718,6 +721,7 @@ def matlab(objekti,mat_list,texturelist,is_new):
udim_indexs.append(int(texture[0]))
udim_indexs.sort()
print('udim_indexa:', udim_indexs)
if(udim_textures == False):
readtexturefolder(objekti,mat_list,texturelist,is_new, udim_textures, udim_indexs)