glTF exporter: Fix color attribute export
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blender-bot
2023-02-14 18:19:19 +01:00
Referenced by issue blender/blender#100749: Blender LTS: Maintenance Task 3.3 Referenced by issue blender/blender#100749, Blender LTS: Maintenance Task 3.3 Referenced by issue #99005, gltf exporter does not export non-byte color and non-face-corner vertex colors in 3.3 alpha
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 3, 31),
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"version": (3, 3, 32),
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'blender': (3, 3, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -35,20 +35,16 @@ def extract_primitives(blender_mesh, uuid_for_skined_data, blender_vertex_groups
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if blender_mesh.uv_layers.active:
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tex_coord_max = len(blender_mesh.uv_layers)
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color_max = 0
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if export_settings[gltf2_blender_export_keys.COLORS]:
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color_max = len(blender_mesh.vertex_colors)
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colors_attributes = []
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rendered_color_idx = blender_mesh.attributes.render_color_index
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if export_settings[gltf2_blender_export_keys.COLORS]:
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rendered_color_idx = blender_mesh.attributes.render_color_index
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if color_max > 0:
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colors_attributes.append(rendered_color_idx)
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# Then find other ones
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colors_attributes.extend([
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i for i in range(len(blender_mesh.color_attributes)) if i != rendered_color_idx \
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and blender_mesh.vertex_colors.find(blender_mesh.color_attributes[i].name) != -1
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])
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if rendered_color_idx > -1:
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colors_attributes.append(rendered_color_idx)
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# Then find other ones
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colors_attributes.extend([
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i for i in range(len(blender_mesh.color_attributes)) if i != rendered_color_idx
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])
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armature = None
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