Fix T45746: PNG UV layout export is blank with new depsgraph.
Looks like we need an explicit Scene.update() call here...
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Notes:
blender-bot
2023-02-14 19:54:14 +01:00
Referenced by issue #45746, UV layout export is blank
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@ -21,13 +21,12 @@
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bl_info = {
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"name": "UV Layout",
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"author": "Campbell Barton, Matt Ebb",
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"version": (1, 1),
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"blender": (2, 62, 0),
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"version": (1, 1, 1),
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"blender": (2, 75, 0),
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"location": "Image-Window > UVs > Export UV Layout",
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"description": "Export the UV layout as a 2D graphic",
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"warning": "",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
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"Scripts/Import-Export/UV_Layout",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/UV_Layout",
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"support": 'OFFICIAL',
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"category": "Import-Export",
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}
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@ -131,6 +131,8 @@ def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func):
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scene.render.image_settings.file_format = 'PNG'
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scene.render.filepath = filepath
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scene.update()
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data_context = {"blend_data": bpy.context.blend_data, "scene": scene}
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bpy.ops.render.render(data_context, write_still=True)
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