glTF exporter: fix typo in last commit, weird tab increment

This commit is contained in:
Julien Duroure 2019-09-05 07:38:01 +02:00
parent ffcecad3a8
commit 46b1ada7f5
1 changed files with 1 additions and 1 deletions

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@ -200,7 +200,7 @@ def __get_channel_groups(blender_action: bpy.types.Action, blender_object: bpy.t
shape_key = blender_object.data.shape_keys.path_resolve(object_path)
if shape_key.mute is True:
continue
target = blender_object.data.shape_keys
target = blender_object.data.shape_keys
except:
# Something is wrong, for example a bone animation is linked to an object mesh...
gltf2_io_debug.print_console("WARNING", "Animation target {} not found".format(object_path))