Partial fix for T44469: Do not fail because of division by zero.

This only fixes the 'symptoms', root of the issue here is that we get
a weird covariance matrix - Blender's own invert function errors on it,
this script's matrix_invert func does give some result, but in any case
final result is not what one would expect...
This commit is contained in:
Bastien Montagne 2015-06-04 13:40:21 +02:00
parent eaf15114f3
commit 4b44a84b7c
Notes: blender-bot 2023-02-14 19:56:28 +01:00
Referenced by issue #44942, Circle loop tool bug
1 changed files with 5 additions and 6 deletions

View File

@ -19,7 +19,7 @@
bl_info = {
"name": "LoopTools",
"author": "Bart Crouch",
"version": (4, 6, 5),
"version": (4, 6, 6),
"blender": (2, 72, 2),
"location": "View3D > Toolbar and View3D > Specials (W-key)",
"warning": "",
@ -260,15 +260,14 @@ def calculate_plane(bm_mod, loop, method="best_fit", object=False):
if not normal:
# warning! this is different from .normalize()
itermax = 500
iter = 0
vec = mathutils.Vector((1.0, 1.0, 1.0))
vec2 = (mat * vec)/(mat * vec).length
while vec != vec2 and iter<itermax:
iter+=1
vec2 = mathutils.Vector((1.0, 1.0, 1.0))
for i in range(itermax):
vec = vec2
vec2 = mat * vec
if vec2.length != 0:
vec2 /= vec2.length
if vec2 == vec:
break
if vec2.length == 0:
vec2 = mathutils.Vector((1.0, 1.0, 1.0))
normal = vec2