glTF importer: fix alpha for unlit material
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (0, 9, 28),
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"version": (0, 9, 29),
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'blender': (2, 80, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -98,8 +98,8 @@ class BlenderMaterial():
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if pymaterial.occlusion_texture is not None:
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BlenderOcclusionMap.create(gltf, material_idx, vertex_color)
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if pymaterial.alpha_mode is not None and pymaterial.alpha_mode != 'OPAQUE':
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BlenderMaterial.blender_alpha(gltf, material_idx, vertex_color, pymaterial.alpha_mode)
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if pymaterial.alpha_mode is not None and pymaterial.alpha_mode != 'OPAQUE':
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BlenderMaterial.blender_alpha(gltf, material_idx, vertex_color, pymaterial.alpha_mode)
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@staticmethod
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def set_uvmap(gltf, material_idx, prim, obj, vertex_color):
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