glTF exporter: fix typo in last commit, weird tab increment
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@ -200,7 +200,7 @@ def __get_channel_groups(blender_action: bpy.types.Action, blender_object: bpy.t
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shape_key = blender_object.data.shape_keys.path_resolve(object_path)
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if shape_key.mute is True:
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continue
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target = blender_object.data.shape_keys
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target = blender_object.data.shape_keys
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except:
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# Something is wrong, for example a bone animation is linked to an object mesh...
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gltf2_io_debug.print_console("WARNING", "Animation target {} not found".format(object_path))
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